August 23rd-26th 2013 :: Theme: 10 Seconds

Ludum Dare 27 — August 23rd-26th, 2013
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by Monofraps - 48 Hour Compo Entry


It's simple. Just use A and D to move the character, hit Space to jump and complete as many levels as possible.

A level consists of a specific (increasing) amount of red platforms. The current level will decay within 10 seconds. You have to reach a blue platform in order to "unlock" and access the next level.
While jumping through the world you will find items such as coins or speed boosts.

Time, collected coins and the level reached will be taken into account when calculating your total score.

- Please check the help section in the game menu for more information.

Update 8/26/13:
I added another web build (Web 2) with different quality settings. I hope that fixes issues with jerky cameras.

Downloads and Links




Spaceoff says ...
Aug 26, 2013 @ 10:00am

Fairly solid physics engine, reasonably fun. Only major complaints would be that the (powerup?) actually makes the game more difficult, and that it's a little too easy to reach the end of a level before time runs out.

Xera says ...
Aug 26, 2013 @ 12:39pm

Nice and simple game. Sadly, the camera jitters around now and then and the gem really makes the game harder to control. Still, nice premise.

Monofraps says ...
Aug 26, 2013 @ 2:22pm

Thanks for the feedback so far.

I'm not sure what the camera issue is all about but it seems to be a Unity related problem. Reloading the page seems to fix it (sometimes).

The powerups/boosts are actually supposed to make it more difficult as kind of a balancing factor. The number of platforms increases with every level. However, the maximum amount is 12 (or 13, can't remember :P ). I chose this number because the few beta testers I had started to struggle if I added more.

doonay21 says ...
Aug 29, 2013 @ 12:44pm

Nice one! I like the physics. Some music would make this game way better.

Spotline says ...
Aug 29, 2013 @ 1:32pm

Very simple but very well tuned, congrats !

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