August 23rd-26th 2013 :: Theme: 10 Seconds

Ludum Dare 27 — August 23rd-26th, 2013
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Next Gen Cat Gameplay

by UltraRat - Jam Entry

Try to keep cube cat entertained for about 10 seconds. Your mouse controls a laser pointer and you can't move too fast or too slow.

Requires WebGL aka REQUIRES CHROME OR FIREFOX. Won't play in older IE versions.

Mainly just me wanting to play around with WebGL and Three.js to experiment so not as much gameplay as I would have hoped.

Downloads and Links




Beardbotnik says ...
Aug 26, 2013 @ 6:52pm

Interesting concept that is relatable, though the actual movement connected to the slider seemed pretty random or overall finicky, and a little bit of sound or music would have done wonders as well. Stuck to the theme well though!

Sergey Mohov says ...
Aug 26, 2013 @ 10:56pm

Cat-based gameplay!

lulzfish_4 says ...
Aug 26, 2013 @ 11:57pm

I like the cube cat. The game itself was pretty confusing, and short.

brodavi says ...
Aug 27, 2013 @ 5:52pm

Seems you can "cheat" by just moving back and forth at a certain pace, slowing down or speeding up if necessary. I was expecting more of a "you just did that movement, the cat is bored" sort of mechanic. Nevertheless, fun! :)

Nick Weihs says ...
Aug 27, 2013 @ 6:12pm

This game said it has next gen cat gameplay and it delivers!

Tainted_Code says ...
Aug 27, 2013 @ 8:26pm

At first I didn't quite get what you were trying to say.
It was fun, but a little too minimalistic, at least for me.

Good job ;)

Aug 27, 2013 @ 8:32pm

I fun concept but the technology feels over-engineered for what it offers - maybe if the cat moved around so that it feels more interactive, and meows once in a while ^_^ Will version 2 offer cats in boxes?

DavidErosa says ...
Aug 28, 2013 @ 1:25am

I'm not sure how can I stay in the green part of the slider, but is a surprising concept.

Per says ...
Aug 28, 2013 @ 3:52am

The game mechanics was interesting.
I hope you found three.js useful. I sure do :)

Almax27 says ...
Aug 28, 2013 @ 12:05pm

Easier in real life! :D

vvolis says ...
Aug 29, 2013 @ 7:39am

Not much to say about the game, but the cubecat is awesome! :)

manuq says ...
Aug 29, 2013 @ 7:20pm

I like the concept, its fun! I would like it to be more predictable so the gamer could master it. The text in the end screen could be better: "you were in range for X seconds".. is X good or bad? Maybe add different phrases according to the seconds, like "not bad!".

Aug 30, 2013 @ 12:49am

Now I only want three next-generation cats.

brobutter says ...
Aug 30, 2013 @ 12:53am

I understand what you were trying to do but the controls didn't really do your idea enough justice for it to be fun.

dekart says ...
Sep 4, 2013 @ 5:29pm

It's pretty simple, but I like it.

Sep 5, 2013 @ 3:10am

Well, I never had a cat, but it seems it's difficult to keep it entertained! Good entry! I'm interested in studying Three.js too, it would be nice if you share your source code. =)

UltraRat says ...
Sep 5, 2013 @ 9:45pm

@Marcos Rodrigues Most HTML5 games are shared source, you just need to Right Click -> Inspect Element in Chrome or have Firebug in firefox. I didn't bother to minify my code or anything secure although I am using the minified/obfuscated Three.js lib. But the code is a really terrible fast hack job so it's not that interesting, "here be dragons."

X-0r says ...
Sep 11, 2013 @ 10:36am

That's almost a reality simulator! Works on dogs, too, btw^^
From what I've experienced, distance pointer to pet also plays a role somewhat. If the cube followed the pointer at speed depending on it's attention, it would feel a bit less minimalistic =)

Andresh says ...
Sep 15, 2013 @ 2:17am

Took a while to understand what I was supposed to do to get the cat moving :P But once I got it, had some fun with it ^^

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