August 23rd-26th 2013 :: Theme: 10 Seconds

Ludum Dare 27 — August 23rd-26th, 2013
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The Pomidor chronicles

by crueltear - Jam Entry

Simple top-down shooter.
Player's character was asked to buy tomatoes. A lot happened and currently she's fighting some kind of Evil Organisation.

Your task is simple - during 10 seconds before alarm starts, destroy the target (PC on white table).

Mirror will be added soon.

Downloads and Links




stewthepoo says ...
Aug 27, 2013 @ 11:44am

holy wow killing is tough, i have nowhere near the clicking dexterity to finish the baddies off in time.i liked it,but the unskippable opening movie kills replay value.

crueltear says ...
Aug 27, 2013 @ 11:49am

You can skip cutscenes by pressing 'esc' on keyboard.
About dexterity, well, you can just run past enemies or use machinegun d;

Moosefly says ...
Aug 27, 2013 @ 12:01pm

The cutscenes were damn great, even made me chuckle a bit :P. Running and gunning took a bit getting used to bacause the character couldn't shoot behind herself.

kacperski1 says ...
Aug 27, 2013 @ 8:35pm

Good game, but not really innovative.
Polska górą!

okmmjyygv says ...
Aug 28, 2013 @ 2:07pm

Fun, but didn't like the graphics.

Urfoex says ...
Aug 29, 2013 @ 10:37am

Good solid entry.

Jedi says ...
Sep 2, 2013 @ 11:45pm

It's very cute! I like the sketchy, anime style of the cutscenes but sometimes they were so sketchy I couldn't really tell what was happening.

I thought clicking exit to play was a little weird but I guess that's because my character is leaving the house? I also didn't understand why I had to destroy the bad guys' computers to advance the levels. I would've liked to see more variation in the effect of each weapon.

The interface is well-polished. The cutscenes are entertaining enough that I was looking forward to them. I couldn't beat it but I had fun trying!

Sep 3, 2013 @ 2:26am

...But did I just murder entire families for apples?

crueltear says ...
Sep 3, 2013 @ 11:03am

@theholychicken Technically, tomatoes. But yes, that's right d;
@Jedi I was worrying about some cutscenes being too difficult to understand. Well, with style like that it was pretty obvious.
Clicking exit... Ah, no, no, 'exit' is one button, big tomato is another. Another mistake in design.
About effects of weapons, crossbow bolts bounce, but there wasn't enough time to make level using it better.

Sep 5, 2013 @ 7:02pm

I wished the game had a reset button but I was murdered in the name of tomatoes :/ loved the drawings in the beginning, was surprised to see the actual game wasnt in the same style. I featured it in my LD27 compilation video series, if you would like to check it out,

ZYXer says ...
Sep 8, 2013 @ 7:11pm

I really love the cutscenes. I also like how the game looks simple at first, but gets more and more complex.

infernet89 says ...
Sep 15, 2013 @ 8:48am

Really liked the intro cutscenes, didn't liked the lack of instructions and the fact that i wanted to destroy everything, but i ran out of ammos :(

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