August 23rd-26th 2013 :: Theme: 10 Seconds
Ludum Dare 27 — August 23rd-26th, 2013
[ Results: Top 100 Compo, Jam | Top 25 Categories | View My Entry ]
[ View All 2213 Games (Compo Only, Jam Only) | Warmup ]
IMPORTANT NOTE: If you want to place in the final results, you NEED votes. The easiest way to get votes is by rating other games. Judging lasts for 3 weeks following the end of Ludum Dare. For best effect, rate 20 games as soon as possible. Rating more games is encouraged.
MORE TIPS AND DETAILS AT THE BOTTOM OF THIS PAGE
Go clockwise
One rotation of the clock's arm takes 10 seconds
30 levels total
So the whole game takes 5 minutes
(Or less, if you lose all your hearts)
MOVE: arrow keys or wasd
START: space
MUTE MUSIC: m
Downloads and Links
Ratings
![]() | Coolness | 100% |
#17 | Overall | 4.04 |
#20 | Innovation | 4.10 |
#28 | Theme | 4.03 |
#32 | Fun | 3.88 |
#130 | Mood | 3.43 |
#175 | Graphics | 3.62 |
#225 | Audio | 3.14 |
#539 | Humor | 2.25 |
Comments
Nice interpretation of the theme, could use some more game mechanics.
nice work!
I love this. Good concept, good presentation, and fun! I made it to level 11 the first time. Really easy to pick up and play.
Amazing game and nearly flawless execution. I was leaning on the keyboard!
Wow, great game! Managed to get 30/30 on my first try, just barely. Excellent sense of urgency, and I think the repetitive music was quite good along with the sound effects. I really liked that the circles disappeared when you run into them--made the game a lot less frustrating.
Nice that you made it simple and perfectly executed! I'd prefer some more mechanics (power ups, random counter-clockwise spins, .. ) but it's addictive ;)
Good concept, i enjoyed the music and the rewind sound really added to it.
I simply can't believe how great this is. Can't believe it. Fun, beautiful, polished to a fault. Publish it. Make people pay you for it. That's all there is left to do. My favorite touch (of many): the jiggling blue ball when you collide with something. Kids, study your linear algebra and maybe you, too, will be able to make a game like this someday.
This is fantastic. A really interesting use of the theme in using the hand of the clock as the thing that literally reshapes the world, and some sexy minimalist design going on with both the visuals and audio. One of the best I've played so far.
The most polished game I've seen so far. I loved that moment when I showed that clock hand who's the boss until stage gets difficult and table gets turned.
The gameplay and aesthetics are perfect in their simplicity. I had a good and chill time playing this.
Got to level 15! I liked most the level design in this game, pretty solid difficulty progression so kudos to that :P art style was fun as well.
Good luck in the challenge!
Simple, clear, fun, addictive. You touch the essence of what a game has to be according to be.
Really good and chalenging game! I made to level 13 in second try.
This game makes me think of some sort of inverse/frozen bullet hell. The graphics are very simple, but little bits of polish like the moving circle becoming an ellipse in the direction of motion, bouncing, etc give a very polished impression.
I liked discovering that I could pick up speed by bouncing against the outside, and that I could make some shortcuts by intentionally colliding with bits of the maze to make a passage.
Aaarrghhh!
Did 29 out of 30. Damn you!
What an incredible game you did there though. Perfect design, very cool look, smooth gameplay, balanced levels, great learning curve.
My favorite so far. Superb job.
Beautiful presentation. Clean and lush and really huge amount of levels. Top marks!
Amazing!
My favorite so far, and by far! Wonderful idea and design! Oh, and the theme <3
Very nice game! Love the animation style..
Really fun to play, i lost when i excedeed the clock's arm and lost all my lifes because it restarted right behind me.
First try - completed 13 levels. One of my favourite LD games so far ;)
This is great! Love the beat and the little touches like the ball stretching and the wall-bounce.
Excellent work. Carry on :P
Gotta say this is my favorite entry I've seen so far. It looks and feels great. Could use some kinda of twist but it's really fun.
Very, very cool. When the clock hand comes around and gets right behind you, it's a real stressful race to beat it. Nice job!
Wow! This is really innovative!
I like the idea A LOT!
Only suggestion - radial movement would be easier. So you move on a curve. left right - angle, up down - closer or further to the center.
Great job!
The graphics are very simple yet they are perfect for this type of game. I love the way the little dot deforms a bit when you move him and how it he jiggles when he hits something. The music loop even felt like it went with the clock thing you had going on. Adding some type of powerups might make gameplay a bit more interesting. Even so, I had plenty of fun with this one. Nice job!
