August 23rd-26th 2013 :: Theme: 10 Seconds

Ludum Dare 27 — August 23rd-26th, 2013
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Ludum Defense

by Kwrky - 48 Hour Compo Entry

There is an in-game tutorial, just start up and let the magic take you.

Web version now LIVE =D

Downloads and Links




Zuige says ...
Aug 26, 2013 @ 12:31pm

The game doesn't start up on my machine :(

Idovoodoo says ...
Aug 26, 2013 @ 12:35pm

There was a long pause on the start screen and so I thought the game had crashed (may be my slow-ass computer). After that though, good times! Great job with this it was fun to play :)

sam1373 says ...
Aug 26, 2013 @ 12:39pm

That was pretty fun, but it got boring because of the waves being far too long and because I didn't really have a choice of the towers to build. I would prefer to have a gold resource and a price for each tower.

Ciaran54 says ...
Aug 26, 2013 @ 12:40pm

It's nice to have a tower defence that moves so fast ;)

Sheep says ...
Aug 26, 2013 @ 12:59pm

A good old tower defence game. I like it :D

Kwrky says ...
Aug 26, 2013 @ 2:24pm

Hi Zuige, sorry I couldn't get it to work. I'll try and get a webplayer up ASAP.

Thanks for the nice comments all =D

sam1373 - I totally agree, there was supposed to be stuff you could do during the waves using the goldtower after level 3 but, 48 hours wasn't as long as I thought =C

timtipgames says ...
Aug 26, 2013 @ 2:27pm

It takes way to long until the round is over! I gave up when I saw "units left 1000". Other than that it's a nice little tower defense game with some minor bugs :)

Acrimiens says ...
Aug 26, 2013 @ 2:27pm

I like this game! So fast!

Kwrky says ...
Aug 26, 2013 @ 2:39pm

I feel kinda happy that some people are like "TOO SLOW" and others are like "LOVE THE SPEED" :3

Loerden says ...
Aug 26, 2013 @ 2:49pm

Nice Tower Defense, but balancing isnt that good :(
Elsewise good Work!

Kwrky says ...
Aug 26, 2013 @ 3:00pm

Hi Loerden, thanks for your comment =D I'm in this to learn how to be a better game maker, so I really welcome any feedback! What didn't you like about the balancing?

blay09 says ...
Aug 26, 2013 @ 8:51pm

The waves are too long, you spend more time waiting than playing. I liked the click-to-heal mechanic though.
But the game seems to be missing difficulty - is it even possible to lose?

Kwrky says ...
Aug 27, 2013 @ 1:48am

Thanks for the feedback blay09, I agree. I'll use all this for a post LD48 version =D

evilDan says ...
Aug 27, 2013 @ 4:56am

Nice game! I had fun playing! The sounds become a little monotonous, but overall it was a fun little game!

CoffeeOnimal says ...
Aug 27, 2013 @ 5:05pm

The rounds are really long. It turns the sounds into a bit of an aural assault.
I'll be interested to see where you take this post-compo.

For the record, I'm in the #LDTO camp ;)

Mekuri says ...
Aug 28, 2013 @ 12:45pm

Nice game. I really liked how you used the 10 seconds. Click the towers to repair them was smart- The downside was (at least for me) it was a bit too easy, and the waves were a bit too long towards the end, so I rarely had to repair my towers much. A greater variety of towers, and maybe the ability to decide which ones to build instead.
But all in all I good game, personally I love TD games :P - And I really think your idea with the Theme was great!

Nick Weihs says ...
Aug 28, 2013 @ 7:50pm

That was a fun TD, the skeletons look cool =)

Kwrky says ...
Aug 29, 2013 @ 3:35pm

Best on your kind feedback, first post comp version is uploaded. This is mostly balancing and bug fixes. There is now a -sharp- spike in intensity post level 3, and it is very possible to lose now.

hypp says ...
Aug 29, 2013 @ 3:45pm

Nice work, got a little boring though

Spotline says ...
Aug 29, 2013 @ 3:47pm

What's the point of the 10 second preparation if you can pause and still place towers ?

paranoiks says ...
Aug 29, 2013 @ 3:47pm

The idea is pretty good overally although it would be nice if you could skip to the next wave when you are done building. And the timer stops at -1 :)

Kwrky says ...
Aug 29, 2013 @ 4:08pm

Spotline : Thanks for the comment, you are not supposed to be able to =D That must be a bug based on how I track pauses, sorry

Kwrky says ...
Aug 29, 2013 @ 4:09pm

Paranoiks Thanks for the comment. -1 is fixed in the post compo web version, as is the skipping prep phrase (press enter).

Kwrky says ...
Aug 29, 2013 @ 4:09pm

hypp : I know what you mean, so the post compo version kicks it up a notch =D Or several...

ashdnazg says ...
Aug 30, 2013 @ 3:31pm

I won't repeat what everyone else said :)
Well done, it's a cute game!

Super Hamster says ...
Sep 2, 2013 @ 2:19am

Game is pretty cool but there are a few bugs like towers shooting in the wrong direction. Also, the noise is kind of annoying. Finally, I think the game could be a bit more challenging and more strategy should be involved. Anyways, good luck to you, fellow tower defense creator.

Kwrky says ...
Sep 2, 2013 @ 3:30am

Thanks for the feedback SuperHamster. I'll tell you a secret, the firing in the wrong direction is the tower shooting at the object pool of enemies =D It's a bug, but at least it's one I don't feel too bad about. The towers realize there is a huge pile of immobile enemies just off screen and they try to kill them!

fferro234 says ...
Sep 16, 2013 @ 4:28am

Cool idea. I liked how the forest opened up. A good tower defense game is very hard to create in 48 hours. At first it was fun but after a few rounds the waves seemed to take a very long time.

Sep 16, 2013 @ 10:50pm

It's... a tower defence game! Kind of basic, and you don't really do much other than placing your towers, but it was still viscerally satisfying to see the skeletons and demons getting mowed down. The intro animation is very attractive.

tigerj says ...
Sep 17, 2013 @ 12:51am

i had a blast with this one, but I have a thing for defense games. Nice balance and scaling!

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