August 23rd-26th 2013 :: Theme: 10 Seconds
Ludum Dare 27 — August 23rd-26th, 2013
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Small game about firing petards in the same time (at 10th second).
Used tools:
Unity3D, sfxr, Audacity, Paint.NET, autotracker.py
Downloads and Links
Ratings
![]() | Coolness | 62% |
#55 | Theme | 3.91 |
#80 | Overall | 3.71 |
#171 | Innovation | 3.57 |
#240 | Fun | 3.34 |
#352 | Audio | 2.91 |
#446 | Graphics | 3.06 |
#508 | Mood | 2.79 |
#802 | Humor | 1.83 |
Comments
Really had fun with the game, nice and easy to use and interesting puzzles!
Very fun game! Played through it, and had at least two 'A-ha!' moments, which are the sign of a good game of this genre. Top job.
One of the better uses of theme I've seen. Also the sound was rather good. My only problem was that the lines were rather alised . Some AA there wouldn't hurt.
A very good game. The difficulty curve was very well judged - carefully introduces everything, but doesn't take too long before moving onto the interesting difficult levels. Very well done!
Great and clever concept, fits very well with theme !
Not enough levels, because of only 48h probably.
It would be so cool to have levels with less fires than petards, so it's becoming more a puzzle game.
Here, with what you have now, you can also make it into an educational game for children learning to count.
Great potential on this game.
Needs some harder puzzles, but that's difficult to come up with in this sort of time frame I know! Very clever, I had a great time playing.
Really fun puzzle game, I must say. :) More levels would be nice. :)
Interesting idea. I like the simple graphic style of your game!
The web player doesn't work on linux, please release a linux binary!
Like the game idea and playing around the theme.
Good work, man!
Amazing use of the theme. I know you only had 48 hours so there aren't enough level, please make more!
Good use of theme. Fantastic level design that ramped up the difficulty and introduced the mechanics. Great job!
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I really enjoyed this game! The concept is very innovative, that's a very clever use of the theme. More objects like something to cut ropes and more levels would have been awesome. :D