August 23rd-26th 2013 :: Theme: 10 Seconds

Ludum Dare 27 — August 23rd-26th, 2013
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by BerdiNerdi - 48 Hour Compo Entry


Control the character using WASD, and use the arrow keys to shoot in the direction you want (up, down, left, right).

The torch you are carrying will go out in 10 seconds unless you manage to replenish it at a fire place. Simply walk into the fire place to replenish.

You have to kill all the enemies within a room before the gates open to the next rooms.

*You cannot win the game yet! You can simply clear the level!*

//Developer comments

I had great fun creating this game :) I was also very proud of the 2D multi-source light system I managed to make.

Unfortuantely I would have liked to create more content for the gameplay experience. As of now the rooms are the same, and there's one type of enemy. I think it demonstrates the core game experience pretty well though.

//Tools used:

-Unity3D (Free Version)
-2D Toolkit (Bought on asset store)

**Note about source code -- I removed the 2D Toolkit scripts from the project, since it is commercial software and I was not sure if that would count as redestribution. Everything else is there though, so the entirety of the game code is available to you. If you want to run the project, you will have to include 2D Toolkit yourself.**


Downloads and Links




Jayjay says ...
Aug 26, 2013 @ 5:25am

I like this game, the dimming light triggers a feeling of panic slightly :P

BerdiNerdi says ...
Aug 26, 2013 @ 10:35am

@Jayjay: Thanks for checking out the game mate! ;) Haha yeah gets sort of intense at times when you watch it slowly die :P

Diogo Muller says ...
Aug 26, 2013 @ 2:05pm

I like the atmosphere the ever dimming torch gives. Kinda makes me feel on a survival horror. The mechanics for the game are also very solid, could work well as the first dual-stick suvival horror, haha.

Acrimiens says ...
Aug 26, 2013 @ 2:15pm

Good idea!

sgehlich says ...
Aug 26, 2013 @ 3:39pm

Can't run this unfortunately. Error message:

There should be 'reach_Data'
folder next to the executable

Although the reach_Data folder is there!

carlsommer says ...
Aug 26, 2013 @ 3:46pm

The light system is excellent! There is a bit of a learning curve when using the arrow controls to shoot. Perhaps just spacebar to shoot in the direction you're currently facing would be more intuitive.

BerdiNerdi says ...
Aug 26, 2013 @ 4:16pm

@Sgehlich: That's weird... what platform did you try to run it on? I'll try to have a look at it then :) Thank you for trying it out though! I'm sorry about the error :(

@carlsommer: Thank you for the feedback! It is very much appreciated! About the controls, yeah it's a fun one that one. Some people prefer shooting in the direction you are simply facing, others do not. The reason I do not like that one is because I feel restricted in movement, if I want to be able to move about while keeping firing in one direction. I guess that is one of the "each to his own" things :) Though I could definitely attempt to implement control modes in a settings menu should I take this further.

kevinAlbs says ...
Aug 26, 2013 @ 4:55pm

Nice game! The dimming light makes it really tense. The movement was smooth.

Atmospherium says ...
Aug 26, 2013 @ 10:14pm

Great job. The light fading was really effective at making me feel like I had to rush around everywhere. I'd like to see you develop this idea more.

BerdiNerdi says ...
Aug 26, 2013 @ 10:53pm

@kevinAlbs and Atmospherium: Thank you both for the nice comments :) Thanks a lot for playing my entry!

Aug 27, 2013 @ 3:21pm

Ok this is a damn hard game. The lighting effect is very interesting

Aug 27, 2013 @ 6:09pm

keeping the torch alive was interesting, gives it a survival feeling. The controls were pretty clunky though and it's hard to hit the things.

Aug 28, 2013 @ 6:52pm

I love the concept, only having a limited amount of time to see and try and kill the enemies before going to the next room is great. Fighting and moving wasn't that enjoyable, it felt kind of like you were just sliding about

ananasblau says ...
Aug 28, 2013 @ 6:55pm

nice idea, with a day/night cycle, collecting firewood, keeping stationary fires and of course wolves or demons circling you, then you'd be on to something. The mood is already there.

Misfit says ...
Aug 28, 2013 @ 6:55pm

This is hard but playable. Nice torch effect and smooth gameplay.

garygreen says ...
Aug 28, 2013 @ 7:00pm

Nice idea and I agree about the great lighting effect. I couldn't get past the first screen though. I'm just tooooo slow. :-)

BerdiNerdi says ...
Aug 28, 2013 @ 7:28pm

wow, thank you all for the comments and feedback! I really appreciate anyone who takes time to try out my entry :) It's an honor.

@randomelginguy: I agree with you, the moving part was unfortunately mostly due to inexperience with the Unity engine. I didn't have enough time to correct it.

@ananasblau: That would be some good ideas actually... :D

And thank you all for playing!

Aug 28, 2013 @ 7:47pm

I like it a lot! Considering there's no sound, it is actually quite atmospheric. As many have already mentioned the lighting effect is pretty cool. It is surprisingly relieving to reach a fire and suddenly be able to see your surroundings again. :)

rasmusrn says ...
Aug 29, 2013 @ 5:03am

Hi Kasper! Your game is fun - but pretty damn hard! I agree with the others that the panicky feeling of running out of light is really intense!

zillix says ...
Aug 30, 2013 @ 7:28am

great work with establishing a mood! the darkness effects were well done.

TobiasW says ...
Aug 31, 2013 @ 10:18pm

The dimming torch is pretty cool! I also liked the movement patterns of the monsters a lot. And the passing from one area to the other: Extremly smooth.

If you need music for a later compo game, you should check out generators like! Most generators make music extremly fast, and I am super content with the Abundant Music quality - its how I made the music for my game. Sound effects wouldn't have hurt either - feedback is super important.

shard123 says ...
Sep 1, 2013 @ 5:03pm

I had a lot of fun while playing your entry! The torch made the game so much fun, with some polish this game could be amazing!

BerdiNerdi says ...
Sep 1, 2013 @ 8:32pm

Thank you for all the comments everyone!

@Rasmus: haha yeah indeed, didn't have much time for balancing :) Hopefully next time! ;) Thank you for playing!

@zillix: Thank you :) I'm glad you liked the effects!

@TobiasW: First of all, thank you so much for taking time to play my game :) Much appreciated. Thank you for the tip of the music generator, I will definitely be checking it out. This was my first entry so I was not familiar with these sorts of automatic content generators. Thank you!

@shard123: Thank you so much :) Thanks for playing my entry!

And again, thank you to everyone who used some of their time to play my game! It means a lot :)

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