August 23rd-26th 2013 :: Theme: 10 Seconds

Ludum Dare 27 — August 23rd-26th, 2013
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10 seconds barrier

by Lo-X - 48 Hour Compo Entry

You're an athlete who wants to get under the 10 seconds barrier in a 100m race. Can you ?

To accelerate, press your keyboard keys while your character is running over the corresponding letter on the stadium track. But don't miss if you don't want to slow down !

The difficulty and the speed increase after every race you win !

You can play with friend in network (prefer local) or solo ! Instructions in "readme.txt" file.


This was my first LD48, I'm happy I've a result =)


Game made in C++ with SFML 2.0
Gimp for graphcs
sfxr for sounds
autotracker and audacity for music

Downloads and Links




stepvhen says ...
Aug 26, 2013 @ 7:19am

I happened to be watching Futurama when I finished and saw the names of the other people. Also, I did the C++/SMFL route as well (though not with as good results). Good job.

Lo-X says ...
Aug 26, 2013 @ 3:17pm

Thanks for the feedback =) Yeah, when I needed some names Futurama was the first thing I could think about so... :D I haven't teste your game yet, I'm gonna do that this evening !
Side note for anyone : local networking works fine, global (internet) one still has some bugs, sometimes.

jordans says ...
Aug 26, 2013 @ 4:48pm

Really great art style.

tombsar says ...
Aug 26, 2013 @ 7:12pm

A very fun, if slightly repetitive game. The difficulty increased quickly from easy to challenging, and it is a good test of reaction times and typing ability. Very well done!

5outh says ...
Aug 27, 2013 @ 1:03am

This is pretty awesome! I like how the difficulty scales. One thing I would change if I could is the visibility of the letters you need to type, it's a little hard to see when the screen gets faster with the stars popping out.

Great game though!

Lo-X says ...
Aug 27, 2013 @ 5:59am

South, stars were intended to hide letters a little, but indeed when the game gets faster it's much more harder to see them. Well, it adds a layer of difficulty does't it :p ?

I thank all of you for your feedback, it's very appreciated !

Endurion says ...
Aug 29, 2013 @ 5:46am


The 10 second barrier doesn't seem to matter, I've run below.

Solifuge says ...
Aug 29, 2013 @ 6:47am

Cute racing game. Wasn't able to try out LAN mode, but I had fun. Back in elementary school, I would have preferred competing against my classmates with this, instead of doing that "Mavis Beacon Teaches Typing" stuff.

gritfish says ...
Aug 31, 2013 @ 12:30pm

Couldn't connect to the server, but the solo race was fun.

senseidav says ...
Aug 31, 2013 @ 12:40pm

Good exposition of game, I love mashing buttons games and you have risked in make a LAN and Online mode... althougt its difficult to see more than 2 people here playing in the same moment at one moment, you have scored high.

I think the most important thing in a "track & field" game its to preserve score and names, so that you can beat yourself or a pal´s mark in future. If you add that possibility to your game, game could improve enough.

10 second theme also its not too much implicated here, but good entry.

Lo-X says ...
Aug 31, 2013 @ 1:28pm

@gritfish : there is no permanent server, you need a friend. The LAN works fine, but there's still glitches with internet mode. Thanks anyway =)
@senseidav : Yeah the score thing is missing. I could have added an online top scores ! I think 10 seconds is implicated becausethe whole game is ispired from 10 sec barrier, I didn't wanted to do levels that you have to do in less than 10 seconds because I knew everyone would do that.

Thanks everyone for the feedback !

Brejlounek says ...
Aug 31, 2013 @ 4:17pm

Quite fun, I would maybe decrease the distance between letters, letters could be unreadable on bad notebook displays like this. Couldn't finish hard :D

Sep 5, 2013 @ 7:06pm

Simply a fun little game. Loved it. I featured it in my LD27 compilation video series, if you would like to check it out,

Lo-X says ...
Sep 5, 2013 @ 9:06pm

thanks a lot to you =)

jwolf says ...
Sep 16, 2013 @ 12:48am

The gameplay may be fairly simple, but it's very well put-together. I didn't get a chance to play this over a LAN, but I could see it being a pretty good short party-type game (esp. if you add more players).

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