August 23rd-26th 2013 :: Theme: 10 Seconds
Ludum Dare 27 — August 23rd-26th, 2013
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Ratings
![]() | Coolness | 68% |
#29 | Graphics(Jam) | 4.44 |
#46 | Mood(Jam) | 3.73 |
#84 | Theme(Jam) | 3.58 |
#94 | Overall(Jam) | 3.56 |
#131 | Audio(Jam) | 3.33 |
#132 | Innovation(Jam) | 3.38 |
#166 | Humor(Jam) | 2.90 |
#255 | Fun(Jam) | 3.00 |
Comments
after finding out, that i have to click the squares - it was a very cool game. It should have more votes!
Wow, the art is beautiful in this. Rated very highly, stunning piece of work. :)
Excellent graphics. Your interpretation of the theme was marvelous.
Easily my favorite game that I've played in the Jam so far! I love the graphics, the take on the theme, and the puzzles. Only issue was that it would have been really nice to have some sort of instruction. Went through some frustration before I realized what it was I was supposed to do.
Excellent art. Amazing level design. I was surprised with the high amount of levels!
It would have been nice to see the whole route of the bunny instead of the last 3 cells, unless that was on purpose.
The time restriction wasn't really an important feature, I just tried to evade the traps and I managed to pass the levels.
Still, I had to finish it in order to continue living in peace with myself :D.
Great game!
A tutorial would be nice but after learning how to play its really enjoyable
Thanks all for the feedback! You guys are right, we realized that a simple How to Play would be nice! But we were lack of time to, but we wanna polite the game after the judge!
Thanks again!
*sorry for my english
That was a really enjoyable experience!
I found the mood (graphics style and audio style) quite unsettling. I don't know if that's what you intended or not.
I love the graphical style though! You've almost build your own world just for this game and you can almost tell a story just from looking at the background.
You did a great job with the animations as well.
It would have been nice if you could see the whole path you've drawn and not just 3 - 4 highlighted squares.
It would also be nice to have a "skip" button when time is running.
Other than that I really enjoyed it :)
Great job!
MOU this game looks interesting but Im not sure how to get path the first door; this one looks good.. im sure Im just being dumb.
Hi lordjosephdeburg! It's not your fault! We ran out of time to implement a good How to Play! But it's quite simple,im sure you can figure out yourself! Thanks for the feedback!
Great animations and nice try & error puzzles! At first I didn't know how to draw the path, after that it wasn't too hard.
Really nice game, loved the Alice In Wonderland theme. Think I played this longer than most games so far!
The art was stunning, and definitely the strongest part of this game.
A good gameplay idea on paper, but then in reality it's either very easy or very trial-and-error.
I loved the Alice in Wonderland stylings - the visuals and sound are just awesome. The level design is neat too - a really fun little game.
Well done. I couldn't figure out the mechanics at first, I was clicking and dragging, but once I figure out you had to click each square, it was a nice fun game.
Quite a nice concept and the setting was good also. I felt that most of my gameplay was just guessing then adjusting which felt a bit off. I also felt that the game needed some sort of guide. Other than that, a pretty good effort all-round. Good work.
Nice "alice in wonderland" ambiance, good gameplay and some good ideas in your levels design. :)
Not sure about the utility of the timer, and yes, i'm curious about that: why did you choose a three-squares path ?
Nice graphics. I like the concept, but think you could link the theme a little better.
Could use some instructions, I was quite confused on what to do, ended up figuring out but instructions would have made it easier to start XD Really nice graphics and music :)
Really great puzzle,
Please continue to work on this, and place this on greenlight so we can, you know, buy it :)
Nice graphics and audio. The level design needed a little more variety. Most of the levels were either really straightforward or seemed kind of just repeat until you learn which pipe to go into when. I was super confused with the first pipe level. I thought I couldn't move ahead because of time constraints instead of the player being teleported. Maybe if you switched the first pipe level with the level right after that, it would of made more sense. Fun game though, great job.
stunning artstyle, and good sound. nice difficulty curve, and some of the puzzles are really good.
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Finally finished. I hope you enjoy guys.