August 23rd-26th 2013 :: Theme: 10 Seconds
Ludum Dare 27 — August 23rd-26th, 2013
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Your thrusters are totally gonzo'd and you're left free-floating in space at the mercy of gravity. Lucky for you, the ship's engineer has managed to re-route the power and reverse the polarity of the anti-grav device. Using the on-board computer's ten second path prediction, you sling-shot yourself around planetoids, just trying to find a way home.
A simple one-button game where you hold and key to vastly reduce the effects of gravity and travel in a straight line.
New for post-compo version:
- Performance fixes
- First keypress on title/results screen now shows all text
Downloads and Links
Ratings
![]() | Coolness | 72% |
#73 | Innovation | 3.84 |
#188 | Audio | 3.22 |
#271 | Fun | 3.29 |
#332 | Overall | 3.29 |
#417 | Mood | 2.90 |
#474 | Graphics | 3.02 |
#517 | Humor | 2.28 |
#1103 | Theme | 2.30 |
Comments
I'm not quite sure how to control this... I know it's just "press any key to use the anti-grav thingie", but I'm not really sure how that thing works...
Great music though :)
Thanks, guys!
@zedutchgandalf when you're holding a key, your ship won't be attracted to the planets, so it'll maintain a constant heading and speed. The idea is to try to accelerate toward a planet to gain momentum and enable your anti-grav once you're pointing in the right direction. Hope this helps!
That is crazy fun, but I'm not sure what it's got to do with the theme :p
Love the visuals and the music!
Really liked the visual style and concept. Though having some problems understanding controls
@Linus Lindberg Yeah, it's a bit of a flakey connection, but the path ahead predicts 10 seconds into the future (as if you were always under the effects of gravity).
Really interesting game, but laggy for me + it seems impossible to travel from a certain distance..
Gah, 6.48AU was my best, took me a little while before I properly figured out how to control it. Quite addictive and fun!
Elegant little game. Demonstrates that very simple games can be vary fun!
Two-dimensional gravity for the win! Even if it's not the point of the game, trying to get your ship to orbit around a planet is fun, too^^
I'm not sure, if there's a way to continue forever, if you had the skills, or if you do depend on luck a bit.
One of the better games we've ever seen on the Ludum Dare. Astronomical concept and attractors - what I like :)
The graphics and sound made me happy. Very creative, fun, and simple. It's kind of lacking the theme though.
How the ship controlled wasn't obvious, but I liked that. Great game.
Physics + Retro graphics, brilliant combination. Nice touch with the fake console screen. Much more fun than a traditional dodge game.
Holy cow that is addictive. The aesthetic is great too. Really clever idea. Wish I'd thought of it. Make this into a mobile game and sell it!
I really like how simple this is while still providing a good challenge. Good job!
Nice one button game! Took a moment to get used to how to controlling works, but I got quite far. Nice music!
Impressively smart and simple. I kept going back for one more try and found the controls to be pretty intuitive once you got the hang of them. Great idea, beautifully implemented.
Fun game. It definitely kept me interested. I liked the style of game as well. I think it has a good amount of potential.
really basic and looks really cool I really had fun with this one.
That was fun.. although confusing. I failed to see the theme in the game but it's actually a fun and addictive little gem.
Not very clear at first time but after a while it turns out to be a great idea fun!
Really clever idea, couldn't go further than three planets though. Not sure how this ties to the theme though.
Great one. I didn't get the theme on this, but who cares? The game is just great, I loved the one-button mechanic. Good job!
Very good idea.
Simple control may be good, but I don't understand how it works.
Simple and addictive really ! Even if it is not always clear how the trajectory works :)
Amazing and original gameplay! Addictive is the right word for it. The minimalistic art style works perfectly.
The 10 second prediction path connection is a pretty interesting take on the theme.
Great work!
Very interesting method of play, sometimes difficult to tell how it is calculating the trajectory. If I understand correctly, the "mass" of the planet changes how much it "pulls" the trajectory. It would be nice if the color of the trajectory were to change from green which is "small mass" to red which is "high mass" to indicate how much pull the next planet will have. That way you could have a sense of how much your will be altering your trajectory by pressing the button.
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This is a great 1-button-game. Nice music too!