August 23rd-26th 2013 :: Theme: 10 Seconds

Ludum Dare 27 — August 23rd-26th, 2013
[ Results: Top 100 Compo, Jam | Top 25 Categories | View My Entry ]
[ View All 2213 Games (Compo Only, Jam Only) | Warmup ]

IMPORTANT NOTE: If you want to place in the final results, you NEED votes. The easiest way to get votes is by rating other games. Judging lasts for 3 weeks following the end of Ludum Dare. For best effect, rate 20 games as soon as possible. Rating more games is encouraged.


Back to Browse Entries

Half the Time

by ZeppelinCaptain - 48 Hour Compo Entry

---If you play and comment, please tell me how far you got! That would be very awesome of you to do.---

---Setting and gameplay:
Half the Time is a top-down action game about only having 10 seconds left to live in. The only way to keep on living is to steal time from other people by killing them.
The Mayfly (the character that you control) is specialized in the art of spinning (think "rolling" mechanic from RPGs) and kills people in that way.
An alternative to killing is that if you have a special bond with someone, then you can share your time with them and thus let them keep on living (or take their time and lengthen your own life).

In this harsh world a crippled girl somehow manages to survive and meets a man called the Mayfly. They fall in love and now he uses every day to gather time for her.

You control the Mayfly, but the story is mainly told by the crippled girl.

Arrow keys/WASD to move
Space to spin and advance dialogue.
But read the tutorial!

---Extra comments:
If you play the game I will love you, but if you also leave a comment I will love you forever.

For people trying to complete the game: the story ends at "good luck" but then you can keep on playing harder and harder waves until you run out of time (post your high score (best day)!).

You should also at some point try to let her time run out.

Wait a moment for it to load on Kongregate. There's probably a grey screen at first.


---Update (27/8/2013):
I consider this a "typo" error: I forgot to make a boolean check before she says I love you too. There are some instances where she is not supposed to say that, and now she doesn't.

web flash AS3 web

Downloads and Links




Aug 26, 2013 @ 4:43am

Lovely narrative! The "pson"-move is also pretty sweet :)

Aug 26, 2013 @ 1:43pm

Not bad. I like games with narrative and the gameplay is actually quite fun. For some reason I really like the spinning thing.

Spotline says ...
Aug 26, 2013 @ 1:54pm

Really cool gamefeel, fun narration, well done ! :)

Dioiminik says ...
Aug 26, 2013 @ 3:34pm

This Game actually had a story to it. Awesome Idea and well implemented :D

Zelun says ...
Aug 26, 2013 @ 3:37pm

Great story-telling, but is pretty repetitive. ;D

DY says ...
Aug 26, 2013 @ 3:38pm

Yay, addicting. I focus so much on spinning that i was not able to read what squares says ^^

rephus says ...
Aug 26, 2013 @ 3:40pm

I reached night 6 , it's easy to find the half moon object . Nice love story between circles, and good spinning move.

@TeddyNashor says ...
Aug 26, 2013 @ 8:16pm

the controls are really smooth! great work. got to 10, then everything was gone and nothing more to spin at lol

Aug 26, 2013 @ 8:17pm

Feels nice to play and I love the mood of it, particularly the idea behind the narrative. Great work.

grayhaze says ...
Aug 26, 2013 @ 8:18pm

An interesting concept and game mechanic. I liked the idea of sharing your time with your other half. Well done!

andwhatnot says ...
Aug 26, 2013 @ 8:22pm

Good fit between narrative and mechanic. Looks like maybe you took some inspiration from that "In Time" movie ;) Fun stuff.

wally2069 says ...
Aug 27, 2013 @ 6:51pm

This is a quirky little entry

Xgor says ...
Aug 27, 2013 @ 9:04pm

I like the idea. Still it depended too much on luck if you would find a moon or not fast.

Aug 27, 2013 @ 9:07pm

Ok when her time ran out am I the only one who found sleeping with a corpse disturbing? good game zeppelin

H-Bomb says ...
Aug 27, 2013 @ 9:48pm

Great narrative, and simple (maybe too much ?) gameplay : you made the first "non eye-candy game" of this ludum dare that caught my attention :)

flavio says ...
Aug 27, 2013 @ 9:55pm

I loved the way you had to share time and watch out for the two characters :)

Aug 28, 2013 @ 2:01pm

Very cool narrative going on here. Spinning into the enemies is really fun and sharing the time out between you and the girl is interesting. Some audio would be nice!

Diptoman says ...
Aug 28, 2013 @ 2:14pm

The spinning attack is way cooler than I thought it would be! I love the love story and those little bits of narration that adds depth to the characters. Its heart warming to see them sharing time with each other.
Great game! You should think of taking this game further with sound and graphics. :)

zillix says ...
Aug 29, 2013 @ 3:48am

really touching narrative. the spinning was really cool!

M.O.U says ...
Aug 29, 2013 @ 6:04pm

Good game! the art need some work, but the game work perfect and have a very good gameplay! Nice atmosphere

netmute says ...
Aug 29, 2013 @ 7:20pm

I love that this has a story :)

I'm not really sure if I play this right. I kill everyone, then I'm left with nothing to do, then the level restarts when either mine or her time runs out.

