August 23rd-26th 2013 :: Theme: 10 Seconds
Ludum Dare 27 — August 23rd-26th, 2013
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The core mechanic of game is that when you die or when 10 second timer gets to 0 you get to re-spawn, but on your place enemy spawns, clone of you and you gotta fight him!
To download from Google Drive, click on link and then hit Ctrl+S or File -> Download. You can also download it from gamejolt.com page of my game!
What I used in process of creation of game:
Engine: Unity Free
3D modeling: Blender
Drawing: Paint.NET
Sounds FX: SFXR
IDE: Visual Stuido 2012
I used this free addons to Unity:
A* Pathfinding: http://arongranberg.com/astar/
This is my first entry to Ludum Dare and I need to tell this was fun, exhausting but fun! Also 26th is awesome date to end Ludum Dare, as it's my birthday, I'm 18 now!
Downloads and Links
Ratings
![]() | Coolness | 57% |
#774 | Audio | 2.10 |
#836 | Graphics | 2.42 |
#864 | Overall | 2.73 |
#872 | Fun | 2.53 |
#906 | Humor | 1.59 |
#1001 | Mood | 2.00 |
#1073 | Theme | 2.41 |
#1089 | Innovation | 2.09 |
Comments
@flamecow I wanted to make more of a 10 second mechanic in game than 10 second game, but I see the point indeed. Thanks for feedback!
I like how it feels like old Quake or UT shooters. The ten-second life limit actually adds an interesting element to it, though I didn't really notice the impact of the clone mechanic.
The controls are smooth and the shooting mechanics are satisfying. I found the field of view to be a bit too wide.
@BMacIntosh the point is the more you die the more there are guys, but I think I didn't managed to get it just right, thanks for feedback in any case!
@nicotuason I chose wide FOV to add the game feel of older shooters like Quake and UT.
You really nailed the old shooter vibe, and the consistent graphics make it look pretty good. A seriously fun game overall! I'd say the ten second rule is enough to make it qualify for the LD :P
I like the graphics and controls. Cool having the grenades. Fun!
I like the level design but I think that field of view on the camera is too big. Also it seems that enemies are extremely acurate. Good work though!
I personally found the aiming to be a little too sensitive. Not much feedback going on whenever you're taking damage, too.
Good stuff overall, though. I would have preferred the grenade toss to be the right mouse button.
Fun little shooter. I enjoyed it, but the framerate went really low, when lots of enemies were in the level.
The game gets really laggy after a while. I like the concept though.
Takes getting used to, but pretty fun once you get the hang of it. Good entry!
Impressive that you built this in 48 hours. Not exactly to my tastes though.
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The game doesn't seem to fit into the theme that well, but it's surprisingly fun!