August 23rd-26th 2013 :: Theme: 10 Seconds

Ludum Dare 27 — August 23rd-26th, 2013
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You have 10 seconds!

by demiurgo - 48 Hour Compo Entry

You have to match the right number with the glowing letter to defuse the bomb.

The letter starts to glow only when there are less than 5 seconds left.

The difficulty of the game increases over time and decrease a little each time you lose.

Press anything to restart the game when you lose.

Use ENTER to toggle Fullscreen mode.

ESCAPE to close.

Downloads and Links




ethankennerly says ...
Aug 26, 2013 @ 3:16am

The wires interested me. If you continue to develop this have you considered clarifying which wire to cut and embellishing the input and output to cut?

Kwrky says ...
Aug 26, 2013 @ 12:32pm

Nice idea, maybe a slightly smaller default resolution?

Latcarf says ...
Aug 26, 2013 @ 12:42pm

Hello, could you give more instructions? I tried 10 times but still have absolutely no idea what I’m supposed to do. I don’t even know if I’m supposed to do something with the keyboard, or the mouse, or something else.

Also I’m on ArchLinux and the /usr/bin/python binary is actually Python 3, so your script didn’t work for me. It would work better to change it to

> python2 || python

Kragnir says ...
Aug 26, 2013 @ 12:52pm

I like the idea and think it go well with the theme.

It seems like the first 5 seconds lose its meaning after the first few levels since you need to be lucky to pick the right wire to follow preemptively.

The different colors add quite a bit of luck in the wire configuration since sometime you get all different and then you can simply pick by color.

For later levels much of the difficulty come from not being able to tell which one of 2 wires that intersect each other go where and that should probably be fixed.

demiurgo says ...
Aug 26, 2013 @ 2:06pm

Yes there is sure a lot of room for improvements on that aspect :)

I added support for monitor different than mine on the very last minute, but I guess that it should not be difficult to change the window to be resizable, given how I set up the rendering

Hi fellow Arch-er ;)
You should press the number on the keyboard which corresponds to the flashing letter to the left.
You have to follow the wire to see exactly which one it is.

Also for the .sh I made a silly mistake :/
I have an alias for python2 so of course I did not catch it when I tested it -_-

Yeah I wanted to use the number of colors to set the difficulty, but in the end for time constraints I decided to let it random.

For the intersecting wires I think it should not be too difficult to draw a darker border, so you can follow more easily where the wire is going.
I'll have to try it :D

Latcarf says ...
Aug 26, 2013 @ 3:12pm

@demiurgo: Thanks, now I found out how to play it. The problem was that I have a non-qwerty keyboard layout (with the numbers in shift) so it didn't work, but switching to qwerty made it work.

The game is quite fun and addictive. The fact that some wires are sometimes of different colors is a bit odd because if there is only one wire of the given color you don't even have to follow it, and intersecting wires of the same color are not always easy to follow.
But it's still a nice game :-)

RHY3756547 says ...
Aug 26, 2013 @ 3:51pm

Nice work, really innovative! Only problem was that the game matched my screensize, some of the letters were offscreen in some levels.

Foxtacy says ...
Aug 26, 2013 @ 3:54pm

The concept is good, but took me a while to notice which letter was glowing , Maybe if you increase the letter size this will be fixed :)

Friday says ...
Aug 26, 2013 @ 4:03pm

Nice idea!

PTSnoop says ...
Aug 26, 2013 @ 5:13pm

Interesting idea. The first five seconds of each round seemed a bit pointless, though - since you only find out later which letter to match. But nice game!

ddionisio says ...
Aug 26, 2013 @ 7:30pm

Clean fun game, it gets pretty intense. I don't think I can handle more than 5, too much! The red wire is sometimes hard to follow when it is overlapping with the timer, mostly when there's a lot of wires.

blay09 says ...
Aug 26, 2013 @ 10:32pm

Extremely simple but fun nevertheless. The window was too big, but it worked with the fullscreen mode. It didn't really feel like the difficulty changed over time though.

Larzan says ...
Aug 27, 2013 @ 10:52am

Hehe, nice one, like the way you have to defuse the bomb, well done :)

cwkx says ...
Aug 28, 2013 @ 6:52pm

Great idea, simple but fun gameplay, good job :)

Aug 30, 2013 @ 3:57am

Interesting idea! great job! there should be a phone version :D this is awesome!

Aug 30, 2013 @ 9:05pm

Go job with the theme

Sheep says ...
Sep 14, 2013 @ 10:09am

Kinda strange you have to wait for the letters to start glowing. And I think they didn't glow further in the game.

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