August 23rd-26th 2013 :: Theme: 10 Seconds
Ludum Dare 27 — August 23rd-26th, 2013
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Our entry into the LD27 Jam "Ten Seconds"-
TEN SECONDS OF NIGHT
Minion Studios
A game in which you become a werewolf at night! Protect the other villagers by not being near them when night falls... but there are other ways to prevent their death. Can you find out how to save your village from YOURSELF?
WASD to walk
Mouse to look around
right-click or space to use items
-Our goals on this one were a bit too lofty and the gameplay is a bit broken- but we had lots of fun! Run around and try to keep the wolf from killing.
Downloads and Links
Ratings
![]() | Coolness | 94% |
#225 | Innovation(Jam) | 3.12 |
#232 | Graphics(Jam) | 3.50 |
#306 | Humor(Jam) | 2.36 |
#364 | Mood(Jam) | 2.69 |
#409 | Audio(Jam) | 2.42 |
#438 | Theme(Jam) | 2.79 |
#504 | Overall(Jam) | 2.62 |
#539 | Fun(Jam) | 2.21 |
Comments
The web unity player doesn't work : Failed to load. The Windows version works. Very nice graphic, smooth controls. The werewolf theme is interesting, great work guys !
Nice idea, but the execution left some to be desired. Villagers don't move or run away, goal of the game is really unclear(no instructions in the game).
With some more polish and those things fixed it can be quite a nice "puzzle" game.
The web player worked for me. Very cool idea! I've seen one other similar game (with Jekyll and Hyde instead of werewolves) for this LD, but I like this one better.
The werewolf's behavior seems to be quite random: sometimes it can run to the village from the deep forest, but sometimes it stays in the village at night and doesn't attack anyone. Also I didn't figure out what should I do in this game. Not as good as your last entry, but the graphics are still awesome :)
Everything ties nicely together with other aspects of the game. Controls and game flow are smooth as butter. Nice work!
Thanks for the feedback! The idea was a bit to large for us to bring the game play and AI together perfectly in time, but we thank you for rating it!
The idea was to have several methods of preventing your werewolf-self from killing villagers. You could progress through the woods where a huntsman would try to kill the werewolf. Eventually, the player would be able to reach a witch with a cure in the mountains. Endgame would be to get cured and save the village. Perhaps we will finish it for a nice post-comp game.
A very good idea but in game it's hard to understand our possibilities.
Didn't quite get what I was supposed to do. Was I trying not to kill villagers? Gathering Items? The werewolf thing seems so arbitrary, I'm walking around trying to figure out what to do in the game and boom, I'm a werewolf and I don't control anything anymore.
When I was walking around and seeing people talking about a werewolf I thought I was going to have to discover which one of them was the werewolf, which I was kinda excited about, then I realized it was me xD
The werewolf idea is awesome!! But the gameplay needs a little polish, I just stand behind trees and when becoming the werewolf, it stucked and never attack villagers. I think this game has some potential :)
Everyone is dead now. Too bad I can't cure the werewolf.
Good job.
Very cool idea - I ended up dying for the greater good, I guess ;)
It is not clear what to do, but it does not matter! Wolf is especially cool!
Everyone knows that hemlock cures lycantropy...
Nice try, civilian. Lold so hard from such creative way to deal with an enemy.
Game is really not ready and not playable. But oh how I lold from that hemlock thing.
Wow really cool, I went wandering into the forest and was in for an unexpected suprise! cleared the village in no time but really love the love of this game!
ervion: Sleaky graphics and nice idea, althought the gameplay is rather confusing
making a 3d game in a short period of time is difficult, so grats on taking the challenge! the game concept works, but obviously some of the anims and ai could do with further polish =] damn ai, damn it to hell :P
Really creative interpretation of the theme, I had a lot of fun with this one. I'd really like to see where you could go with this given a little more time, there's the start of a really cool, interesting game there.
Very nice idea, but probably too ambitious for such a short time. Gameplay was hard to grasp and kind of "mechanical". But do expand on this!
Hey, that is a really neat idea. Too bad that you didn't have time to polish the game. The player would get stuck in corners way to frequently, and the werewolf behavior was a bit too erratic.
I would love to see sound effects when the villagers died. Things like "aaah" and "uurgh" :-)
Also, once a villager (I think?) gave me wolfsbane and I died, but the death screen went away too quickly and I couldn't read anything :-(
Thanks for the game, and here is a playthrough video:
http://youtu.be/_PX4Fr6uZkM
Thanks for the comments and thanks for rating! We plan on a Post-compo version soon... we'll put it together the way it was intended. Thanks for the video play-through, caranha!
Game felt really broken, but good idea, graphics were outrageous!
Good job. I think it'll make a good finished game. Did I win?
It was really difficult to read the texts and/or interact with things. It's still however a nice RPG-like puzzle experience. For the little time LD gives there's some seriously nice 3D animation and modelling work here. Kudos!
The game is nice but there's not a lof of things to do. And game goals are unclear.
Really good job on the graphics however !
Good idea, but it need to be more polished, and you have to add some feedback (for example before the night).
I thought the graphics were really good and the concept of the game is a good one that could be very fun. The villagers just sat there looking at the ground. There is a lot of potential for this game because there is so much you could do, but as of right now I didn't find it much fun. I would like to see what happens with the game when more time is put into it since this was a short competition.
OK, without reading ur description (I tend to play first and ask questions later) I rather enjoyed this - had no idea what was going to happen, but this is a *great* idea and a fun and clever mechanic. One thing, though. My Skyrim character is a werewolf, and I like playing as one! So, how come I get game over for successfully killing everyone? Surely that's the goal? Or was I meant to get myself caught? This could be really something special with just a bit more expansion on the gameplay ideas. I quite like the dinky toy-town look of things, too.
Really liked the art. :) As you have mentioned, could have used more time and fixes, but well done.
There isn't much to do as I figured out after I've died due to poison and murdered everyone in village. But overall feeling is good, graphics is nice, so missing additional story/content is the only weakness. And I didn't hear any sounds, that's maybe another :-)
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Interesting idea, but game looks "damp". Villagers just stay and look at floor. Wick integration with theme.
But, not bad job.