Gorgeous game, nice playing, the little egg was anoying me quite a bit when it did its spining wheeling bumpy thingy.
Good replay value, really addictive :)
Although the theme connection is a bit thin here.
Pretty stressful... I like the graphics :)
And this is a quite original idea.
This game is fantastic. Lots of fun to play and a great challenge. Took me a few tries to beat it, but I love how most situations have more than one approach that can work, depending on your situation. Excellent job!
Creative twist on the theme, it really gets a bit tense on the later levels.
love the graphical style. nicely executed!
still trying to finish the game :)
I suck at this game, but I love it. :) Really nice idea.
Music could be better, otherwise it's an absolutely wonderful game. Great use of theme!
Ohhh that's evil. "How hard could it be to move around in a circle" I didn't expect it to get so deliciously challenging so quickly. Well done.
Addictive gameplay and I liked the music. I would like more types of dots, power ups, etc. But excellent job!
Perfect. Tight controls, upbeat music, and very interesting level design. I would totally play this on mobile!
Great art and concept. Controls felt good. Difficult without being unforgiving. Enjoyed being able to break my own path at times. The music doesn't loop perfectly, which bugged me a little, but that's probably my only criticism here. Good use of the theme, and solid gameplay.
Nice one! I find it too easy to stick near the middle for the rest of the game. I can just stick near the middle and break through the bubbles. Ideally, there should be more densely-packed bubbles in the middle. Otherwise, well done!
Probably played this game longer than any other that I've reviewed so far. Very addictive and creative!
Reminded me of a game I used to play on yoyogames.com :P
very cool :D
-ENDESGA
This is a very nice game! Super smooth, good controls, and a basic idea. I got to level 28.
This is very clever, interpretation and implementation. This is something I probably would enjoy on mobile as well.
Great mechanic well-explored, awesome level design. And I love the fact that the ball stretches when you move, it's a nice touch.
Great job, very well designed and good fit to the theme, I really got into it after a while!
Great details--especially the reset animation, and the fact the velocity stretches out the circles.
Very well built and good game! Fun to play thanks to the good level design. Good job!
Brilliant! freeking awesome, super fun. Simple and elegant, got not critique. I really like the bobble effect when you hit an obstacle. well done.
Really great entry! A clever interpretation of the theme too. You make me so envious of your programmer art ;/.
Very nice game. Beat it on first try, lost 3 lives.
I really loved the controls, they were just perfect, felt so natural. I really liked the sound effects, the music, not so much.
A very good, and well polished game! Good job.
I really liked this one. I could see this being a fun Android game, controlled by tilting the device.
Awesome little game, was a little confused about how it used the theme at first, but seeing how it rotates every 10 seconds it makes more sense. The gameplay itself is fun, and the jiggle from hitting things is almost rewarding enough to not want to dodge things! Either way its a good looking game that played well.
Nice take on the concept, and quite a fun game to boot. I like the idea of "bouncing" if you hit another ball, but it needs to be tuned, sometimes it's just too punishing when you don't realise you've walked into a dead end. It's a minor gripe though. I think with a minimalist aesthetic like you've picked you need to choose really good colours and I think you didn't do that. The beige doesn't look too nice and the shadow behind the clock face is not too great. Also love the affordance of the heart following your dude around.
Nice, clean design. Love the way destroying the obstacles plays into things.
excellent! I love the level design. The fast inner paths vs the safe outer ones, the tricksy mazes that feint which way you should go, etc. very cool! nice work!
****************************************
Thanks for all the feedback so far! It's very nice to hear people enjoyed it, and there are some great suggestions (and valid criticisms).
****************************************
Really well done, enjoyed it. Only thing I didn't like was that if I got hit near the starting line of the arm, it would only go back to the starting line, making me likely to be hit again.
The theme is very present, graphics are a little bit cold, but the game is nice and stressful !
I've played 25 LD games so far and this game is my favorite, the one I've been the most addicted to.
This is a simple but very powerful rush game.
My trick to play it was to try to take the shortest inner path even if there is obstacles but destroying them.
Really smooth game, first try got to 21 and finished on second try. Nice level design, simple concept and good controls.
This is a fun use of the theme. I made it to level 20 and had some fun with it. There's not much temptation for me to try again, though, and I'm not sure why that is. It may be because bouncing off the balls and sometimes getting stuck in a series of bounces caused a lot of stress (in a kind of good way), but also some frustration.
