August 23rd-26th 2013 :: Theme: 10 Seconds
Ludum Dare 27 — August 23rd-26th, 2013
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FLOODED DUNGEONS
Ripatti Software (c) 2013
specially for LudumDare27
48 hour compo
Game folders: bin/ gfx/ sfx/
Sources: core/ dungeon/ game_win/
For play launch
Windows: "bin/flooded.exe"
Mac: "FloodedDungeons.app" or "FloodedDungeons.app/Contents/MacOS/flooded"
Linux: for 32bit Linux "bin/flooded_x86", for 64bit Linux "bin/flooded_x64"
Fixed versions were changed! See about it in changes section.
There are only technical changes, no new features.
REQUIREMENTS
for Windows:
OpenGL,
OpenAL (the official site is down, but you can download it here: http://rghost.ru/private/48399546/25f8d17f10b7dd134e00e04b0b868e51),
MSVS2008 Redist,
any videocard with 3d support
for Mac:
MacOSX 10.6+
any videocard with 3d support
for Linux:
OpenGL, OpenAL
any videocard with 3d support
HOW TO PLAY
You are in dungeon.
Your goal is go down as low as possible.
You have only 10 seconds on every floor.
After that the water flow floods
the floor, so you should hasten.
Use ARROWS to move, Z for slash,
X to use potion, C to put bomb. // (A,S,D for fixed version)
Collect gold. You can buy items in shop.
Break boxes. Improve equipment.
Use bombs to crush walls and monsters.
Good luck and have fun!
CONTROLS
ARROWS, Z, X, C, (A, S, D for Fixed version) Space
F1 for help on title screen
ESC for quit
CREDITS
design, code, art, sound and music
by Artem Ripatti
CHANGELOG
Aug 26 2013 - The first entry.
Aug 30 2013 - Added Fixed versions for Windows and Mac.
Changes:
- new fps counter
- showing fps in top of screen
- Z/X/C -> A/S/D because of german keyboards
Sep 08 2013 - Added Fixed version for Linux.
Downloads and Links
Ratings
![]() | Coolness | 81% |
#10 | Fun | 4.05 |
#12 | Overall | 4.11 |
#22 | Theme | 4.06 |
#25 | Graphics | 4.28 |
#48 | Mood | 3.75 |
#141 | Audio | 3.33 |
#243 | Innovation | 3.44 |
#295 | Humor | 2.74 |
Comments
Wow. I'm really impressed with the polish you managed to achieve. The game looks beautiful, not just the tiles but the entire layout of the screen, I love it. The Idea itself is great, very fitting. The water flowing in is awesome, I love how it fills up. Overall I think you did a great job.
Simple,challenging and with beautiful graphics. I like the concept of the fast rogue-like game.
Well done!
This is really clever and fun. I love how you almost don't have time to think!
Fantastic. Really well balanced, got to floor 32 on my 3rd try then accidentally bombed myself.
Been playing Spelunky lately? Reminds me of it with the crates, spiderwebs, bombs, shops, and soft time limit. Not that that's a bad thing at all!
Looking forward to the mac version so I can play on my main computer. If you do an updated build with some polish (main area I think could use some is enemy attacks, tough to know when they are able to hit you and isn't any feedback besides the floating numbers), all the better.
Very fun and aesthetically pleasing game. :) The graphics are beautiful, on top of a great idea. Felt like a top-down Spelunky. :D Great work!
Wow, impressive game for a 48hr submission! good stuff! 5/5
Some the the level spawned impossible situations, one time spawned trapped in a corner where a bomb killed me, and a shop floor I couldnt reach the exit, otherwise nice game =)
This is pretty cool, very hard, I like how you didn't just put in an instant death when the time runs out and you have a tiny chance to escape if you are close enough to the exit. The water flow looks really cool. I think if the game somehow highlighted where you are when you spawn, that would be a huge improvement, it can sometimes take a little bit of time to find the dude on the map, time I don't have! :P (Alternatively, if the spawn point was at the same point on the screen as the exit was on the previous map, this would also be good)
Woah, that's pretty cool! And pretty! It looks really polished - do you have a time machine or something similar? I really like the graphics and sound effects! The music is nice.
