August 23rd-26th 2013 :: Theme: 10 Seconds

Ludum Dare 27 — August 23rd-26th, 2013
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Fast-Paced Card Action: 10 Second Card Game

by Baknik - 48 Hour Compo Entry

In this fact-paced card game, your goal is to gather as many gems as you can until time runs out. You start with 10 seconds on the clock, but can increase your time limit though careful card selection.

My goal was to create a cleanly executed concept with decent 2D graphics that would satisfy the theme, and I believe I've succeeded. The concept is simple, and I feel like it's a nice game to blow a few minutes with.

I may return to this game after the compo is finished and add some features like:
- New "rare" cards with unique abilities
- More strategy elements
- Start with a bit more time. 10 seconds was chosen to suit the theme.

Feel free to include any comments or questions you may have in the comments below. Have fun playing!

Downloads and Links




tower07 says ...
Aug 26, 2013 @ 3:56am

Highest score was 83!

namrog84 says ...
Aug 26, 2013 @ 3:56am

Interesting game, got the hang of it pretty quickly. Wasn't sure if the multipliers were effecting the card before or after it?

Smooth graphics/transitions/sounds. All around well put together.

Baknik says ...
Aug 26, 2013 @ 3:57am

Glad you enjoyed it!

Aug 26, 2013 @ 3:57am

Yes, this concept was very well-executed. It almost feels like a professional response-time tester for psychological purposes. Great job.

Snail_Man says ...
Aug 26, 2013 @ 4:06am

Very fun game! I must have played this for at least 10 minutes.
My only complaint is that it's a bit too easy once you rack up a bunch of time. I got to over 300 crystals, and 300 time, then quit.

Baknik says ...
Aug 26, 2013 @ 4:11am

There's definitely more balancing that needs to be done. Thanks for playing!

Ravetcofx says ...
Aug 26, 2013 @ 4:48am

hmmf, no linux version

madk says ...
Aug 26, 2013 @ 4:49am

That was really fun, and it looked pretty, too.

Grip says ...
Aug 26, 2013 @ 5:44am

As stated before, it might need more balanced in the future. If those goes on mobile some day, I'd play it all day.

FakeHair says ...
Aug 26, 2013 @ 6:02am

A simple card game that gets to be really intense. I'd like to see the multiplier cards stack (if they don't already). I had a 2x > 3x > 1s card setup and I didn't get 6 seconds for it.

Baknik says ...
Aug 26, 2013 @ 6:21am

The multipliers should already be stacking. If they weren't for you, it may be a bug. If anyone else has this issue let me know.

ripatti says ...
Aug 26, 2013 @ 8:30pm

Interesting game)
My score is 487, after that I'm tired to play and lose...
Anyway, good idea, graphics, sounds and implementation.

Anoarith says ...
Aug 26, 2013 @ 9:08pm

I loved your concept. I beg you to make a future version with more strategic things to carry and variety *-*
5/5 for Innovation

Tainted_Code says ...
Aug 27, 2013 @ 10:58pm

It was cool, I played it for a while! :P

dcolgan says ...
Aug 27, 2013 @ 11:59pm

Awesome entry! Very clean graphics and the audio is very fitting. Also highly innovative. You should totally keep going with this!

oxysoft says ...
Aug 28, 2013 @ 3:08am

Very fun and simple game. I got a score of like 400

nathanhoffer says ...
Aug 29, 2013 @ 3:42am

Really neat game. Straight forward and fun! I wish the amount on the clock was more than 10, but I guess you were stuck in choosing that :)

PixelOaks says ...
Aug 31, 2013 @ 4:51am

Really enjoyed this one. :)

hbocao says ...
Sep 1, 2013 @ 5:10pm

Great entry! Take this base game and add those features you talked about and launch to mobile. You have an awesome idea here, buddy. It's simple and addictive. Well done!

X-0r says ...
Sep 9, 2013 @ 2:04pm

Nice concept, easy to learn. Could still use some polish/balance, since it's quite easy to stack up a lot of multipliers and finish it all of with a nice time increase.
It was fun to play, can't remember when I stopped, but I played for quite a few minutes =)

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