August 23rd-26th 2013 :: Theme: 10 Seconds

Ludum Dare 27 — August 23rd-26th, 2013
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by TheThirdOne - 48 Hour Compo Entry

You are a spy. You want to kill all of the terrible people in the warehouse. You don't know why; you just do. Because you are a spy, you can cloak yourself in invisibility, but only if you are not moving.

a/d: move left and right
w (on ground): jump
w (in air colliding with a wall): wall-jump
w/s (on ladder): climb/descend

p: pause

space: STAB! STAB! STAB!

I wasn't able to finish as much as I would like to have so the timer in the top right doesn't actually indicate anything other than how long ago you started cloaking. And there are only 2 levels.

How it was made:
Lib: KinecticJS for the animations (it uses the canvas)
Language: Javascript
Version Control: Git and Github

Downloads and Links




robashton says ...
Aug 26, 2013 @ 11:54am

I couldn't work out where the 10 seconds comes into this - it seems I had infinite time to make the kills?

Aug 26, 2013 @ 1:22pm

Solid platformer! Love the wall-bounce-mechanic :)

TheThirdOne says ...
Aug 26, 2013 @ 9:21pm

The ten seconds part was not fully implemented. It was going to be integrated with the clock and the cloaking.

Aug 26, 2013 @ 9:29pm

I enjoyed the game, wish there was more levels and the timer was implemented

SneManden says ...
Aug 26, 2013 @ 9:35pm

A game with great potential. The levels were maybe too easy; in the second level you could kill all enemies without using the invisibility thing.

The wall bouncing thing was quite nice - you should expand on that.

Graphics were great; really like the pixelated graphics. Could use some better audio.

coeoliver says ...
Aug 26, 2013 @ 9:37pm

like it hard and fun

imef says ...
Aug 26, 2013 @ 9:42pm

Nice platformer! I liked the infiltration mood.

Bmanrules says ...
Aug 26, 2013 @ 9:56pm

Awesome game! Didn't realise it had cloaking at first and managed to finish some of it without cloaking :) Nice concept, loved being able to drop down and stab people :P Art work is great, and the bouncing was cool too. Got stuck in the ground at one stage from a ladder but managed to get back out. Awesome job!

panurge says ...
Aug 26, 2013 @ 9:58pm

Really promising mechanics and mood. Just a shame you didn't have time to put in a few more levels and some more challenging mechanics. Lots of potential here.

Misfit says ...
Aug 27, 2013 @ 7:10pm

Cool game, but it would need more levels. "Thief" hiding style gameplay works great.

dekart says ...
Sep 2, 2013 @ 6:43pm

Not sure how it matches the theme, but I like the style and mechanics. Good game.

manuq says ...
Sep 8, 2013 @ 5:36am

I like the idea of guards! I would like to see more levels.

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