August 23rd-26th 2013 :: Theme: 10 Seconds

Ludum Dare 27 — August 23rd-26th, 2013
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by eelfroth - 48 Hour Compo Entry

The wizard has left the castle.

+++ In this hectic arcade shooter, the world is falling apart. +++ Every ten seconds a new environment is generated. +++ Take out as many enemies as possible in every round to get a highscore. +++

NOTE: If the graphics won't display properly, embrace the glitch!

Downloads and Links




st33d says ...
Aug 26, 2013 @ 9:52am

Font won't load on my Snow Leopard OSX. Made me feel like I was playing some kind of extra obtuse Michael Brough game (not a bad thing, but had no idea what was going on, and couldn't see walls or stuff).

Eelfroth says ...
Aug 26, 2013 @ 9:19pm

Allright. The Windows and Mac ports were broken (my dev-computer is a Linux, so I did'nt notice). I fixed the Windows port today, it should be working properly now.
Mac port comes tomorrow, if all goes well.

Sorry for the inconvenience!

Aug 27, 2013 @ 12:14am

Alright this is definitely the most stylish game I've played so far, I love the effects! The game is pretty fun, though I got stuck in blocked-in rooms more times than I would have liked. If you continue developing this, maybe add a pathfinding algorithm or something to make sure that all the assets in the randomly generated rooms are accessible :)

Feysoura says ...
Aug 27, 2013 @ 12:14am

Didn't know what the hell I was playing, but I LOVED the graphical interface. I can see some cactus' influence on it, am I correct?

olafurw says ...
Aug 27, 2013 @ 12:15am

wow, the art style is fantastic, and the audio work is top notch!

feyleaf says ...
Aug 27, 2013 @ 12:18am

I'm sorry, the screen was just a strobe-light. I heard sounds but nothing happened and it was giving me a headache...(on Windows 7)

mtrc says ...
Aug 27, 2013 @ 12:20am

Really great. There's a bug (seemingly) where if you die, you can't move on respawn until the next room. However, i really liked everything about the game, really well done!

Mr.Greenhat says ...
Aug 27, 2013 @ 12:23am

I really dig the graphics. I like how it is all distorted and weird. I played it on Linux, it was very slow (could be a performance issue on my laptop). I also didn't quite understand what was going on. I was able to locate my character and shoot some enemies. But the movement was a bit weird. On the other side - it fits the story pretty good :)

foumart says ...
Aug 27, 2013 @ 12:40am

This game has some really nice atmosphere. The gameplay is addicting as well but the character movement is a bit frustrating... when holding a key and the direction change i think. Shooting close to an enemy is hazard too. Good job so far !

Aug 27, 2013 @ 12:45am

I tend to fall off the screen loads, but this game is really fun and addicting. I included it in my compilation video of LD27 games, if you wanna check it out :)

Aug 27, 2013 @ 1:44pm

Impressive graphics, nice audio, great game :D

Eelfroth says ...
Aug 27, 2013 @ 7:53pm

Ok, another quick update... I fixed a bug in the port, where player movement was seriously glitched at framerates below 60fps.

Aug 28, 2013 @ 1:21am

One of the most beautiful entries I have seen so far. I really like the 'rumble' effect.

ocmu says ...
Aug 28, 2013 @ 1:22am

This is probably my favorite game so far. Reminds me of Robotron / Smash TV. Fun to play. Amazing art style. Only critique is that the text is kind of hard to read; you could have made the effect a little more subtle on the text. Great work!!!

borden says ...
Aug 28, 2013 @ 1:56am

Well, that was fantastic.

Morgawr says ...
Aug 28, 2013 @ 11:40pm

Wow dude, your game is so similar to my LD entry that I was genuinely surprised. It's also great, good job. I love the sound and the artstyle, the bit with the jumping/falling outside of the map was awesome.

Check out my game as well, they are really similar (although mine is turn-based and more unbalanced haha).

Sep 2, 2013 @ 8:25pm

Had a couple of little bugs: I spawned inside a block once, and I also spawned another time and couldn't move. It's a great little game though, wonderful audio/visual effects (although the pulsating is a bit headache inducing). Nice entry!

superfoonly says ...
Sep 6, 2013 @ 4:40am

The look of this game is really cool, as are the sounds. I didn't see a mac port anywhere so I couldn't try it :(

X-0r says ...
Sep 9, 2013 @ 10:38pm

My char was stuck in boxes a lot, sometimes, I was unable to move even in "open" areas =/ Too bad the intro theme is that short, I kinda hoped for a soundtrack^^
You should probably add some sort of epilepsy warning, there's a lot of flashing going on here (which is a good thing, imo).

naufr4g0 says ...
Sep 10, 2013 @ 1:36am

Really stylish! The game looks a lot like "Wizard of Wor" from '80s. I love graphics, gfx and chiptune music. Controls are hard to manage just like WoW. :)

Empyrealhell says ...
Sep 10, 2013 @ 2:30am

My biggest complaint was the spawning behavior. Too often when the level changes did I find myself isolated from at least some of the enemies. One time I even spawned inside of a wall and had to wait for a new level. Outside of that, it was a fun arcade shooter.

sP0CkEr2 says ...
Sep 12, 2013 @ 2:29am

darn, wont run for me -- windows 8 64bit

C:\Games\Temp\LD27\Korrod_Eelfroth_WIN>java -version
java version "1.7.0_17"
Java(TM) SE Runtime Environment (build 1.7.0_17-b02)
Java HotSpot(TM) 64-Bit Server VM (build 23.7-b01, mixed mode)

jwolf says ...
Sep 12, 2013 @ 2:31am

Really stylish take on Wizard of Wor (almost forgot the name). Rather difficult, too, but not in a bad way.

I ran into the same issue (or is that by design?) with the controls freezing for the level after dying.

Latcarf says ...
Sep 16, 2013 @ 6:55pm

Doesn’t work here (ArchLinux, 64 bits). The sound works but the graphics are all broken, all I can see is a trail of triangles going to the upper right corner.

Here is my version of Java:
$ java -version
java version "1.7.0_40"
OpenJDK Runtime Environment (IcedTea 2.4.1) (ArchLinux build 7.u40_2.4.1-3-x86_64)
OpenJDK 64-Bit Server VM (build 24.0-b50, mixed mode)

And here is the error message on the command line:
$ sh "Korrod (64 bit)"
OpenGL error 1280 at bot beginDraw(): invalid enumerant
OpenGL error 1280 at bot endDraw(): invalid enumerant
OpenGL error 1282 at bot endDraw(): invalid operation
OpenGL error 1282 at bot beginDraw(): invalid operation
X11Util.Display: Shutdown (JVM shutdown: true, open (no close attempt): 1/1, reusable (open, marked uncloseable): 0, pending (open in creation order): 1)
X11Util: Open X11 Display Connections: 1
X11Util: Open[0]: NamedX11Display[:0, 0x7fb14433e2f0, refCount 1, unCloseable false]

okmmjyygv says ...
Sep 16, 2013 @ 8:08pm

Cool game. Like it. Like the graphics.

Jedi says ...
Sep 16, 2013 @ 11:00pm

Quirky and awesome! I love the glitched-out-atari mood!

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