August 23rd-26th 2013 :: Theme: 10 Seconds
Ludum Dare 27 — August 23rd-26th, 2013
[ Results: Top 100 Compo, Jam | Top 25 Categories | View My Entry ]
[ View All 2213 Games (Compo Only, Jam Only) | Warmup ]
IMPORTANT NOTE: If you want to place in the final results, you NEED votes. The easiest way to get votes is by rating other games. Judging lasts for 3 weeks following the end of Ludum Dare. For best effect, rate 20 games as soon as possible. Rating more games is encouraged.
MORE TIPS AND DETAILS AT THE BOTTOM OF THIS PAGE
You are a prisoner of the evil king, thrown to the dungeons with many goblins. You find a friend. But as you know friends come and go. You are left alone live 10s from the thriving hordes of goblins. If you live you do an outstanding athleatic combo straight to the kings chair, kill the evil king and marry his splendid daughter.
Long Live The new king!
Gallery: http://www.ludumdare.com/compo/2013/08/27/polishrad-post-dare-gallery/
by PolishRAD
Post ludum dare statement http://www.ludumdare.com/compo/2013/08/27/polishrad-post-ludum-dare-statement-by-mironix/
Post LD fixes: http://www.ludumdare.com/compo/2013/08/28/polishrad-post-ludum-dare-bugfixes-for-the-kings-spin/
Outside the team:
Crossbow creator: http://www.blendswap.com/user/LiNk2.0
Male: https://www.assetstore.unity3d.com/#/content/3174
Swords: https://www.assetstore.unity3d.com/#/content/4794
Downloads and Links
Ratings
![]() | Coolness | 100% |
#227 | Humor(Jam) | 2.70 |
#274 | Audio(Jam) | 2.89 |
#294 | Graphics(Jam) | 3.26 |
#523 | Mood(Jam) | 2.12 |
#559 | Theme(Jam) | 2.25 |
#567 | Innovation(Jam) | 2.15 |
#571 | Fun(Jam) | 2.06 |
#587 | Overall(Jam) | 2.27 |
Comments
sorry for that, we'll throw it out, did not have a mac tester at this Dare :)
Very nice graphics. Looks really cool, however I died all the time, could not jump up the stairs?
No you cannot jump, but when a goblin touches you - game over - try to run out from them for 10s, i know it's not easy - it'll get worse. The winning statement works :)
Incomming weekend will bring new things, i'll post a post ludumdare upload here and there.
Loved the voiceover, but did not really "get it" ? I ran around for quite a long time, but nothing happened, only more goblins :D
check back after the weekend - the idea outgrown ludum dare. This is just a sneak peak of what's comming. Basically here you just need to run away from goblins for 10s.
Excellent idea, very creative! Cool graphics! Keep at it and good job! :)
I'm dead agter a few secounds ... playing it on laptop without mouse :( But I like the style of the characters ;)
unfortunately you need mouse, later on we'll add controller support, it was buggy before the release so we decided to not include it. you were touched by a goblin.
Hi ! I don't know if its normal, but I was not able to shoot or attack with the sword. Also, right after jumping, the character animation get stuck in a crouch position for a few seconds(I'm still able to move) and then get back to normal.
It's a very interesting concept, love the jokes ;) I hope you will continue this!
the entire team is still working :) today i've posted small fixes, read the post there's a link
Didn't understand how to shoot enemies. But looks great! Well done.
Not even really a game right now, you just run. I liked the audio and graphics though, next ludum dare focus more on gameplay than modeling ;)
This one has the potential to be a lot of fun, looking forward to the updates!
http://www.ludumdare.com/compo/2013/08/28/polishrad-post-ludum-dare-bugfixes-for-the-kings-spin/
Frankly could barely play it... what was supposed to be going on?
@Venturelli contact me on skype: mironix.gaming i would love to know more about how the game ran for you :) The target is run away from goblins for 10s, later on i release a version where you kill them.
Please try to think that not everyone uses a qwerty keyboard...
too early stage to think about that dear @H-Bomb - but i'll note it and try to add key mappings thru the weekend.
Cool-looking graphics. The Compo version is pretty buggy and your only choice is whether you stay there and accept immediate death or you run in circles around the map and accept your death later.
The Post Compo version is pretty much the same (but now I can jump) but rewards me with a "You win" if I go with the second plan and survive a few secs.
The idea looks good though and as I said before the graphics are actually quite good. I'd love to see this game finished and polished!
@ConflictiveLabs very good constructive critic, this is a rare thing those days - we will do our best to fulfill Your expectations.
Controls of the character were very sluggish and the assets from Unity weren't properly bound to the skeleton. My character got stuck in a crouch and couldn't move. :( Did kinda wonder if you even need them?
The UI/HUD didn't fit the game style at all, which is a shame as the intro screen was nice, had some great colour theming.
@Almax27 still crunching the nummbers on that. Character is a placeholder for a character that didn't get done during the ludum dare. ui/hud will fit the style when we're finished with the product.
@Almax27 thank you for checking us out and beeing constructive in your critic.
Damn goblins! Too many! Too fast! Cool entry. Loved the voice over. The controls were a little weird though.
I think next time you do a Jam, you should put your clearly capable 2D artist to better use than making a menu. Avoid a massive scope super kickass 3D game next time, and focus on getting fun, polished game play in the 72 hours.
Thank you for the concern @Broxxar but we'll make what we'll feel like doing :)
That's what's PolishRAD is about - listening to the teams voice.
I don't mean to be mean when I say this.
I actually had fun running around picking out the problems with the game. Every game has problems, it's fun to see the stage in which everything is still being worked out. It reminds me of testing my own projects.
I really liked the voice over work. Keeping going with it i'm interested to see what the next builds are like.
Today or early tomorrow there will be 0.2 Alpha, more voice overs, a tad better movement, web player and the most important - the goblins die!
The King's Sping Version 0.2 Alpha avaliable: http://www.ludumdare.com/compo/2013/08/28/polishrad-post-ludum-dare-bugfixes-for-the-kings-spin/
I really like the goblin graphics... But couldn't really play, very confusing without the animation/sound feedbacks for the shooting
What's Your system @Antidote, there is a sound feedback for shooting in version 0.2 Alpha.
There are some problems with the colliders and gravity. As the player carries weapons, I assumed the player could fight; as it's not the case, I would suggest removing that from the avatar.
Gameplay is a little confusing, but not so hard I think, maybe and brief indication at the beggining would have helped.
Voice over was interesting, and art was ok, the overall style make this somehow enjoyable in a totally funny way.
The models look really nice, and the voice-over is pretty cool. The controls felt a little sluggish, though.
Really cool idea, I like the fixes that you're putting into the post-compo version. Definitely looking forward to seeing how this evolves over time.
Thank you guys for the top 600! more updates on this game soon.
You must sign in to comment.
TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.
NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.
PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate about 20 games to improve your visibility.
MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up.
MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crash or win condition bugs after the deadline (in a sense, like “porting” to support more players). We also allow “typo” bugs. I.e. A true that should have been a false, a word that should have been a different word, very tiny changes that you would have caught if you had more sleep. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just things you messed up last minute. Typos.
The mac version is not working D: (mountain lion)