August 23rd-26th 2013 :: Theme: 10 Seconds

Ludum Dare 27 — August 23rd-26th, 2013
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Until Death!

by RennFarnell - Jam Entry

Until Death is a short and addictive rush game, stop the super evil villain from destorying the universe by deactivating his many many....many bombs!

You pilot a ship with WASD and space to boost, around a maze which evolves around you. The challenge is to survive the ten second timer by deactivating the bombs.

Ben West helped me out with audio and game design which im very thankful for! I think it links with the rage you will experience whilst attempting to gain a highscore!

Everything else was done by me ^_^

Enjoy, let me know what you think / suggestions =]

(Just uplaoded a webplayer version with a fixed score timer)

Downloads and Links




Aug 27, 2013 @ 6:36am

Nice work on the graphics!

Gameplayis a bit confusing though. What's supposed to happen?

BretHudson says ...
Aug 27, 2013 @ 6:45am

Love it! Definitely one of my favorites so far. :D

Nerlin says ...
Aug 27, 2013 @ 8:00am

Great graphics and gameplay! Also I like this music.

RennFarnell says ...
Aug 27, 2013 @ 12:05pm

hey matthias, at the moment the idea is that you have 10 seconds until you explode and you must stop the bombs =]

With a simple "how long can you last" later in dev i aim to have mission objectives and such but for the jam i was just focussing on the ten second counter mechanic! =] Glad you liked the graphics dude!

xrm0 says ...
Aug 27, 2013 @ 12:06pm

Great game!

KristinnEs says ...
Aug 27, 2013 @ 12:09pm

4:25 :) Good game.

RennFarnell says ...
Aug 27, 2013 @ 12:11pm

wow Kristinn i just got 2.30, i relaly need a HS table but i have no idea how to implement one ;) TO GOOGLE! although i can add one now, i will do after judging ^_^

Atridas says ...
Aug 27, 2013 @ 12:35pm

Really cool game!

Kimidori says ...
Aug 27, 2013 @ 12:36pm

good game, but if you really want it addictive, you should add a high score system and let players compete with others.

gre says ...
Aug 27, 2013 @ 12:36pm

Interesting game. Good graphics & gameplay.
Music could have been a bit less repetitive.

yokcos700 says ...
Aug 27, 2013 @ 12:46pm

I did encounter a bug wherein one of the time-giving pod-things became stuck in the ground, in such a way that I couldn't collect it.

RennFarnell says ...
Aug 27, 2013 @ 12:50pm

cheers for the comments guys, and hmm, I havent encountered that bug unfortuantely =[

Also i added the timer/score just under the core 10 second countdown so people could post their scores, i mentioned in a comment on here that im not familiar with sql and databases over the net for highscore tables but id be very interested in talking to someone who is familiar, as it is the current plan to get global highscores working

i noticed one fo the jammers had that setup in like 3 hours with gameplay!

Larzan says ...
Aug 27, 2013 @ 1:21pm

Nice one, like the idea.

dkilford says ...
Aug 27, 2013 @ 1:37pm

Overall I really liked the game. The controls were fluid, the art looked pretty good, though it was very busy which made it hard to spot key things out at times. It would have been nice to be able to see the whole grid at once, which would have made the random aspect less punishing.

The music got pretty repetitive after a while too, having it less busy or have more variation so it doesn't sound like the same 12 seconds endlessly would help.

Overall though very good!

MinionStudios says ...
Aug 27, 2013 @ 1:52pm

Simple and fun! love those graphics!

Lidfrid says ...
Aug 27, 2013 @ 2:26pm

i agree with the score system will make it truly addictive.

cwkx says ...
Aug 27, 2013 @ 3:26pm

Tough making a decent 3D game in such a short amount of time, really good job!

torvik88 says ...
Aug 27, 2013 @ 4:16pm

Nice concept and execution, good game man.

RennFarnell says ...
Aug 27, 2013 @ 8:46pm


Andrew says ...
Aug 27, 2013 @ 10:39pm

I expected bomb defusal games, but I didn't expect them to be so much fun. Or to have dynamic mazes. Good job.

Zer0Kelvin says ...
Aug 28, 2013 @ 4:33am

Very nice presentation! Couldn't figure out what to do at first. Looks like the bombs are way above the car/ship picking them up.

Ailin says ...
Aug 28, 2013 @ 9:28am

Good overall job.
Some suggestions :
- The audio track is really repetitive (not in a good way) and tend to be annoying. If you choose to put a music as background, it have to be longer.

- I think you could have used a different mesh for the "stuff" you have to pickup (what's it supposed to be ?). As a player you don't really know if you are supposed to pick it up or if it's a bomb or something else.

Diptoman says ...
Aug 28, 2013 @ 9:50am

It's more often than not hard to distinguish stuff on screen. But overall, very nice!

RennFarnell says ...
Aug 28, 2013 @ 10:17am

thanks for the feedback guys i also had the same comments from people playtesting it at home during the dev! about the play area being readable and wtf is the bomb! It was made in the last 20minutes of the jam, it was meant to be a bomb anyway :P deffinately all needs some tlc =]

Yoni says ...
Aug 28, 2013 @ 11:29am

Awesome graphics! Fun and challenging.

jay griffin says ...
Aug 28, 2013 @ 3:01pm

Great job on the graphics with this one, really slick looking game.

ddionisio says ...
Aug 28, 2013 @ 6:00pm

Wow, graphics is really good! Very rare to see 3d games with good texturing and modelling for LD, because they are pretty hard to do! Mad props to that! I'm also digging the music!

The controls are smooth. But I feel like the ship is suppose to crash to walls though, but then again there's hardly any room to maneuver :P

Optimus6128 says ...
Aug 29, 2013 @ 8:28pm

Great graphics and it's quite nicely playable.

jujule says ...
Aug 29, 2013 @ 8:30pm

Simple concept and solid gameplay. Fits the theme well. And nice graphics. I like it !

anserran says ...
Aug 29, 2013 @ 8:30pm

Smooth controls and great graphics. I've kept playing until the walls started to go down (then I die). Is there an end or you keep going forever?

DevMax says ...
Aug 29, 2013 @ 8:35pm

Nice little game, few things:
Good: Overall nice execution, good controls.
Bad: Heavy usage of same tiled textures make hard to see anything. Limited camera view doesn't help as well. The orange thingy which you need to catch could be more noticeable.

imef says ...
Aug 29, 2013 @ 8:59pm

I love the ideq of a dynamically built maze!

Aug 30, 2013 @ 4:52pm

Simple fun game, with nice graphics and sounds! I featured it in my Ludum Dare 27 video compilation, if you'd like to check it out :),

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