August 23rd-26th 2013 :: Theme: 10 Seconds

Ludum Dare 27 — August 23rd-26th, 2013
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Worst Gnome at the Factory

by Crowbeak - 48 Hour Compo Entry

You are the worst gnome at the factory. Everyone likes you -- you're nice enough and you make the BEST explosions. But... well... even THEY think you cause TOO MANY explosions. Before you came along, they didn't think there WAS such a thing.

Good luck not exploding the machine. You'll need it.

Browser compatibility issue: Game usually loads in Firefox, with the special Firefox version, but still hates life. *headdesk*

Known bug: timers can stop working. :(

Downloads and Links




Malor says ...
Aug 26, 2013 @ 2:55am

I don't understand what to do, but i used to play this game for five minutes!

Kaldrick says ...
Aug 26, 2013 @ 9:09am

Awesome ;D I loved the music at the end, and the 'arrrn' sound when something went wrong ;P

Spotline says ...
Aug 26, 2013 @ 9:15am

A bit hard to understand what you're doing but quite fun :)

mrspeaker says ...
Aug 26, 2013 @ 9:52am

Hey - something gone wrong... I'm getting an error with promise when the game loads: "4 Uncaught Error: failed in Deferred".

josefnpat says ...
Aug 26, 2013 @ 9:53am

Fantastic use of sound effects! Great job! This game might prove to be better if you could make levels. Start out with just one machine, and work your way up to four?

By the by, I fixed the OS X download on my game!

Sinuath says ...
Aug 26, 2013 @ 9:57am

It wouldn't load, just hung there at around half way. using firefox.

Tundmatu says ...
Aug 26, 2013 @ 1:08pm

Really fun game even though i panic when i'm about to fail. Top notch audio as well!

Surrealix says ...
Aug 27, 2013 @ 2:48am

I have no idea what was happening, but it was hilarious and I played it for 10 minutes anyway! The audio was brilliant too.

cardboard says ...
Aug 27, 2013 @ 4:55am

I love your sound effects. The little dude is pretty funny. I like the gameplay, but it seems like it is impossible to last super long, since once I use of the Fix-It-All there's not really any way to lower my Frims, Pazzles, or Gonks. The gameplay was still fun though, and I enjoyed my time with your game :)

Crowbeak says ...
Aug 27, 2013 @ 5:51am

Yeah... I didn't have time to balance it properly. I want it to be fairly manageable, but make it so that having a needle in a red zone affects one or both of the other gauges. xD

kristof says ...
Aug 27, 2013 @ 3:57pm

I played this like ten times just for the game over jingle :D

PTSnoop says ...
Aug 27, 2013 @ 9:15pm

I don't know why I love this game so much, but I do. The first game this LD to make me actually laugh out loud!

zillix says ...
Aug 28, 2013 @ 6:31am

what a bizarre game. I love it!

Crowbeak says ...
Aug 28, 2013 @ 7:46am

^_^ I really appreciate the kind words, folks. I'm glad people have as much fun listening to the sound as I had making it. :3

mrspeaker says ...
Aug 28, 2013 @ 11:28am

Those harmonies are to die for. *snicker*. Hey, the firefox-loading version works for me. Great game: very stressful when everything starts going at the same time. I need a lil' lie down.

N0_Named_Guy says ...
Aug 28, 2013 @ 8:33pm

Video review:

Crowbeak says ...
Aug 29, 2013 @ 10:54am

Sweet, thanks for the link to the video review ^_^

RoyBatty says ...
Aug 30, 2013 @ 9:03pm

My gonks be all 'splodin', yo :'-)

Great Ka-Boom!

-thatwhichis, team RoyBatty

mutilator says ...
Aug 30, 2013 @ 9:04pm

I was confused on what to do. Liked the sound effects. Overall the game could use some improvement.

larb says ...
Sep 1, 2013 @ 12:54am

I think I understand how to play, but it's hard. I'm wondering how far you can go. Funny audio. Nice entry.

kirbytails7 says ...
Sep 1, 2013 @ 6:01am

Interesting and simple.

Cryovat says ...
Sep 1, 2013 @ 7:05pm

That was haaaaard. The core gameplay is solid, but it's a bit hard to keep track of what the switches do. Apart from the wall of text at the start, there's no indication what effects they have ingame (or on the game over screen).

Would help a lot if it said +Pazzles under the Frimurderer, etc. Apart from that, great job! :)

Oh, and because of the Game Over jingle, you now owe me a new keyboard. Shouldn't have been drinking water while playing. D;

xrm0 says ...
Sep 1, 2013 @ 11:29pm

Sounds and the music at the end are great!

Crowbeak says ...
Sep 9, 2013 @ 6:34am

@cryovat: Haha, sorry about the keyboard, man. ^_^

Yeah, I know there are some improvements to make in UI understandability. ^_^ Post-jam version is in the works, but I have a bug to squash, too, so I'm refactoring code so I can find the frelling thing.

X-0r says ...
Sep 9, 2013 @ 2:40pm

Argh... the character's movement speed is so slooooow. Doesn't really make it easy to reach everything in time. Or I just suck at this game^^

Crowbeak says ...
Sep 10, 2013 @ 8:56am

The game needs balance, but having the character's ability to move from switch to switch be something to take into account was planned ahead of time.

Zerkruemler says ...
Sep 10, 2013 @ 6:27pm

Quite strange game mechanics. Hard to understand what to do. The sounds are quite funny.

Urfoex says ...
Sep 15, 2013 @ 9:10am

You exploded!

Oh so true...

Vile Smile says ...
Sep 16, 2013 @ 1:59am

The game was very hectic, trying to keep me pazzles and gonks from overloading. I gerked them many a time to keep them under control. But unfortunately, I exploded (according to the song, which is always true). Very innovative and I liked the sound effects. Good gerk!

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