August 23rd-26th 2013 :: Theme: 10 Seconds
Ludum Dare 27 — August 23rd-26th, 2013
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Update 08/29 (post-compo v.): Kongregate version with two new game modes and high scores!
Update 08/28 (post-compo v.): Added manual dialog advancement, cutscene skipping and mute buttons. Also MAY have fixed the hang bug some of you had, but i'm not sure. Thanks for the feedback!
Short reflex-testing game.
ActionScript3 + Starling, art in Illustrator + Photoshop, animations in Spriter via SpriterMC, BGM in SunVox, SFX in as3sfxr.
Twitter: @nightshadow0
Downloads and Links
Ratings
![]() | Coolness | 100% |
#402 | Humor | 2.53 |
#515 | Innovation | 3.02 |
#542 | Audio | 2.58 |
#544 | Mood | 2.74 |
#735 | Graphics | 2.59 |
#752 | Fun | 2.69 |
#775 | Overall | 2.84 |
#816 | Theme | 2.87 |
Comments
Lol. I have no idea what I've just experienced. I agree with @matthias_zarzecki the intro is a bit long :/ Great concept
HA! Disco dungeon. Took me a minute to figure it out for some reason, but when I did, it became rather addicting for a few plays. That thing at the top gets me almost every time. It's very fast.
It hung for me in the second chamber (the red scanner), I'm using Chrome. But nice up until then!
@Subi: Weird, can you pinpoint what you were doing when it happened?
Thanks for playing, all! :)
Fun game! You did a good job of keeping with the theme, and keeping it simple. I like the music, although it could be a little more hectic.
The concept of the game is great. However, in any game with dialogue or cutscenes there needs to be the option to skip it. I had fun playing the game even with rewatching the cutscenes everytime I died.
There could be way to speed up intro a bit, but anyways the game is really nice :) Good Job!
It was ok. The only thing that really bothered me was the scanner. No matter how hard I tried, I couldn't get past that stage. It doesn't help that there is a consistent crash when you go there for the 3rd or 4th time where the game decides you just can't continue and freezes, but the music keeps going. The scanner gives you very little indication, with the animation being small and only 3 seconds long. Could you have just made a small circle around it so I could see where the scanner would come from? Otherwise, pretty ok.
I liked the simple, grayscale graphics style. Would have been nice if the restart would not send you back to the beginning but restart the current level instead.
Not bad game. Second level is so fast though, cant do anything there.
like the concept. couldn't get passed the second level though. it hung up for me while showing me what buttons to use. That explanation is also confusing since its showing opposite arrows.
Interesting 'rhythm' gameplay - would be a bit better if you had timed the music to some of the moves. :)
"Please hold still for best results." :D
There was a nice vibe to this, helped along by slick visuals and a fun mechanic. I just wish I could have got further but the scanner proved too quick for me every time...
Nice concept! I liked the graphic style.
I couldn't get past second level :/
I like to make this such games but my prototypes never become good games. But your is not bad!
Neat mechanics, second chamber was really hard though. But the idea is solid! Good job!
I really like the reaction-based gameplay. The traps are inventive, as well.
Nice game!
Was nice once I understood what to do. Hung for me as well in the second level (red room). Also Chrome.
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Nice idea! lengthy intro detracts from it though :(