August 23rd-26th 2013 :: Theme: 10 Seconds
Ludum Dare 27 — August 23rd-26th, 2013
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A simple arcade shooters with too many gli... anomalies.
Every ten seconds one new appears.
Can u get the highest score?
Anomalies:
Black holes. Sucks everything into it.
White holes - opposite to black ones
Inversion - controls and some object's speed are inverted!
Enemy control - you lose the ability to move the sip. Instead you are moving mobs!
Diagonal moving - nuff said.
Downloads and Links
Ratings
![]() | Coolness | 82% |
#474 | Audio | 2.70 |
#521 | Innovation | 3.00 |
#693 | Humor | 2.00 |
#815 | Fun | 2.62 |
#831 | Mood | 2.37 |
#840 | Theme | 2.84 |
#841 | Overall | 2.76 |
#871 | Graphics | 2.36 |
Comments
Cool interpretation of the theme!
I wasn't a big fan of the background... it looked very busy and distracting. Same with the sounds.
However, the base idea is pretty cool! Good job.
I'm trying to play your game but I'm unable to extract anything from the .rar for some reason.
Added weblink for all those, who have no time to download WinRar
Great soundtrack. It works on the web just fine for me. Interesting gameplay mechanics. Definitely confused me at first. Cool concept.
interesting fact: this was actually my first expierience in making music :)
Interesting game. The anomalies made it really confusing, but I guess that's the point!
PS worth pointing out that you have to double click the play button (web version) took me a while to figure that out!
Oh and I forgot to say great music, really helped to create an atmosphere.
alwaysinbeta, ill update it now, it was the menu loading faster than a level itself
OK, i've fixed. By the way, no code or content were changed. Only corrected one wrong field in Unity!
The enemy control and diagonal anomalies were more annoying than fun for me. (I thought the music was pretty nice, though. Good job.)
I was a bit unimpressed at the start of the game, but as things ramped up and everything because kind of frantic I was having lots of fun! The graphics are a bit plain, and it was hard to tell I was controlling the enemies, but beyond that it's a solid idea and execution!
pretty radical.
main gimmick was cool
music was nice but the sound effects were kinda annoying
The anomalies were really disorienting, but I suppose that's the point!
Neat. When from frustrating to fun in the minute it took me to figure out what the hell was going on. Those black holes can actually be kinda useful!
Interesting concept. On my machine the only key that would fire something was left-control making the game controls very awkward. Should have some indication of what anomaly you are currently in.
Ha, ha! Nice! Plays great, but at some point I couldn't move my ship.
Love the particle effects, but The game broke on me and I couldnt move about 30 seconds in :D , minus the bug, good job
Cool game. I think some of the control adjustments could be made clearer in-game, so that there's less confusion for the first few seconds of each switch. Overall, good job taking a standard idea in a new direction.
Good entry :) I like the audio. The background makes me kinda confused because of the lines going down (makes me think some of them could be shots coming at me D:)
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Interesting take on the space shooter theme. Thought I had done something wrong when I couldn't move my own ship, but then I learned to read! The main problem I had is that my ship felt ...impotent and that I am not a hard hitting space cowboy, just a scrawny lad with a pea shooter.