Brilliant game! Played the web version but I've downloaded this as I'll be playing it again. Really great idea, kind of like a really stressful racing game almost. Fantastic.
Good use of the theme, some of the levels felt unfairly punishing.
got to level 13 - very nice idea. smooth sound and music and nice controls !
The handling of the ball is just perfect, I like this game, looks very polished :)
I liked it. Not too many games that ask you to go clockwise instead of a straight line.
Great game and one of the best uses of the theme yet. Good job :D
Yep, this is thoroughly awesome. Lovely tight gameplay, great audio and graphics, the whole thing just feels smooth and satisfying. Perfect learning curve, too.
Incredible, such well designed levels, and I love the sound design!
This is beautiful. Such a pure, great idea. Congratulations on a brilliant concept executed superbly.
Nice game! Got me addicted real quick. Wish to have other music track to play during the playthrough
Very fun, but very tense at the same time. I think I stopped breathing for the last four levels :D
Wow, this game feels extremly smooth. Everything about it. Even losing a heart - it just feels like everything is factored into the normal flow of play. Part of it is probably the nice minimalistic soundtrack. The visual presentation is flawless. I REALLY like your choice to let obstacles hinder you, but that you can still break through, it just takes longer - that is not normal for this type of game in my experience, and after playing your game here, I think it should be. Good job there!
Wow, music drove me a little crazy, but I really enjoyed the game. Could only get to level 14 :)
Very well done. Good use of the theme, appropriate scope for 48 hours.
Pretty addictive game, gets challenging after a while. Good work.
I really liked the risk and reward that was naturally built into the inner and outer circles of the clock!
Everything about this game is smooth and inviting. Felt like an idiot when I died at the tail end of level 29!
This is by far one of the best games I've played so far! Wonderful work, this is an ideal entry!
I made it to 22. It was fun but i missed some bonus healths, maybe if you make 5-10 perfect turns in a row (not bumping into anything)
Great idea, altho i would love to be awarded for collecting the dots too :) gives a vibe of potential killer mobile game :) imagine if you would have to do it with fingers and touching the dots would increase the speed of the line.
Just took and looked at the source in unity because I was curious how it was made and it seems to be broken :x Would like to see it fixed.
Ah yeah, I just included the Assets folder because I figured the project metadata cruft was unneeded, but it does seem like importing the Assets folder into a new project results in some broken Inspector connections.
Updated the link to the full project, cruft included, lemme know if that works for you. If you have any questions about the code I'd be happy to answer.
Really cool game. The art style fits well, and the use of the theme is rather neat
lol those aren't seconds. Regardless game was pretty enjoyable. Gave my fingers some nice exercise.
Made it to level 8 on the first go that i actually understood the controls.
Very well executed concept. Did end up dying unfairly after the game reset the timer right before I passed over 12 o'clock line, so I ended up losing all my lives in just a few seconds.
Fits well and challenging ! very cool mechanics. Favourite part is the decision of going the inner (shorter) or outer circle. Game is nerver unfair. would be interesting porting it to a touch device! Maybe tablet? go for it!
Really nice idea and level design. Also beautifully polished. Good game.
Amazing! High-concept, very well presented, and frankly very fun and replayable! I can learn a thing or two!
Top marks
Very fun. I like that you can decide if you want to go around an obstacle or break right through.
Great level sweeping idea. Movement was great as well, although I'm curious how nice it would feel without the great stretch/pull.
Definitely made me play it a second time so I would know the upcoming obstacles better. Difficulty increases at a nice pace.
That was pretty incredibly made for such a simple idea, and the graphics fit so well! Did you manually put in each of those balls and when they would come in? Either way very great work!!!
@Croze: Thanks! I made a little level editor, and yeah, used it to put each of the balls in manually. Took a good chunk of a day to make, but was so worth it in terms of getting levels made quick and painlessly.
Very catchy music and smooth gameplay mechanics! Nice work!
I like how the polar navigation made it feel a little like you were bending spacetime by cutting through the middle. I also liked how the next level is constantly fading into view.
Good pacing, with tough challenges followed by a little room to breathe. I made it to 27! So close!
It would have been nice if the music changed as you progressed. And less twitchy gamers such as myself wouldn't mind some heart refills here and there.
Great job.
I can't believe I just bumped into a circle and yelled "NOOO!" at the top of my voice. very fun and stressful game :D
Very good! Nice gameplay and cool idea! My regard!
