August 23rd-26th 2013 :: Theme: 10 Seconds

Ludum Dare 27 — August 23rd-26th, 2013
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Clone Firefight

by RedPanda - 48 Hour Compo Entry

The core mechanic of game is that when you die or when 10 second timer gets to 0 you get to re-spawn, but on your place enemy spawns, clone of you and you gotta fight him!

To download from Google Drive, click on link and then hit Ctrl+S or File -> Download. You can also download it from page of my game!

What I used in process of creation of game:
Engine: Unity Free
3D modeling: Blender
Drawing: Paint.NET
Sounds FX: SFXR
IDE: Visual Stuido 2012

I used this free addons to Unity:
A* Pathfinding:

This is my first entry to Ludum Dare and I need to tell this was fun, exhausting but fun! Also 26th is awesome date to end Ludum Dare, as it's my birthday, I'm 18 now!

Downloads and Links




flamecow says ...
Aug 26, 2013 @ 2:30am

The game doesn't seem to fit into the theme that well, but it's surprisingly fun!

RedPanda says ...
Aug 26, 2013 @ 2:33am

@flamecow I wanted to make more of a 10 second mechanic in game than 10 second game, but I see the point indeed. Thanks for feedback!

BMacIntosh says ...
Aug 26, 2013 @ 3:13am

I like how it feels like old Quake or UT shooters. The ten-second life limit actually adds an interesting element to it, though I didn't really notice the impact of the clone mechanic.

nicotuason says ...
Aug 26, 2013 @ 9:19am

The controls are smooth and the shooting mechanics are satisfying. I found the field of view to be a bit too wide.

Derbdale says ...
Aug 26, 2013 @ 10:07am

The theme doesn't fit too well, but it's a pretty fun game!

RedPanda says ...
Aug 26, 2013 @ 11:38am

@BMacIntosh the point is the more you die the more there are guys, but I think I didn't managed to get it just right, thanks for feedback in any case!

@nicotuason I chose wide FOV to add the game feel of older shooters like Quake and UT.

Fireblend says ...
Aug 26, 2013 @ 1:01pm

You really nailed the old shooter vibe, and the consistent graphics make it look pretty good. A seriously fun game overall! I'd say the ten second rule is enough to make it qualify for the LD :P

alwaysinbeta says ...
Aug 26, 2013 @ 1:06pm

I like the graphics and controls. Cool having the grenades. Fun!

MattySVN says ...
Aug 26, 2013 @ 1:08pm

Very fun! Reminds me of Quake!

xrm0 says ...
Aug 26, 2013 @ 1:08pm

Entertaining. I got shot through the walls!

Ghostik says ...
Aug 26, 2013 @ 4:16pm

I like the level design but I think that field of view on the camera is too big. Also it seems that enemies are extremely acurate. Good work though!

DaggerHog says ...
Aug 26, 2013 @ 5:21pm

I personally found the aiming to be a little too sensitive. Not much feedback going on whenever you're taking damage, too.

Good stuff overall, though. I would have preferred the grenade toss to be the right mouse button.

Erkberg says ...
Aug 26, 2013 @ 10:45pm

Fun little shooter. I enjoyed it, but the framerate went really low, when lots of enemies were in the level.

Diventurer says ...
Aug 28, 2013 @ 6:14pm

The game gets really laggy after a while. I like the concept though.

Pinktreeleaf says ...
Aug 28, 2013 @ 6:15pm

You get points for making an fps

dismedia says ...
Aug 28, 2013 @ 6:16pm

It reminds me quake I :) fast moving, wide fov, yeah :)

Supercannon says ...
Aug 28, 2013 @ 6:16pm

Takes getting used to, but pretty fun once you get the hang of it. Good entry!

aschearer says ...
Aug 28, 2013 @ 6:20pm

Impressive that you built this in 48 hours. Not exactly to my tastes though.

Integershift says ...
Sep 1, 2013 @ 4:07pm

Okay game, needs polishing

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