August 23rd-26th 2013 :: Theme: 10 Seconds
Ludum Dare 27 — August 23rd-26th, 2013
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NEWEST: ADDED .NET 4.0 SUPPORT. *Most* people should already have this on their machines. Sorry for any inconvenience.
NEW: ADDED LINUX SUPPORT. We compiled it on a binary so Mono shouldn't be needed, works on our machines, but would love if someone could test it for us.
This is our first Ludum Dare, and we are pretty proud of this game.
WASD and/or Arrow keys move your character. Pick up the objective and drop it at the green area.
Made using C# Monogame. Windows and Linux only, for now.
Sorry, but no OS/X version. Unfortunately, I lack the experience to port it on that platform, and was quite busy those last days.
Programmers: Diogo Muller and Joao Vitor
Art: Melanie Young
Music: Moises 'Musashi' Santana
This game requires .NET Framework version 4.0/4.5. Linux version already includes the necessary Mono version embeeded.
Downloads and Links
Ratings
![]() | Coolness | 100% |
#113 | Theme(Jam) | 3.49 |
#118 | Humor(Jam) | 3.12 |
#123 | Fun(Jam) | 3.35 |
#217 | Audio(Jam) | 3.04 |
#269 | Overall(Jam) | 3.16 |
#288 | Mood(Jam) | 2.92 |
#315 | Innovation(Jam) | 2.93 |
#463 | Graphics(Jam) | 2.65 |
Comments
Adroitboss, thanks for your comment!
We tought about making only the target pickable (in one of the levels it still is), but also found it was funnier if your hero could pick wrong targets, like a drunk/desperate hero. If more people think it would be better that way, we can revert it, no problems.
About the collision code, sorry, it's because we use Bounding Boxes instead of pixel collision. I can see what we can do to make it better, but I'm not sure if there's much. Maybe if we change the map a bit it'll help?
Sorry Adroitboss, I though you were referring to an earlier build (my local time and the comment date got me confused).
You can download a new version now. In this one, only the target is pickable.
I also changed the scoring a bit to reflect that.
Hehe, pretty amusing and short little levels. Reminds me of Superman 64 (but not in a bad way, I promise).
Music works well, graphical style fits with the kind of game it is. Overall a nice little entry.
Thanks! One of our inspirations was the Atari Superman game :)
Nice game. I like how different this is. And somehow you've managed to add a great feel to the game. I like that it randomly chooses a scenario. I had a lot of fun, and I really loved it.
This is great. Quite confusing at start, but i really liked this game after i got hang of this.
I really like the overall idea of the game. There's some fun scenarios and the act of completing them is very fun. The graphical style and sound goes well with it, and it feels sort of fast-paced.
The only real problem I had with this game I think lies in the fact that you need to complete as many scenarios as possible in 10 seconds. The idea is pretty fun, sort of a speed-run kind of thing, complete as much in 10 seconds as you can. Though I'm not sure how well it works with only 10 seconds. Let me elaborate :)
When it comes to these sort of games, I can get very competitive with myself (So good job on that part! You got me to want to do better each run). Unfortunately, most of the time I was kind of frustrated because I felt a lot of my time is wasted either having to read the scenario text of what to do (if it's a new one), or if I've already done the scenario having to establish what to do again. Having to go through these processes so quickly within one 10 second play I feel is pushing it, as most of the time I really worried mostly about understanding the scenario than I did trying to complete it as fast as I can, since it feels in 10 seconds every single thought counts.
Besides the timed aspect, I feel the game idea could have much potential for becoming a bigger game. It is great fun flying around doing the objectives, though perhaps with those kind of complex scenarios, perhaps it would work better with having 10 second scenarios than trying to force as many scenarios into 10 seconds as possible :)
Thanks for the comments, everyone!
BerdiNerdi, our initial idea was "each scenario has 10 seconds", but we found out the complexity of them would have to be a lot bigger, if it was the case. We limited ourselves to doing more, but shorter scenarios, for now. Of course, if we continue developing this game, the idea of more complex, longer scenarios is a very big possibility. :) That and online leaderboards (or something similar), we really liked the "beat your high score" direction we ended up with.
