August 23rd-26th 2013 :: Theme: 10 Seconds
Ludum Dare 27 — August 23rd-26th, 2013
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As the proud new owner of Seanan's Brewery, you are in charge of building the new factory floor.
Your goal is to produce a crate of beer every 10 seconds.
BASIC INSTRUCTIONS:
- Start out by building one of each facility type.
- Each crate you produce gives you 60 coins.
- Hire more employees by clicking the +1 button next to the employee counter.
- Optimize your production until you produce one crate every 10 seconds.
- You can read the detailed instructions on the game's page while you wait for crates.
I hope you have fun playing! :-D
- ZYXer
Downloads and Links
Ratings
![]() | Coolness | 92% |
#27 | Graphics | 4.26 |
#30 | Overall | 3.96 |
#35 | Fun | 3.86 |
#59 | Theme | 3.88 |
#75 | Mood | 3.63 |
#82 | Innovation | 3.80 |
#237 | Humor | 2.89 |
#930 | Audio | 1.47 |
Comments
Hmm. Beer. Love that 10 seconds was the target. Nice objective for a production line game.
Great reversal of the 10 second idea, build yourself up to 10 seconds, I like it! The graphics and execution are wonderful!
I really enjoyed this one. I like these kind of resource management sort of games. I think you should continue to work on this game. The art-style and overall design and presentation was very pleasant. I would have liked to have some more control over my workers. For instance, tell them to only focus on one particular job. This would have allowed me to micromanage my operation a lot better. Overall one of the best entries I've played so far for LD27.
It was a very nice game with beautiful graphics! Love the disclaimer :P I really enjoyed playing it, but I couldn't help but feel a bit powerless.. there didn't seem to be much strategy, it was just like: if this thing isn't being done fast enough, build more; if things aren't being moved fast enough, hire more; I feel like there should have been another few strategic choices to make, but this is incredibly well designed (including the website) for 48 hours ;)
The ability to demolish facilities could be nice; otherwise, you can paint yourself into a corner, if you get proportions or spacing wrong (adding new facilities and employees has actually decreased my production time, because I can't control AI pathing.)
That aside, this is a nice, simple, fun production line game, with some very polished artwork. I could see something like this debuting on Facebook. Good work!
Good management game! At first it's easily stucked but when you figure out how to play, its really nice gaming experinece. Good job :)
Never thought a beer game would be good. But it totally is.
Very well done! I got it as far down as 10.8 before it started to go back up. I think I needed a better layout pattern. :)
I'm making...beer! Seriously, why isn't there already a beer making game?! Nice work! :)
Good use of the theme. Very interesting and well designed game.
It could also be very useful to have the possibility to delete buildings.
This is a very impressive game, both visually and functionally, for something made in such a short amount of time! Good job!
Nice idea! I love how you illustrate it out for detailed information like that. Graphics is very detail, remind me about the good old day classic game (I can't remember the name). I love to just see those guys take something from one processing line to another, that's happy mood. BTW, really twist adapting to match the theme, creative way :)
Excellent! The early-game is very dull, since you're waiting two minutes for any new money to come in, but once things get rolling it's pretty fun, and it looks great. My beer needs more vespene gas!
This is far more solid than I was expecting, and the 10-second goal was exactly the right amount of difficulty. I eventually got to 1 crate every 8.3 seconds.
The amount of available building space felt like a limitation toward the end, a 'sell/destroy' function may have helped, or a larger play area, for further expansion.
Fun game though, I'll be replaying this one a few times :)
Very nice game! Everything feels polished about it, the graphics and animations are nice, and the difficulty is nicely balanced for the 10 seconds goal. I would have like to be able to destroy/sell machines and farms to optimize. And a win screen for meeting the goal would have been nice. Apart from that, I feel like it's enough to fill the screen with machines and people and eventually it will work out, so if you continue working on the game after the competition you might want to add more mechanics.
The graphics are amazing! It's very impressive that you did so many details in one day.
Brilliant game! Just a bit of audio, and this would've been perfect! It's very well polished, and even though waiting for a crate gets a tad bit boring sometimes (specifically when out of money), this is very impressive work for 48 hours!
Great entry in an underrepresented genre! However I missed the ability to (re-)move facilities.
Loved this game, loads of fun. I think i became an alcoholic while playing this!
Excellent game! Fun to play. Lovely graphics. Great managing the various elements for the best strategy. Brilliant!
This is so great! It reminds me of the settlers series. Watching all the little workers do their thing is so cool. Nice work!
Great game but is almost broken due to the fact that having too many employees results in AI failure. I know it's supposed to be a game mechanic, but sometimes buying 1 employee makes 4 others stop working. Also it would make more sense for 2 employees to go over to the hops and collect 2 hops. Otherwise, awesome!! You should definitely make a full length game out of this!
I loved this, really cool idea. Well done on getting a tycoon-style game done
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I love this game , everything move smoothly , design and graphic nice Good job!