August 23rd-26th 2013 :: Theme: 10 Seconds
Ludum Dare 27 — August 23rd-26th, 2013
[ Results: Top 100 Compo, Jam | Top 25 Categories | View My Entry ]
[ View All 2213 Games (Compo Only, Jam Only) | Warmup ]
IMPORTANT NOTE: If you want to place in the final results, you NEED votes. The easiest way to get votes is by rating other games. Judging lasts for 3 weeks following the end of Ludum Dare. For best effect, rate 20 games as soon as possible. Rating more games is encouraged.
MORE TIPS AND DETAILS AT THE BOTTOM OF THIS PAGE
In this game, you take the role of two helpful robots trying to save a space ship in trouble. During their journey they must work together to solve a couple of problems, and they don't have much time!
The robots must solve each task within 10 seconds. As the player, you program their actions in advance and then watch as they perform their magic (or fail miserably).
It's a very short game with only 6 levels and two alternative endings. It's all very laid-back. You can play it through completely within a few minutes.
This has been tested on Chrome, Firefox, and Safari. I can't test it on IE, it most likely won't work there.
Downloads and Links
Ratings
![]() | Coolness | 100% |
#93 | Innovation(Jam) | 3.50 |
#100 | Theme(Jam) | 3.52 |
#115 | Overall(Jam) | 3.51 |
#144 | Mood(Jam) | 3.32 |
#181 | Fun(Jam) | 3.21 |
#197 | Graphics(Jam) | 3.62 |
#234 | Humor(Jam) | 2.65 |
#248 | Audio(Jam) | 2.96 |
Comments
Nice entry, definitely works with the theme. Also nice graphics.
The gameplay is a bit new for me, i enjoyed playing your game for a while, until i fail to win :D every time i take a screenshot for the edits i entered and then refine it next time :D
Good luck, and make the music less loud ^_^
Cool consept. Write program inside a program inside a program. I love it. programception
Really neat game. I do feel like some things could be explained better though (like that you can turn whilst moving or that you don't need to face something in order to activate/kill it.) Still really good overall though.
Ever played the board game "Robo Rally"? Reminds me a bit of that!
goodbye killbot :'( she was my best friend
Really smart gameplay, the graphics and audio were really well done too! My favourite puzzle game so far.
Reicher: I haven't played it (yet), but people told me before this was kinda like that.
RHY3756547: ah, you had the sad ending... :-D
Thanks a lot, I'm glad you liked it!
The concept is innovative, though it is very hard to control. I would really like to see a next version of it.
Great game mechanic! It will be better if we can stop de program and restart when we want.
I failed some levels just because I didn't notice the robot defaulting back to the first bot instead of the killbot. Made it frustrating to have to start over and tedious to select the robot I was currently using each time. I think if it just defaulted to the last moved robot (per user, not order) it would be better. Otherwise, really fun!
wtfrara: you're absolutely correct, that was suboptimal. I noticed that too as I was testing, but forgot to change it.
nice game. it's sad that i suck at puzzle games, and i stopped after the third level :P good work :D
This is the first game I've rated, and I hope they're all this good! Great concept (I love games with programming!), really fits the theme well trying to get the instructions done in time. If anything I'd say the last few levels were too easy, but extremely impressive overall.
tompudding, thanks for your feedback. I know the levels are pretty easy, I wanted to make sure people could play it through in a short amount of time. More and more sophisticated levels would be interesting, I'd be down with that.
Very good puzzle game. The best puzzle one so far on LD. The audio and graphics are kind of cool too!
Excellent! Reminds me to some board games that have this setup-play mechanic. I was looking for something like this.
Excellent game! I loved it. Puzzle 4 confused me though, as I didn't realize you didn't have to face the evidence to kill it.
noddy2006: it's right there in the help text ;) but I understand why people are confused by the facing aspect. Originally I had "facing" enabled, but decided against it later during development.
This game is excellent.
I like how you create a unique atmosphere with sounds and graphics. And you succeeded in making alive your characters. Puzzles are nicely done.
Plus, this game reminds me of a toy I had when I was a kid (Compurobot), it was programmable in the exact same way.
I'm going back to see the second end.
Looks great, but takes along time to set up the commands the for first time - i think the first levels should be reeeeally short ;)
I love this. Once you grasp how the timing of it works, the puzzle solutions explode in possibilities. The mood is fantastic and builds well around the robot characters. I feel it unnecessary to show the mission debriefing on each level restart, and the levels gets tough, quickly. But trial and error will prevail! Good work, robot overlord.
Cool game! It's a bit like mine but yours has much better graphics. ;)
Great idea, looks really nice, but it doesn't work for me on chrome. The commond forward x does not what it is supposed to, the robots only move one field, independently what number x is...
Larzan: that's strange. I developed this on Chrome. What version/OS?
Absolutely awesom, very captivating puzzle the second one, couldn't let it go until i got it!
Love it, enjoyed playing a lot.
Really nicely done. Brain was too toast to figure out the ending, but I might play it later. Looking forward to your next entry!
Terrific concept!
I would have preferred a horizontal flow for your program selection menu, since it would take less eye and cursor distance than the vertical flow right now.
Great job!
Neat puzzle game. Enjoyed the artwork and sound effects. Nice work!
Excellent puzzle game :) Really enjoyed playing, thank you.
An awesome entry. The graphics are cool and the theme is used really good! Thumbs Up!
Very nice art and theme! I still can't remember the name of the icehouse game where I first saw this mechanic.
That's what those pesky humans get for leaving cubot and killbot alone at the ship! (For what did they have killbot anyways?)
Nice programming game, had a cleaner interface than another one I recently played. Although some things should be explained beforehand (facing and turning while moving). And the "music" and sound effects nearly drove me insane (thank you for implementing a mute button :D).
I was really pleased with the idea behind this. It reminded me of this little toy truck I played with as a kid where you would enter a set of instructions and then hit go, I thought it was the coolest thing. The UI leaves a bit to be desired and keyboard shortcuts would have been clutch. It didn't work quite as expected either which was confusing. Also if the "play" button turned into a "reset" button after you hit play that'd be phenomenal. Great game! Would love to see a polished version :)
I know this gameplay from somewhere, but it wasn't at this level. You did a great job with the "turn while you advance"!
I wish I had the patience to play it again and see the other ending...
Neat game! Reminds me a bit of Light-Bot (and Light-Bot is awesome, too!)
This is really cool! I enjoyed all of the puzzles, especially the one when you first get to control both bots... it was fun to figure out how to get the program the most efficient :D
Superb. I particularly like the way the commands overlap one another - definitely a new wrinkle in the 'program a robot' genre, at least for me. Made it a lot harder and more fun that way.
This is a cool game. Sub-theme Good Old Fashioned AI perhaps ;) One thing that bugged me is that you have to clear the program and can't really edit it in the following way: changing an operation to a forward operation only works for 1 not for x2, 3 or 4.
You must sign in to comment.
TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.
NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.
PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate about 20 games to improve your visibility.
MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up.
MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crash or win condition bugs after the deadline (in a sense, like “porting” to support more players). We also allow “typo” bugs. I.e. A true that should have been a false, a word that should have been a different word, very tiny changes that you would have caught if you had more sleep. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just things you messed up last minute. Typos.
Pretty cool puzzle game, some were even pretty hard. Good Work.