August 23rd-26th 2013 :: Theme: 10 Seconds

Ludum Dare 27 — August 23rd-26th, 2013
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Super Puzzle Run

by Blecta - 48 Hour Compo Entry

Hello everybody, it's my first Ludum Dare and here is my entry : I called it Super Puzzle Run.

In fact, the goal of every single level of the game is to reach the arrival (symbolised by the red panel) within 10 seconds !

Several bonuses/maluses, keys and doors are on your path and a few tutorial levels are here to explain you how they work.

There is only one little 8-Bit music I composed with Famitracker and a few sound effects generated with sfxr. I hope you'll like them !

I developed the game on Windows so if Linux and Mac users can tell me if dedicated version of the game works, it would be cool. Thank you in advance !

Controls :
- Use arrow keys to move.
- Use Space bar to choose an option.

Downloads and Links




Xaychru04 says ...
Aug 26, 2013 @ 1:11pm

Good puzzle game! But I'm not a fan of the graphics, maybe they are too flashy...

Meep says ...
Aug 26, 2013 @ 8:17pm

Cute little speed-maze game. :) The graphics were kind of awkward in that the walls appeared 3D while the objects didn't. Nice work, though.~

Aug 26, 2013 @ 8:21pm

This is fun although the puzzles leave little room for error although I guess thats the point. If you added a reset current puzzle button it would makes things easier i found myself planning but then having to wait for the timer to restart so i could try my plan.

ddionisio says ...
Aug 26, 2013 @ 8:21pm

Hard game in terms of needing to be precised in moving because of the time limit. I like the way the game introduces the mechanics per level. I can't for the life of me complete level 8...

Choupom says ...
Aug 26, 2013 @ 8:27pm

I really enjoyed your game! However, something a bit frustrating is that the timer starts as soon as you respawn, even if you're not ready.

andwhatnot says ...
Aug 26, 2013 @ 8:29pm

Fun stuff. Liked how all of the puzzles are really build around the 'time' theme... adding, subtracting time, etc.

Recid says ...
Aug 26, 2013 @ 8:33pm

Good and simple!
When I finished your game and the window has instantly closed down before I can view my final score.

Blecta says ...
Aug 27, 2013 @ 7:38pm

Thank you for your comments and ratings ! I can add a control to restart a level before time's out, but is it allowed ?

@Recid : Did you play on the Windows version of the game or another ? I can't test the Linux and OSX one.

Aug 28, 2013 @ 4:45pm

Interesting premise. It would have been nice if the timer didn't start until you began moving though. I always ended up losing time at the beginning for no reason.

eemmbbeerr says ...
Aug 28, 2013 @ 4:55pm

I liked it!

chrisamaphone says ...
Aug 29, 2013 @ 11:40pm

Cute, well-polished and fun.

jprogman says ...
Sep 9, 2013 @ 6:56pm

The timer should be paused at the start of each level. This is so I have free time to observe the field without having to jump the gun at the start. Some levels have no room for error, so I had to be very careful of my controls. Some levels are frustrating, but the challenge is manageable after several tries. I like the NES-like atmosphere.

motty says ...
Sep 15, 2013 @ 11:48pm

Cute but oh my is level 8 hard.

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