August 23rd-26th 2013 :: Theme: 10 Seconds
Ludum Dare 27 — August 23rd-26th, 2013
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a medical simulation/timing mini game. decked out with a score ranking system, large array of dialogue responses and irritating sound effects.
Downloads and Links
Ratings
#69 | Theme(Jam) | 3.64 |
#79 | Humor(Jam) | 3.41 |
#100 | Graphics(Jam) | 4.00 |
#236 | Mood(Jam) | 3.07 |
#255 | Fun(Jam) | 3.00 |
#261 | Overall(Jam) | 3.18 |
#322 | Innovation(Jam) | 2.91 |
#353 | Audio(Jam) | 2.61 |
#1129 | Coolness | 49% |
Comments
This was a very funny game. The artwork was great. I liked how the 10 seconds were used if you missed a shock. Overall it was great...good job!
Quite funny. Good interpretation of the theme. You game was well done.
Ha! Fun game - I liked the messages between levels. Could maybe use some variation if you decide to keep going with this.
A most amusing idea for a game. It seemed like the timing were a bit off. I'm sure I got some of them right that were caught as fails, but I didn't mind much because it was funnier to give the poor guy electric shocks XD Very nice cartoony graphics too.
Very good concept but a bit repetitive.
Music could bring a lot of tension in this game.
It was a pleasant game. :)
I like the idea and it has been fun to play! Thank you for mentioning us in credits! :D
Hehehe funny! Is there a way to beat the game? I didn't see a level count.
No Bravado unfortunately there is not end to the game it just continues until you inevitably lose.
I liked the art and the concept is quite nice.
Though on repeat plays the messages tend to get in the way. It would be better if the messages only showed up once or if the messages were randomized to show different messages every time you play. Also it can be quite easy to get the timing if the red is always in the same place. While I feel this may make the game too hard, it would be nice if the place were the life line went red would change in-between clicks. This could be a more effective way to up the difficulty that making the red place smaller and smaller.
That said it got me to repeat playing it until I got to the point were getting the clear became outright impossible. Considering that I don't waste time on things I don't enjoy I say that's is an achievement.
thanks for the well thought out review, i tottally agree with everything you said :) all the messages are randomized to a degree, i think theres something like 10 variants for every outcome.
The graphics were awesome. I wish there were more things to do than hit the red button.
At first, most difficult thing was moving cursor from "next level" button to "revive" button. First few levels were also too easy. Then, randomness began and things got harder. I got bored of listening to "clear, clear" really fast~
Also, i like flash games - they combine pixelated sprites with perfect vectors d;
Just when I though it was too easy, it starts to become harder. Work on animations is excellent, and I really appreciate the bonus part.
Loved this game! It gets hard, its funny and fun. I loved it!! I featured it in my video compilation series of LD27 games, if you would like to check it out :) http://www.youtube.com/watch?v=tyApng3Bq-c
It's a quick fun game and starts getting harder right when you think it's too easy. I like the art style.
I have nothing to say. Everything feels ok in this short little entry. Nice job!
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Cool stuff :)