It was fun running madly through the dungeon, slashing crates and for once totally ignoring monsters because THE WATER IS COMING I CAN ALREADY HEAR IT AAAH.
At first I thought that you lose when you come in contact with water; that would've been a nice touch. You only lose when the whole level is flooded is fine too though.
The shop - I was never sure what to buy. Did I already have some of the items? Is that even possible? I don't know; I guess I'd have to delve deeper into the game for that. (Sorry, couldn't resist the pun.)
By the way, Z/X/C is a pretty awful scheme for us with german keyboards. I wish that never became so popular.
Anyway - well done! Superb graphics and nice gameplay, there's not much more you could wish for in 48 hours.
2rylgh: I didn't play Spelunky, but I seen some walkthroughs on YouTube. And yes, my game is similar to Spelunky but I understood it when half of the game was already done. After that I tried to make some things not similar to Spelunky, but anyway the game reminds it. May be it means that I implessed be Spelunky and should try it by myself...
2wally2069: On early levels (befor 15th) you always can reach the exit without using bomb. Also you always can reach the exit on the shop levels. And you never can be trapped becaise blocking wall is generated on some distance from your start position. May be you don't know that you can break crates just hitting them?
2Tifu Good idea. I think in update I'll add some bright arrows to show the start and the exit in the beginning of every level.
2TobiasW I just didn't sleep about twenty-four hours to have time to make all that I planned. In the shop you can buy potions and bombs (you can see amount of them you have in the rigth part of screen) and equipment (increases attack and defence; you can see your equipment on main hero). And sorry about Z/X/C, I forgot about germans =_= I'll add into update switching the controls.
The amount of content here is really impressive. I was going to suggest easier and faster combat (more like zelda) but then I started running into shops and started leveling up. It's a pretty clever game!
The flooding sent me into panic mode! Thankfully a few playthroughs got me into the game's rhythm, and I finally started collecting gold, fighting enemies, and buying items. I'm surprised at the amount of detours I can take in that ten seconds.
Probably one of the most polished and fun games I've played so far. Great design work and gameplay here. Very impressive depth too!
Awesome game. Our entry 'Dungeon Escape' is about the same issue more or less. :) Graphics are impressive, as well as music and game design. Brilliant work!
Risk vs Reward balancing is top-notch. Super stressful game. I kinda wish that I could actually gain time on the next level for leaving the previous early, but that would probably unbalance the game way too much. Visual and audio are perfect. Really well done.
Really fun stuff here. I love how the water gradually floods in when you run out of time, instead of just being an instant-lose. It would be nice maybe if you don't automatically take the stairs whenever you step on them, since sometimes there's money on the other side. :-)
2igleyy: Looks like you didn't have installed OpenAL.
The official site is down, so I uploaded installer on RGHost for you: http://rghost.ru/private/48399546/25f8d17f10b7dd134e00e04b0b868e51
I loved this! It is a innovative idea and feels very polished! My favourite game so far...
I would have loved a little pause before the level begins to plan my approach and sometimes the keys does not feel very responsive, but I will definitely play this again!
I love that the 10 seconds is until instantly drowning but until the flooding starts. Really well polished game, well done.
Nice game, but never use 'Z' in your games! Only on english keyboard this keys are together in one row.
Really cool game. First I had some trouble, but once I understood the mechanics it is quite entertaining... and also frustrating when I die with all the progress made so far.
Very nice graphics and sound! I had also trouble with the controls with my german keyboard, but it is playable quite well with this layout.
Nice work. Really enjoyable roguelike. I'd like it more if there were audio cues when certain events happen: specifically low health and bomb can't be used here. Well done and a good application of the theme.
I love It! Not sure why the level above you floods. Also not sure why the shopkeepers have to die. LOL!
Great entry! Was a lot of fun to play.
Little remark (not rating related): When packing the game in an archive, please put all folders/file in a main folder. Makes it much easier to unzip (we just have to drag the folder to desktop).
great work, very polished, and there's some very clever game design here; for example, i love it that when time runs out you just don't die, instead you can see the water coming after you as you run for the exit.
the music, graphic style and level design is also very good.
