August 23rd-26th 2013 :: Theme: 10 Seconds

Ludum Dare 27 — August 23rd-26th, 2013
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Defuse the Bomb in 10 Seconds!

by ethankennerly - 48 Hour Compo Entry


Click the plug connecting the RED explosives.

A 2-day game by Ethan Kennerly
for Ludum Dare (August 23 to 25) 2013
Theme: 10 seconds
Sounds copied from LabChirp examples.

Downloads and Links




Aug 26, 2013 @ 3:13am

Wow I love the gameplay ! I also like the progression of the difficulty. I keep exploding after 11-12 levels ;)

BMacIntosh says ...
Aug 26, 2013 @ 3:19am

Great implementation of the theme! Are the levels randomly generated? They get quite hard to look at around 30, and it seems like sometimes there are weird really easy ones that just pop up.

shohs says ...
Aug 26, 2013 @ 3:23am

Pretty good game. I am a bit confused how the level counter works. It seemed to be randomly incrementing itself. Other than that, this is a solid entry

kevinAlbs says ...
Aug 26, 2013 @ 3:39am

Cool idea. I as well am confused about some of the levels. Some seem to not make sense.

AGDG_REJECT says ...
Aug 26, 2013 @ 3:41am

Clear use of theme and lots of levels with a fair challenge.

Dotanukii says ...
Aug 26, 2013 @ 4:18am

Pretty challenging in the later levels, and a lot of fun, simple concept done well, nice job!

Infernal says ...
Aug 26, 2013 @ 4:46am

pretty dang fun, some overlaps later got a little hard to understand though due to.... self overlapping?

dmastergames says ...
Aug 26, 2013 @ 1:55pm

Nice Work :)

cafeine says ...
Aug 26, 2013 @ 5:11pm

Tense puzzle game. The difficulty curve is a bit weird but I like it actually, it adds to the tension.

pythong says ...
Aug 26, 2013 @ 5:20pm

after level 6 or so, all the white lines disappeared and i could just pull the plug on the remaining line. was that intentional?

KevinWorkman says ...
Aug 27, 2013 @ 1:01am

Great minds think alike! I actually like your implementation better than mine. I could see this being a mini-game inside a larger game when you have to unlock a door or something!

siat says ...
Aug 28, 2013 @ 2:58am

Nice puzzle game. I think there are a couple of bugs in the (what I assume is) automatic level generation, but I admire the attempt.

zillix says ...
Aug 28, 2013 @ 4:38am

great take on the theme! the minimalist design really added to the experience

alts says ...
Aug 28, 2013 @ 8:39am

There is something about the way the plugs respond to hover and clicks that's just very satisfying. The early hand crafted levels are good. Thing get tricky with the overlapping in the later stages.

ethankennerly says ...
Aug 28, 2013 @ 1:58pm

@BMacIntosh, @kevinAlbs, @Infernal, @siat, You're absolutely right; you would expect the wires in the random levels to not backtrack upon themselves and to cross each other perpendicularly. Your insightful observation confirms I can improve that part of the program which I failed to solve during the weekend.

@pythong, That does feel out of order; you would expect to adjust the difficulty to introduce more complicated levels sooner.

@shohs, Good point! You would expect the level counter to go up by one, or at least to be able to guess why the level counter is changing.

Aug 28, 2013 @ 2:28pm

Nice, it's really fun game. Good job.

Aug 28, 2013 @ 6:53pm

It's nice to find a game that I can just pick up and play without having to either download or read 20 paragaph instruction manual! This is really simple and original, and fun. I like it. The other commenters have already pointed out the small flaws which could be improved upon so no point me rehashing it. Well done.

HD408 says ...
Aug 29, 2013 @ 7:37pm

Well-done. Quite challenging, that's a concentration-demanding one.

xndr says ...
Aug 30, 2013 @ 10:06am

interesting idea.

GFM says ...
Aug 31, 2013 @ 2:52pm

Nice game. :)

fullmontis says ...
Aug 31, 2013 @ 3:22pm

Surprisingly addictive for how simple it is! Really enjoyed it.

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