August 23rd-26th 2013 :: Theme: 10 Seconds

Ludum Dare 27 — August 23rd-26th, 2013
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by ComicSans - Jam Entry

Update: There is now a Javascript-based Web version. For those that are curious, there are 5 endings available currently.

You'll need the XNA redistributable linked above (and the .NET framework, but you probably already have that).

We only had time to implement about half of the planned endings, so it might feel a little empty.

Good luck! You will all be heroes... maybe.

Downloads and Links




ENDESGA says ...
Aug 27, 2013 @ 5:51am

very cool :)


Aug 28, 2013 @ 1:15am

Very nice concept, although it seemed unfinished. I liked the time travel aspect (I still wish that was the theme)

Beanalby says ...
Aug 28, 2013 @ 1:18am

Can't figure out how to win; if I go to the back they say I need to use sensors (and the game interrupts them while talking to die), but I can't find any kind of sensors at the front. Love the theme and mechanics though.

namrog84 says ...
Aug 28, 2013 @ 1:38am

very cool. I was getting stuck and couldnt finish it though :(
Great idea and concept! very nice art and music!

GarethIW says ...
Aug 28, 2013 @ 3:31pm

I love point 'n clicks! I got the slavery ending which I guess is maybe about the best you can get(?). Good stuff!

Aug 28, 2013 @ 7:56pm

Love the comic book look! Pretty cool game, its a shame you didnt have time to finish it all. I featured it in my compilation video of Ludum dare 27 games, if you'd like to check it out

Aug 30, 2013 @ 4:13am

Loved the graphics :D ... And the story line xD

megashroom says ...
Aug 30, 2013 @ 4:42am

The concept fits very well with the theme, and the score fits perfectly with the mood.
It felt choppy when I played it for the first two clicks though; I didn't understand the motion mechanic well.
Other than that the game was excellent.

Tater_hater says ...
Aug 30, 2013 @ 4:45am

Graphics are impressive

nathanhoffer says ...
Aug 30, 2013 @ 4:51am

Very very pretty! I like it!

koe415 says ...
Aug 30, 2013 @ 5:01am

Cool art, solid theme use and good concept. Was only able to get the death and slavery endings. I couldn't get the reactor to stabilize unfortunately. I wanted to abandon ship in the pod but it wouldn't let me :D

savethejets1 says ...
Aug 30, 2013 @ 5:08am

I like the rewind mechanic.

Reyn says ...
Aug 30, 2013 @ 5:09am

Good job. Very few people have original music, I love quest games. I assume only the surrender ending is currently working ? Thanks

Neo-Blue says ...
Aug 30, 2013 @ 5:13am

Cool project. I was never able to get a good ending and we always died or ended up captured. Jumping back along the timeline is a neat feature.

Aug 30, 2013 @ 9:43am

Very nice little point-and-click. The art was especially good. It did feel a bit "rushed" (the game, not the art), but it was still a whole lot of fun trying to get various endings :) Good job!

Aug 30, 2013 @ 3:41pm

Great graphics. I liked how you created a comic book feel for many of the story elements. It would be cool if the rewind effect didn't just snap to the last point, but actually visually rewind.

ComicSans says ...
Aug 30, 2013 @ 8:21pm

Thanks for all of the compliments! Some of the things that were planned, but we were about 5 hours short on time to finish: (1) Animated rewind of time, (2) The rest of the endings, (3) Animated view screen content based on the current threats. We will probably finish all of that up and post it at some point.

esperian says ...
Aug 31, 2013 @ 3:09am

I love the old school feel of this <3

loxo says ...
Aug 31, 2013 @ 9:37am

Awesome concept and I like the graphics very much! Unfortunately the character is a bit hard to control. I'm on Mac OS X, so I tried the web version. Safari crashed, but it works on chrome.

Lizzip says ...
Sep 14, 2013 @ 9:25pm

Very nice, great graphics especially.

Sep 15, 2013 @ 12:47am

good concept and very detailed!

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