A very cool little game, an RPG pared down to it's bare essentials. Lovely effective pixel art and sounds. Great fun.
Very nice pixel arts !
Sometimes, controls seems to be less responsive (turn while go up).
Really nice idea, execution, graphics, music... Flawless game. :)
It's amazing how polished this is and how many features you got in there in just 48hours. Great job!
Very interesting concept and solid execute! But some of levels are very difficult for me :D
This game was very cool! I see a future for it if you feel like elaborating on the idea. The GUI was a bit cluttered but despite that a great experience.
Surprisingly fun. Love the pixel art style. Feels like an old DOS game for some reason, in a good nostalgic way I mean. Enjoyed the shops and the levelling up.
2gritfish You need install OpenAL. You can find link to install package in requirements section.
Really fun, and the flooding mechanic is super intense when it catches up to you. The music is pretty funky and I'm impressed at how good the dungeons design and artwork are too.
Great stuff.
Really nicely done. Looks well polished, it's addictive to play and the concept is great. Really well done, although the difficulty curve could use maybe some work since I got insta slap'd by a snake. Good job anyway though.
AWESOME! Really well done for the time frame, but honestly... it's just really well done even without the compo time limit. Wonderful spriting and you packed a really entertaining experience into this relatively simple mechanic. Very polished and a great, innovative approach to the theme. Congrats!
Very cool roguelike with a nice theme connection! The randomness of the levels felt a little bit frustrating though. I would have greatly preferred level designed floors with more interesting puzzles & situations.
Great entry! Reminds me of Desktop Dungeons, only more fast-paced :)
Excellent replayability, great graphics!
Only complain: maybe you should have the character blink when entering a level, so that you don't have to look for him and waste precious time just to know where you are.
Thanks for the mac version! My best run so far, level 91: http://i.imgur.com/7pkQhKE.png
Killed myself with a bomb when a monster blocked my path.
Thoughts:
- agree with everyone else that i hate wasting 1-2 seconds each level trying to find where my character is
- i don't like how you have to be standing still to drink a potion or place a bomb, i think it should work while you're moving too
- can we hide the FPS display?
- still think combat could use more feedback, maybe just have you/enemies flash red when you get hit, that would help a lot, i'd say
Simply amazing! Extremely well polished and addicting! You really have a great entry here!
2rylgh wow, looks like you spent a lot of time to get 91th floor!
2all: thanks for found faults! unfortunately now i have no spare time to fix it. but i think i'll make more improved big version of this game in near future...
Cool, will definitely play some more whenever you get around to updating it. I think I've mastered the current version... http://i.imgur.com/FTOt3Sq.png
- i think spiders are invisible if they are on the same square as a snake corpse (maybe happens with other enemies too)
- obviously you didn't have time to balance late-game difficulty during the jam, but after awhile it stops getting any harder, money is no longer worth picking up, and there are enough potions and bombs that you'll never run out
- you could make items break after awhile so you need to purchase more
- it'd be cool if you took another page from spelunky's book and made it so you could bomb shopkeepers to kill them (and steal their items), but from then on, shopkeepers are strong enemies
2rylgh Incredible! But you are right, on last floors the game becomes easier. After about 50th level the game generates floors with same parameters whereas you still get level up's and increase ATK and HP.
I think I'll make small fixes (bugfixes, more smooth controls and may be a bit polished balance) in the current version when I'll have enough of spare time.
But for new features I want fully rewrite the game (of course, main gameplay will be same). I have many ideas what to add into game. For example, different types of background, branched system of dungeons and Hell levels after 100th floor with boss that you should kill during several floors. But before that I want to see result of the contest)
This game is truly awesome. I suggest to keep the same character position(xy) in the transition to next dungeon, otherwise its too confusing to spawn you in the "third" corner. Also on level complete scrn why not enable use of potions?
Well, no matter the results, this is my favorite game of LD27 for sure.
@foumart: keeping the same position while starting the next level is a good idea. Makes more sense thematically too.
Very solid game, really impressive! Cool graphics and theme ;)
But I think that in a puzzle game like that could be better if the levels where fixed and not randomized.
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Waiting for the Mac build, from the video, game seems brilliant. Great job!