Aug 29, 2013 @ 8:04pm

Thank you so much for the nice comments everyone, if any of you see this. It makes me all fuzzy inside every single time I get a new positive comment.

But please don't hold back on the constructive criticism either! You guys have highlighted some great points that I might follow up on.

@netmute you have to collect a night stash (that dark blue square with a moon on it) which is randomly located in any of the four corners of the game area. Then you have to return to Her in order to advance to the next level.

kirbytails7 says ...
Aug 30, 2013 @ 2:04am

Interesting idea. I got to day 5, but I found the inability to kill people while invincible from taking a hit to be very bothersome.

Aug 30, 2013 @ 7:03am

@kirbytails7 you can attack people always, also when being hit! The enemies just have more health for each level that you beat. This could have been clearer, but it seems that people have mostly realized that the game works that way.

Endurion says ...
Aug 31, 2013 @ 12:57pm

Neat idea!

It's not so obvious that the other people get stronger, when you suddenly need to hit them more often.

Also, why are the nights numbered 1, 3, 5 ?

Aug 31, 2013 @ 1:26pm

i missed some sounds & music, i like the concept, fun and simple. Good Job

gritfish says ...
Aug 31, 2013 @ 1:46pm

I think the narrative is great, and the mechanic of going out, gaining time, and sharing it is great. I just don't think the metaphor of spinning into "people" and killing them works.

I think the night-time object is unnecessary. There's often a point where there's not much else to hit in a stage, and once you get there, you just want to return, not go and look for something that may or may not have spawned..

I don't mean to sound critical with all this - I'm picking at what are some really minor issues, because your game is really interesting, and I think it's got a lot of promise.

proc says ...
Aug 31, 2013 @ 1:56pm

I'm a boss! The end has plumped up my ego even if there isnt much too it haha. The shared time mechanic like the film "in time" is well placed here and the spinning mechanic looks very good. I would want it so that when they need more than 1 hit perhaps some 2d physics and the spin flings them off a little? Would be much clearer. Good game.

ratalaika says ...
Sep 1, 2013 @ 10:28am

good job

XaiZil says ...
Sep 1, 2013 @ 1:17pm

The spinning was fun, just a shame its so short

Sep 1, 2013 @ 1:53pm

pretty cool
got to night 5

dkilford says ...
Sep 1, 2013 @ 1:54pm

Interesting idea. I think if you had made all attacks on enemies 1 shot kills and just simply spawned more enemies per day it would have improved the tension of the game. It isn't very clear that you need to hit enemies multiple times after the first couple of days.

DanteZack93 says ...
Sep 1, 2013 @ 2:32pm

Good game, for some reason the spinning is really funny ^^
I like the way you managed the narration part :)

awppy says ...
Sep 1, 2013 @ 5:34pm

That had a powerful narrative for a game about circles rolling through squares in order to survive. Well done!

goodpaul6 says ...
Sep 2, 2013 @ 4:49pm

I like that you made an effort to provide the player with a narrative. The gameplay is surprisingly fun and it kept me playing for more than 5 minutes, which is not a simple feat.

Great Job, polish it up a bit and maybe it will be a good mobile game!

rincewind_cz says ...
Sep 2, 2013 @ 6:34pm

Personally, I find it too much repetitive, although the gameplay looks like fun first. I've got to (I think) day 5, then it wasn't fun anymore... :-)

Colapsydo says ...
Sep 3, 2013 @ 4:19pm

You could have stop to the "kill others to survive" but you add the other half of the circle. This is brillant. It reinforces the story and gives some excellent managing side to the gameplay.
However, I got a bit frustrated by the collisions with the squares. I'm surely doing it wrong but half the time I'm sniping through them, and they don't die.

alts says ...
Sep 5, 2013 @ 7:52am

The two half circles meeting, and becoming one whole purple circle was such an effective representation of a relationship. I feel like the writing (especially when it reaches particularly self-loathing bits of monologue) could use some work, but the whole narrative constructed around this world really gave it life. Well done.

Sep 5, 2013 @ 7:54am

Wow... This was a very special game...
I didn't manage to sympathize with mayfly or the girl, but that didn't stop me from appreciating the narrative as a piece of art. And it was very much a piece of art.
I applaud the fact that you let the game continue even after the girl is dead. Because that's really just how life is... The world doesn't just go away when you lose. You have to keep living with it until you die yourself.
Great work!

Sep 7, 2013 @ 1:12am

Interesting concept! Would love to see this with something other than squares and circles. ;)

Yakka says ...
Sep 8, 2013 @ 1:11pm

Good approach of the theme and the story!

canvapps says ...
Sep 17, 2013 @ 12:08am

I like how the game is conducted and the smooth controlling :)
simply great!

You must sign in to comment.

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate about 20 games to improve your visibility.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up.

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crash or win condition bugs after the deadline (in a sense, like “porting” to support more players). We also allow “typo” bugs. I.e. A true that should have been a false, a word that should have been a different word, very tiny changes that you would have caught if you had more sleep. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just things you messed up last minute. Typos.

[cache: storing page]