August 23rd-26th 2013 :: Theme: 10 Seconds
Ludum Dare 27 — August 23rd-26th, 2013
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Hunger Clock, Literally is a fast-paced, retro, Spelunky-like platformer where you must eat ALL the apples in the map. Maps are randomized and are different every time you win or lose. You start with three power-ups.
Eating apples will reset your hunger clock back to 10 seconds. Additionally, destroying orange blocks can make you gain a second, while falling on spikes will make you lose a second. You have 3 different power-ups, each with different effects that are consumed on use. You can collect more power-ups by finding them in the orange blocks randomly.
Power-ups:
Explosion (1): Destroy a radius of blocks around your character.
Jetpack (2): Causes you fly up for some time. You cannot stop this effect until it runs out.
Blocks (3): Spawn a series of blocks above you.
Controls:
WASD, Arrow Keys, Spacebar, 1, 2, 3
Downloads and Links
Ratings
![]() | Coolness | 62% |
#31 | Fun | 3.89 |
#93 | Overall | 3.68 |
#94 | Theme | 3.76 |
#109 | Graphics | 3.84 |
#145 | Mood | 3.40 |
#219 | Humor | 2.96 |
#479 | Audio | 2.69 |
#508 | Innovation | 3.03 |
Comments
I had a lot of fun with this one. I think there's a lot of potential to expand this idea into something bigger, too.
Very good. You must continue and improve this game, it could make success in the mobile market. You got an additional bonus for made it pure javascript so it can run in any platform.
You've got an excellent little platformer going here! This is pretty much exactly the game I failed to make ;)
I like how you equated health with time, so the player can choose to trade one for the other. Makes for interesting snap decisions.
The randomized maps are decent enough, and make the game quite addictive. Overall, a very solid entry.
I like the color palet a lot, it makes the game so cute. Nice job on the gameplay though :3
This is fun! I made it to the bottom (nothing after that?). Also, I don't really like the while (SPACE_PRESSED) jump thing. I think most people are used to Mario where pressing space means you leave receive an upward impulse.
@bonsairobo You actually need to collect all the apples to the win. I should of made that more clear. The jumping definitely needs some more tweaking. I choose to use dynamic jump height like in the earlier Mario games, but there's a couple weird things about it like I mentioned in my blog post: http://www.ludumdare.com/compo/2013/08/26/hunger-clock-literally-post-mortem/
This is so much fun! :D The character is very cute and the pixel art style is fantastic.. very well done. :) One of my favorites so far, rated this one very highly! :D
Fun! The jumping felt a little off, and I couldn't figure out how to consistently break blocks. I am impressed :)
@dlowe if you do the Mario and headbutt the block from below it breaks, or stand on it for a second. Your choice!
This is a ton of fun! the art is freaking amazing!:D
I love the smooth camera movement, nice job:)
Ah, I guess form reading the other comments, orange blocks give you powerups, but I didn't know that and finally managed to beat it without using any :) It was a fun play--remind be of old NES games--simple concept, but takes persistence to master.
Well done! The little chirp when you hit a spike is adorable and the gameplay is well-designed. Definitely one of the better games I've played so far.
Nice little platformer and beautiful colors.
Like said before, I didn't immediately understand that I have to collect all the apples, and this can be a bit difficult once you fell down :)
But in any case, nice entry.
Very cool game, I really like the cute graphic style. Mobile port?
The colors are awesome. The super skill jumps are great too. I played this a lot! it was great. thanks for making it. I had a lot of fun.
Vaughn I have something specially for you :D http://i.imgur.com/TEDcTpO.png
Very nice game, liked the look and feel of it. It could use a little more explanation in-game though. Keep it up, good job!
I looooved the art and colors in this game, and it controlled really well, too. I wasn't able to get all 20 apples, but I got 19 :)
Quite enjoyed playing this game, it had a simple premise but kept me entertained for quite a while! I look forward to seeing where you end up taking this in the future and I will go back to it and manage to get all 20!
Definitely inspired by Spelunky, which is a good thing of course. The movement felt a bit awkward and slow at first, so that could still be worked on.
Snappy controls and nice graphics. I like the dithering!
The gameplay itself works well, but I am bit confused about what the goal is. Is it really eating all the apples? I think that might be nearly impossible with gravity and sometimes multiple huge gaps in the level. Is it living as long as possible? I see no timer.
The sound and the face the character makes when touching a spike is possible the cutest thing ever! (Well, except kittens of course.)
I'm missing music! If you want to generate chiptunes, I think you'd go well with:
- Generating a midi with http://abundant-music.com
- Rendering the midi with http://www.geocities.co.jp/SiliconValley-SanJose/8700/P/GsorigE.htm
So, all in all, I felt a bit aimless, but I had fun. Congratulations on finishing your first LD entry!
@TobiasW Thanks for the resources for music, I have never seen this tool before. As I noticed, many players don't read the help section at all, or the description. I really should of provided the instructions and goals in the game. So far, I noticed players don't know about:
They start with three of the power-ups already.
The orange blocks give you a second, the spikes take one.
They have to get ALL the apples in the map.
All maps are beatable due to power-ups. I can beat 90% of the maps I play. The rest are stupid mistakes which cause an un-winnable situation (like going down to the bottom with no jetpack).
Lessons learned: Developers/designers think tutorializing is lame, but this is a perfect example of how it's needed, or at least a lot of on-screen instructions.
Not so much to say, It's a really good game,
I can't finish it though,
I didn't succeed to obtain any powerup, every time I destroy a orange box, it just give me one second.
That random placement of apples are sometimes impossible to reach.
I will give one more try soon :)
This game feels good to play and the art is excellent. I think this game would be irresistible with some music!
That was really good! The controls could be better (what's with the powerups at 1, 2, 3?) but it's not so bad that it takes the fun away. Played it a couple of times, my record was 57s!
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Wow, this is really great. It took me a minute to realize that the orange blocks contained powerups, but once I had that down, my runs went a lot smoother. It's a lot of fun, good job.