August 23rd-26th 2013 :: Theme: 10 Seconds

Ludum Dare 27 — August 23rd-26th, 2013
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by Plu - 48 Hour Compo Entry

Due to an unfortunate miscalculating, the Lurker satelitte sent to explore the Spectral Belt has arrived with only 10 seconds worth of rocket fuel... can you maneauver it to collect as many research points as possible?

Remember! You are in a completely frictionless enviroment, controls might take a little getting used to. You will continue to move and rotate until you apply your thrusters to change your course. Move in close to a planet and then point the light-grey front of the satellite towards it to scan.

(Hit the space bar at the end of the game to play again)

Windows 64bit executable + .love file included. If you don't have Windows 64bit, download Love from and double click the .love file to play.

If you install the Chrome plugin Loveliness, you can play the game straight from your browser by picking the "Web" link.

Downloads and Links




Serishmus says ...
Aug 24, 2013 @ 10:00pm

Is there a way to restart once it's over without quitting the game?

Plu says ...
Aug 25, 2013 @ 11:43am

Hitting the space bar brings you back to the intro screen. Probably should've mentioned that on the end screen...

josefnpat says ...
Aug 26, 2013 @ 10:47am

Interesting concept. I'm not sure how close I need to get to a planet (or if I need to push a button of some sort) to scan it.

Nice job!

Plu says ...
Aug 26, 2013 @ 11:21am

No button needed, but you have to get fairly close and point the front of the satellite (the lighter gray part) towards the planet to scan.

vrld says ...
Aug 26, 2013 @ 1:27pm

Fun game once you get the hang of it. It really feels like I am controlling a sattelite. Though some sound effects would have improved the experience even further.

rfgpfeiffer says ...
Aug 26, 2013 @ 1:46pm

Please call your Download oror similar. If everybody in LD27 calls their file or game.exe it gets very confusing

BlackBulletIV says ...
Aug 26, 2013 @ 9:13pm

The concept is quite cool, but it's a bit too tricky to control. The rotation seems off-axis a bit too, and it's pretty to stop yourself once you start spinning in any great measure.

oajfh says ...
Aug 26, 2013 @ 10:03pm

Nice first effort as well, heh.

It's a shame though, I didn't hear any audio, the right music would have set the mood nicely. The controls feel pretty good, too. I also quite like the 'transmission lost' effect.

Let's each make a really good one next time, eh ? :)

LordHellMaX says ...
Aug 27, 2013 @ 12:02am

It was pretty cool, I liked the physics!

leafo says ...
Aug 27, 2013 @ 5:26am

nice game, tricky controls

alts says ...
Aug 30, 2013 @ 8:18am

Interesting game. It took me a while to figure out which end to point at the planet. Felt a bit dumb.

This game has the unfortunate property of the optimal strategy being the least interesting one. If you barely use any fuel, and simply wait to arrive near a planet, not only do you guarantee that you'll have enough time to scan, but you'll have done so with minimal fuel usage.

A way I thought of to make the optimal strategy a more interesting one is to add gravity. Satellite trajectories are often plotted to use gravitational slingshots ( These allow for velocity changes without the use of external power supplies. This would nullify the old strategy, as drifting objects wouldn't have enough speed to take advantage of the slingshot effect, and would just be dragged towards to planet (or waste fuel escaping).

Enough rambling. Congrats on your first LD. Nice work.

anotheryeti says ...
Sep 4, 2013 @ 4:54pm

Kind of wish the gravity took hold at a higher altitude. Was basically impossible to do much interesting w/ ten seconds of fuel and no gravity. :\

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