August 23rd-26th 2013 :: Theme: 10 Seconds
Ludum Dare 27 — August 23rd-26th, 2013
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You control a paddle who tries to destroy every block that opposes him. Unfortunately this paddle gets constantly weaker.
To control this paddle use A, D or S, F or arrow keys.
If you can't play this game for some reason, then be sure to check youtube video of this game provided in links above.
This game needs XNA 4.0 framework installed in order to run.
Added post-compo executable. (post-compo Weakening Paddle.exe) which includes following changes:
- Changed "NAME" to "your name here"
- Online competing by default.
- Made paddle faster.
- Took down my online score list.
Thanks to everyone who played my game!
Downloads and Links
Ratings
![]() | Coolness | 79% |
#489 | Audio | 2.68 |
#730 | Fun | 2.71 |
#778 | Humor | 1.88 |
#885 | Mood | 2.28 |
#941 | Graphics | 2.22 |
#981 | Overall | 2.58 |
#1085 | Theme | 2.36 |
#1177 | Innovation | 1.76 |
Comments
Not a bad remake just not very innovative :/ Found the paddle a bit slow.
Good idea, and works well with the theme. The name part for the leaderboard, after you die, could be clearer. I think I registered myself as NAME a few times.
Friday: This game needs XNA 4.0 runtime. Did you try installing this? If it's still not running let me know.
Diogo, GreenyUk: Thanks for feedback! I'll change that NAME to something else, "your name here" maybe?
Not bad but I echo what others said about it not pushing the theme very far. Not bad at all. Wolfram tones for the music?
proc: i used autotracker.py to generate music. But actually wolfram tones seems pretty good alternative.
Classic gameplay and the new adjustments do make the game more interesting and fitting for the theme. Would have like a little more innovation but it's still addicting and fun. Good job!
I liked the music for sure, very simple game that's been around a while but always fun. I like the concept of time and the 10 second theme in it. Add's a different level of difficulty. I also enjoyed how the music changed.
Always nice to see a classic like that , I just miss more crazy effect everywhere :D
Would like to point out one detail: very nice nuance about the paddle rebound when it contacts the wall with momentum. None of the Breakouts I've played incorporated this and it looks so much better than simply not letting the player move past the wall statically :)
Reeeaaaally old idea, well done, that post compo version. I don't see 10 seconds anywhere.
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crashes on startup. (windows) I did extract it.