August 23rd-26th 2013 :: Theme: 10 Seconds
Ludum Dare 27 — August 23rd-26th, 2013
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DEFUSE THE BOMB IN 10 SECONDS!
Click the plug connecting the RED explosives.
A 2-day game by Ethan Kennerly
for Ludum Dare (August 23 to 25) 2013
Theme: 10 seconds
at themade.org
Sounds copied from LabChirp examples.
Downloads and Links
Ratings
#38 | Theme | 3.97 |
#192 | Fun | 3.41 |
#217 | Overall | 3.44 |
#348 | Innovation | 3.26 |
#380 | Audio | 2.85 |
#489 | Mood | 2.81 |
#543 | Graphics | 2.91 |
#1156 | Coolness | 48% |
Comments
Great implementation of the theme! Are the levels randomly generated? They get quite hard to look at around 30, and it seems like sometimes there are weird really easy ones that just pop up.
Pretty good game. I am a bit confused how the level counter works. It seemed to be randomly incrementing itself. Other than that, this is a solid entry
Cool idea. I as well am confused about some of the levels. Some seem to not make sense.
Clear use of theme and lots of levels with a fair challenge.
Pretty challenging in the later levels, and a lot of fun, simple concept done well, nice job!
pretty dang fun, some overlaps later got a little hard to understand though due to.... self overlapping?
Tense puzzle game. The difficulty curve is a bit weird but I like it actually, it adds to the tension.
after level 6 or so, all the white lines disappeared and i could just pull the plug on the remaining line. was that intentional?
Great minds think alike! I actually like your implementation better than mine. I could see this being a mini-game inside a larger game when you have to unlock a door or something!
Nice puzzle game. I think there are a couple of bugs in the (what I assume is) automatic level generation, but I admire the attempt.
great take on the theme! the minimalist design really added to the experience
There is something about the way the plugs respond to hover and clicks that's just very satisfying. The early hand crafted levels are good. Thing get tricky with the overlapping in the later stages.
@BMacIntosh, @kevinAlbs, @Infernal, @siat, You're absolutely right; you would expect the wires in the random levels to not backtrack upon themselves and to cross each other perpendicularly. Your insightful observation confirms I can improve that part of the program which I failed to solve during the weekend.
@pythong, That does feel out of order; you would expect to adjust the difficulty to introduce more complicated levels sooner.
@shohs, Good point! You would expect the level counter to go up by one, or at least to be able to guess why the level counter is changing.
It's nice to find a game that I can just pick up and play without having to either download or read 20 paragaph instruction manual! This is really simple and original, and fun. I like it. The other commenters have already pointed out the small flaws which could be improved upon so no point me rehashing it. Well done.
Well-done. Quite challenging, that's a concentration-demanding one.
Surprisingly addictive for how simple it is! Really enjoyed it.
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Wow I love the gameplay ! I also like the progression of the difficulty. I keep exploding after 11-12 levels ;)