August 23rd-26th 2013 :: Theme: 10 Seconds
Ludum Dare 27 — August 23rd-26th, 2013
[ Results: Top 100 Compo, Jam | Top 25 Categories | View My Entry ]
[ View All 2213 Games (Compo Only, Jam Only) | Warmup ]
IMPORTANT NOTE: If you want to place in the final results, you NEED votes. The easiest way to get votes is by rating other games. Judging lasts for 3 weeks following the end of Ludum Dare. For best effect, rate 20 games as soon as possible. Rating more games is encouraged.
MORE TIPS AND DETAILS AT THE BOTTOM OF THIS PAGE
Brainwash is our first game (A team of 2 french people) and we decided to make it 3D. We used Unity3D and fight a lot to make it work. It's simple but make the simple work was a challenge in itself for us (We never used Unity before). ShitAndSon reflect the composition of the team : One young programmer of 15 years old and his father of 47.
Imagine the brain of a drug addict full of pills. The game offer you the oppurtinity of being a good person by shooting the pills to give this drug addict a chance to come down. But this mad brain and every 10 seconds he will rotate in a random position changing the location of the pills.
(PS: Sorry for the web version)
Downloads and Links
Ratings
![]() | Coolness | 59% |
#99 | Innovation(Jam) | 3.48 |
#176 | Humor(Jam) | 2.86 |
#218 | Graphics(Jam) | 3.55 |
#223 | Mood(Jam) | 3.11 |
#269 | Audio(Jam) | 2.90 |
#403 | Overall(Jam) | 2.86 |
#438 | Theme(Jam) | 2.79 |
#471 | Fun(Jam) | 2.45 |
Comments
Hey this game feels like a LSD-trip. Good idea but the controlls are confusing me a little bit :)
Trippy! The shooting could get a bit more work (I tought it wasn't firing at first), but the idea and effects are really cool.
You can have a unity game play directly in the browser by putting it in a dropbox public folder (If you want to try this, consider using my link here: http://db.tt/QSPSy2Uh), right clicking on the html and doing "Copy public link", and then using that link.
I can't get the mac version to work, but if you get an actual web build online I'd love to play this.
At first, I had trouble with shooting the pills ; I thought the biggest pair of "[]" was the zone I was shooting, while it seems to be the inner one.
Even so, the game was fun, and very disorienting indeed. Best I could do was 230 points ; I often tried to shoot pills that were out of reach.
Good work !
Amongst the 2200 games submitted, I recognized yours just by the picture. Your acid trip game is just THAT awesome. And in case you're wondering, your random mouse noise fit perfectly. Nice job, both of you, for your first game :)
From the crazy-explosion-lover-dude !
WHO WOULD EVER WANT TO COME DOWN? GETWASTE420SMOKEBEER/10
Thanks you all for your comments !
Cthulu:
I just tried Mega.
Good idea! (the mac version doesn't work for me under mountain lion)
Interesting, but I would really suggest using simple fonts because it is very hard to read the one you are using right now.
The linux version from mega doesnt work for me, cant open archive=/
Intriguing graphical style. It wasn't all that clear what the win/lose conditions were, though - is it Game Over after a timer, or after you fail to shoot a certain number of pills?
Sound and visuals fit together perfectly, real "bad trip" feel to this. Could do with some kind of indication of when you're firing, I'm another one who thought it wasn't working at first.
PTSnoop :
At 1 minutes the game stop.
Reicher:
Sorry i just say to my Unity3D to build it, i think it's dont work because of the .rar (I think it's tar.gz for the linux version) i will try to archive it in tar.gz
Why the poor guys has pills inside the brain? :D Weird, but sometime this is what we need for a change :). Question: was moving around intentionally limited? Sometimes there were many pills close together, but no way to reach them.
pvwradtke:
Infortunately that's not intentionally, the collider of the brain is quit complex and i think that's cause this problem.
210 points :D I'm not sure if I did well or not, but that was a nice experience ;)
Mega didn't work for me? Maybe try uploading html version?
Comme beaucoup de gens ici j'ai trouvé les contrôles un peu perturbants, mais sinon l'idée est très sympa et les graphismes sont trippants :D
N'hésitez pas à le développer plus, je pense qu'il y a du potentiel pour pas mal de fun ;)
(Oui, vu qu'on parle la même langue, autant l'utiliser. :p )
Great psychedelic sound and graphics, liked the concept. mouse look should be less limited. Oh, again, taht sound! :D
You must sign in to comment.
TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.
NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.
PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate about 20 games to improve your visibility.
MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up.
MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crash or win condition bugs after the deadline (in a sense, like “porting” to support more players). We also allow “typo” bugs. I.e. A true that should have been a false, a word that should have been a different word, very tiny changes that you would have caught if you had more sleep. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just things you messed up last minute. Typos.
If you use unity, why you no html?
Anyway, I really didn't know how to play it but I liked the concept!