August 23rd-26th 2013 :: Theme: 10 Seconds
Ludum Dare 27 — August 23rd-26th, 2013
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Ten Second Dungeon: Instead of a life bar you have ten seconds. You must run around the dungeon killing mobs, looting and not satting around. Avoid the traps and hopefully conquer the final boss.
Downloads and Links
Ratings
![]() | Coolness | 100% |
#536 | Theme | 3.20 |
#601 | Fun | 2.87 |
#686 | Mood | 2.56 |
#693 | Humor | 2.00 |
#738 | Overall | 2.88 |
#767 | Audio | 2.12 |
#769 | Graphics | 2.55 |
#796 | Innovation | 2.66 |
Comments
Good game, terrible graphics. I'm sorry but I still feel my eyes burning with an afterimage of those scanlines
That was fun! One thing I miss though is my score on the screen after you beat the boss. It said I could go, but didn't tell me how well I did
Very nice and challenging!
A bit weird that if you kill someone and go to the next room, the potion (I think) teleports there.
Nice idea and good execution. The graphics are a little jarring to, mostly due to the scanlines effect.
This was a very neat little game.
I kinda wrote this off as being a little boring right at the start but as soon as I ran into the other enemies and game-play variations I really started enjoying it. Overall I'd say the game-play is very fun and addictive, making good use of the theme.
The graphics are not fantastic but they do service the game well enough. It looks like you put in a fair bit of effort with the effects so props for that.
The sound was a little lackluster with just beeps and bloops but I appreciate any sound implemented in the time limit.
Good job, I enjoyed playing it greatly!
Fun. When I go to a new room some of the things from the previous room is still there, like big red lasers items dropped from mobs.
Really fast-paced, challenging, crawler, pretty sweet!
only thing that may be a bit annoying is that the camera 'hops' when you shoot.
Nice game! :)
It's a bit hard and too dependent on luck (if the first few rooms don't have anything in them, you're screwed), but fun.
Given the fast-paced nature of the game, and the likely short attention span of ludum dare players, I think it might have been good to vary the enemies/rooms earlier in the game. Things pick up considerably one you get past the first 6 rooms or so, but I worry that most players won't ever find that. This is a cool game, there are just a couple suggestions I'd make. First, don't make the blue markers (the ones that extend time) fade away. There is often a cost to going after them anyway, since it takes time to even reach them. Second, I'd sometimes enter rooms that had a laser shooting down right past the entrance I'd come through, and I'd die. Having those really can kill the pacing of the game, since it forces me to cautiously enter rooms. Long comment. Sorry. Good work.
Very cool! I had trouble finding items to keep me alive. But the visuals are GREAT. Some music and this would be much better.
Neat and simple. It looks like the screen takes a second or two to clear between "room" though. It would also help if the graphic style was a little more consistent; I like the scan lines vibrant colors, but they don't fit with the art style for the boxes and time potions.
Took a little while for me to get into this but I really liked it when I did. A nicely tuned difficulty level kept me playing and the graphics, sound and gameplay meshed together really well.
This is good fun! Quite intense!
It seemed like the enemy graphics are smaller than the hitbox, but I am not sure.
The giant lasers were terrific for the atmosphere and the adrenaline factor.
In shooter games, though, I always preferred to have auto-fire unless it's a shotgun or if it's only a starting weapon with promise of later powerups. I feel that constant aiming and firing distracts the player from the overall game, but that's just my opinion.
Great job on this one!
Quite fun while it lasts. It's challenging to stay alive for more than 10 seconds.
Good use of the theme, fantastic graphics. Didn't get to the boss.
game was a little on the hardside? for sizing of enemy could be a little larger?
It was fun, and fast!
Cute. Hard. Nice cross between rogue-likes and robotron-likes. Wasn't expecting that.
Good rythm, pleasent to play and surprisingly more fun than expected on the first playthrough, the retro feeling is nice. Still, I wasn't sure about most of the game mechanics (potions ? life points ?), you could use more feedbacks or a clearer GUI.
I liked this one quite a lot. Viciously hard though. Personally I liked the minimalist design and thought the effect worked well.
A fun little game. I found it a little confusing to figure out what I needed to do. Also the addition of auto-fire if you hold down the mouse button would have been a great addition.
I actually like the aesthetics in the game. I didn't find the scalelines overwhelming. Not a bad game overall, but I've played plenty of 10 second maze games this LD already ^^;
Yes the Mac version crashed.
Application Specific Information:
dyld: launch, loading dependent libraries
Dyld Error Message:
Library not loaded: @executable_path/../Frameworks/mpg123.framework/mpg123
Referenced from: /Users/USER/Downloads/TSD.app/Contents/MacOS/love
Reason: no suitable image found. Did find:
/Users/XXXXX/Downloads/TSD.app/Contents/MacOS/../Frameworks/mpg123.framework/mpg123: file too short
/Users/XXXXX/Downloads/TSD.app/Contents/MacOS/../Frameworks/mpg123.framework/mpg123: file too short
Enjoyed it! The graphical effects were really cool and well done also the laser was a cool obstacle.
LOVE 2d!!! THAT ROCKS FACE! I see what you did there. I like the dungeon movement thing. Ima go ahead and keep this game. Good work.
Interesting game, the screen scrolling and shaking make me dizzy and was unnecessary. Really like that it has an ending.
It was fun, with a good pace and difficulty! But I thought the movement was a bit imprecise, I kept circling around the potions because I couldn't pick them up, which was pretty frustrating :P
Interesting game, very quick paced and hard!! I enjoyed it, and hope to see it update in the future! I featured it in a compilation video of Ludum Dare 27 games, if you would like to check it out. http://www.youtube.com/watch?v=gVjNz61S5Vg
Couldn't quite get into it, the jumpiness and the effects (even after turning the scanlines off) made me feel nauseous :(.
The enemies and you could've also been bigger, or maybe the bullets should've been smaller.
Bonus points for the resolution and fullscreen options in the menu!
I like it! I don't agree with Morgawr from your comments at all, the graphics were better than most games I've played so far.. I really enjoyed jumping around and killing enemies for quite some time, but unfortunately it got a bit old after 900+ kills and almost a minute of time:7 Anyway, good job!
Graphic style was great. Didn't make it very far through the dungeon, but it was fun exploring!
Like the Atari 2600 vibe to it. Didn't really get very far in the game.
I totally HATED the screen shake effect that you have when you are shooting.. Maybe it's a personal fact, but i ended dodging enemies and searching loots instead of killing them.
This game, for its simplicity, is very fun! The way the time limit works reminds me of that game... What's it called? 30-Second Hero, or something like that. I was surprised by the variety of rooms that could be entered, and the way the rooms seem to be constructed as you enter doors and you don't seem to leave the main area reminds me of... Actually, it reminds me of my own LD26 game. Also, this is the only game where I like the constant beeping when you're low on "health", because it's easy for me to forget about the time limit.
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I like it :). It seems like a rouge like with time limitation for me hehe