Funny idea.. Wish I had 10s for each level instead of 10 for all levels as I only can play 3-4 before I lose.
Nice game, it was really fun. Was hoping for it to last longer though :(
The music was really good
Game seems nice, music is very cool, but I can't play it well with my french keyboard and even alt+shift doesn't change the keys ingame. maybe you should consider mapping arrows also for those who don't have an english keyboard.
@Diogo: Heh, yeah I figured you guys had a good reason for doing it the way you did. At any rate, you did accomplish what you sought to do. I got very competitive with myself and always tried to beat my last score :) Online leaderboards would be awesome.
@BerdiNerdi Heh, don't tell me. I also got a bit too competitive with myself,and had to control myself and stop playing, when I was balancing the scoring system :)
I couldn't get it to work, the game is telling me that .NET framework isn't installed even tough it is
@Reaperguy I think you may need a newer version of the .NET Framework. You can download it here: http://www.microsoft.com/en-us/download/details.aspx?id=30653
Thanks for the reminder, I'll add a link to it on the game description.
Wow, awesome game. It took me in a flow. I couldnt stop. The end screen music is superb. :)
@kunzbe Will do, in the future. For now, we'll work on porting this game to Linux and OS/X. :)
I got to 16 points! Woo! Pretty fun game, although the movement is kind of frustrating along surfaces, I feel like I should be sliding but nope, just full stops. Makes it harder, but that's not really a bad thing. Nice job! I absolutely LOVE the idea and implementation of it!
@john_conder9 if we continue working on this game, better movement, inertia and even some other physics calculations (and physics based levels) are on our list as possible features.
One of our dropped puzzles involved a baby cart down a ramp, and for that we would need some acceleration/inertia/gravity. :)
Funny game, loved the "Help grandma meet her 'friend'" level. Had a lot of fun too, was not expecting it to be randomized. Music was nice too, solid game all around!
That was fun. It's got a bit of a Wario Ware feel to it with all the little mini-scenarios. Could maybe do with some kind of time extend mechanic, because it's always a bit disappointing when the timer runs out and I want to keep playing.
This one's a lot of fun. I had a similar idea myself, but ruled it out as something I couldn't get done inside the timeframe. Nice work proving me wrong :). I liked the randomized elements and the breakneck pace of it all, nicely done.
Dammit I have to install .net framework. I'll come back to this later if I can.
Damnit, i needed the .net framework too.. But that was worth it. A really fun game for a first entry, keep partecipating!
Fun! I would have liked even more variety in levels and perhaps a number of days with each day lasting ten seconds (maybe nights too with different levels?). Anyway, really nice work.
Wow - is there any way to do more than 4 at a time? I think I'd need real super-hero powers to do that, haha. Anyway - that's a pretty nice wario-ware type game, with each task sharing a common theme. The graphics are on the simple side, but work well. Good job! And congratulations on finishing your first LD entry!
This is a cool idea! It's fun to try to frantically guess the goal.
I already say it on facebook, but I say here too, is very addictive. When comes dlc's??? Like Hallowen dlc, Xmas... Maybe for a post ludum dare version of the game, hold the ideia of 10 seconds, but with bonus to increase this time. Don't need to change to 10 seconds scenarios, is more fun in the way.
You forced me to restart my machine... for that you cannot be forgiven.
cute little game though. My first two plays I randomly drew the same 3 jobs and it was a bit disappointing, after that though I got to try them all.
@mikegbrown I'm sorry! Next time I'll probably use something that compiles to web, it's a lot more pratical. That, or .NET 4.0, that probably everyone has. Lesson learned. About the random, wow! Pretty unlucky, hahaha. There are few jobs (yet), but I have never drawn the same three like that.
Oh man, this was a lot of fun. Too difficult to score big though. And LOVE the soundtrack xD
This is one of the coolest ideas I've played yet. Really awesome! The few flaws I can find are mostly with collision; it can be a bit wonky.
Nice idea, should have an ending. Too much is depending on holding the right direction when you start a scenario. Maybe you should give something like 0.1 seconds pause between scenarios.
Getting to level 6 is my record :)
@Kragnir Thanks for the suggestions! I'll keep this in mind if we expand our game.
Cool concept. The 10 second timer is a bit too restrictive. I think it would be better, if the 10 seconds were per round and in return, the tasks get a bit more complex. But you already discussed this in previous comments :) Why not giving just 2 tasks at once, like save the kitten and arrest the thief?
@Jeremias Thanks for the suggestion! We'll take it in consideration, if we end up expanding the game. We're planning more complex tasks too, and maybe a mode with the short minigames, but with a less restrictive time limit. :)
Quite humorous, I like the simple gameplay and especially the audio although it's weird that the sound doesn't loop, it just ends abruptly which is not very nice.
@Lokarunith You know, on the weekend rush I never noticed that. It should have looped. I'll take a look at it, thanks!
Hey guys, I tested under Linux Ubuntu 11.10 32-bit, but got the message "Impossible to execute the binary file". It's hard to be multiplatform with these ms things, maybe next time you can try a more multiplatform tool, like unit or even web/javascript for web games.
If you want more testing with the Linux version just message me and I will be glad to help.
Does not work on Linux here, it gives something like:
System.TypeInitializationException: An exception was thrown by the type initializer for OpenTK.Graphics.GraphicsContext ---> System.TypeInitializationException: An exception was thrown by the type initializer for OpenTK.Platform.Factory ---> System.TypeInitializationException: An exception was thrown by the type initializer for OpenTK.Configuration ---> System.DllNotFoundException: libc
@Rodrigo Robles @Latcarf Hey guys, thanks for testing! Do you guys have Mono installed? Shouldn't be needed, but... Did you guys run the .exe file, or the other executable file? The .exe file is there only for some data, you should run the other executable file. Latcarf, do you have libc installed?
Thanks for the help!
The 10 seconds limit got me frustrated ;[ can't really enjoy the game because it's over too quick. I know it's the theme of the jam, but maybe you could have used it differently.
I like the graphics and music, they fit pretty well together. Nice take on theme, but I think the approach wasn't all right, because it happens all so quickly. When you start enjoying it, it ends. :( Very nice entry!
I can start the game and see the main menu, but as soon as I try any of the options it crashes "10 seconds has stopped working". Even if I press escape to quit it crashes. Tried a few different things and even downloaded it again, but couldn't get it to work. :/
@Linusson That's strange. What's your SO and which .NET version are you using?
I couldn't run:
Problem Event Name: CLR20r3
Problem Signature 01: tensecondhero.exe
Problem Signature 02: 1.0.0.0
Problem Signature 03: 521df73d
Problem Signature 04: TenSecondHero
Problem Signature 05: 1.0.0.0
Problem Signature 06: 521df73d
Problem Signature 07: 81
Problem Signature 08: 2d
Problem Signature 09: System.IO.FileLoadException
OS Version: 6.1.7600.2.0.0.256.1
Locale ID: 1033
Additional Information 1: 93dc
Additional Information 2: 93dc5102dc487fd12658226153db25f9
Additional Information 3: 0636
Additional Information 4: 06367b88ce1fd2879529443ee7b37c90
@drkrunk And what's your .NET version? That's a kinda strange exception you got here, it's like there is one or more files missing.
Are you running from the compressed file, or did you extract it before?
Sorry about all the questions and no solutions. Thanks for all the help!
Simple easy short game. Great job! I featured it in my LD27 compilation series if you'd like to check it out! http://youtu.be/FJWNdgd85u0
My .Net Version is 4.0.30319. The crash report came from the 4.0 version. I extracted it and ran it as admin.
I'll try updating to 4.5 and see how that goes.
Both worked after updating. Must have been something newer than my original .net.
Pretty fun game, music was okay, graphics are simple but passable, everything felt nice. I'd like to see where this goes if you keep developing it. All in all good entry.
@drkrunk Thanks for the help and review, it means a lot to us.
We'll see if there's something strange with the 4.0 version, sorry for all the inconvenience!
Very cool, I like it! But the game only lasting 10 seconds is a bit lame. Would be more fun if the levels were a bit longer, and you had 10 seconds to complete each one. I can understand why you made that decision though, it does give the game a bit of a hectic quality and it is a more interesting use of the theme.
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Pretty cool ! But its either its hard to distinguish who to save , some of your collision code is of at times.