Great game! I agree with some of the comments about radial movement, but overall, pretty great.
Nice novel concept. The transitions between levels look really slick. I was able to clear 11 levels.
Really cool stuff! The right amount of challenge and the concept is really creative. The way the ball subtly morphs shape based on your direction of movement is a nice nice touch.
Very nice game, I like the very clean, tight aesthetic. A good challenge too :)
Great entry! A simple, original, twist on maze mechanics married to beautiful execution and a very attractive aesthetic! Obviously this could be expanded - but why? It's a perfectly formed little game, built to serve the theme. My only issue with it is that it's a little easy to game the system and strategically identify barriers where it's faster just to bust through than to navigate around. Otherwise, splendid work!
Cleanly executed, very cool idea, evil, evil game. Good job.
Cool idea on the gameplay. I also like the clean graphical style. Its just missing some anti aliasing. But that is a minor complaint.
Wow. Fantastic game. Nice art and very clever idea. Only issue was at first I thought I was controlling the arm :) Once I figured I was the blue dot...easy :)
Very nicely done. Attentive to details, like the circle stretching when moving.
I firstly thought that the objective was to collect all the circles without being chased by the clock XD
great, solid and original. Reminds me of games like "hundreds". when I first started I thought I had to collect the dots instead of avoid but soon picked it up. great game.
Really good entry, very polished and simple idea turned into challenging gameplay. Congrats!
Very very cool game, it felt extremely polished. Nicely balanced as well, I liked how it got harder around 12 and then gave you a breather before crushing you.
The music fit the feel of the game well, and the audio and graphic feedback was very clear.
Although it is another timer-based game, it felt very different, since the timer became part of the game. A refreshingly original take on the theme.
Such a well designed game. Love it! Controls were tight and my only minor complaint is the music. But still a lovely minimal and innovative game! Congratulations :)
The first levels seem simple, but the difficulty inreased a lot after the tenth one. I liked it a lot!
Awesome game! I really like the minimal feel of the game. Great game design. The transition effects were well done.
This was intense, I don't think I breathed the whole time I was playing!
Simple and very clever. One of the best interpretations of the theme I have seen so far. Awesome :)
Nice! Very fun. I felt both relaxed yet pressured at the same time whilst playing. I think the music was a good fit, and really liked the simple graphical style. I particularly liked how the balls would change shape depending on movement. I made it all the way through, and only lost my first life on the last level (so close!). Difficulty curve seemed pretty much spot on as well. Very nice twist on maze gameplay and just plain fun. Good work, especially for the 48!
Awesome. The only thing that I would add would be some way to regain lives. Good job!
Magnificent. Bummed that I beat 21, but while the clock hand was resetting, meaning I was stuck at the start, and instantly lost. Beautiful art (I love the patterns!) and choice in music. What a fantastic 48 hour game!
Interesting idea! Loved the levels and how they were made! well done
Brilliant, great interpretation of the theme and awesome gameplay!!
This is awesome. Thought it was easy at first but once the harder levels kicked in it was solid. Well done, and great concept
Really great gameplay and nice music, everything goes great with the theme
it'd be nice to have mouse or gamepad control so you weren't limited to left/right/up/down on levels that require precision, but awesome game nonetheless
It took me 8 levels to get the concept. Amazing game!! Props on level design
Great game! It took me a few tries but I made it to the end! (screw level 22, btw! XD)
The levels were really creative and well designed! And being able to brute force through any wall was great! (it saved me a few times)
That was fun. I made it to level 13. I liked how one could create openings by hitting walls. That was a great touch. I added the source to my game as well if you still wish to see it.
Awesome! Great idea, nice level design as well. Totally would have been better with a piece of music that's more atmospheric, even if still tempo-centric.
Excellent work on every field.
I had a lot of trouble to understand the controls, I thought you were actually controlling the clock, not the blue dot. I don't really know why my brain malfunctioned like that, but when I understood the controls, my experience was great ! I barely finished the 30 levels.
Wow, AFAIC - perfect game in every possible way. Great idea, design and implementation! I've barely started on voting but I bet this will stay on top for some time :) Good job!
Very nice work! Made it to level 14! Cool take on the concept! Nice sounds, good visuals. Nice *pop* when hits a side or something, on the character! 9/10.
Very good use of the theme, and the visuals work very well.
Really fun and challenging game! Catchy song and fun obstacles to run through. Some of those levels got really tricky but I felt as though it was really well balanced. The feel of the controls was really good and accurately navigating the ball minefields was pretty fun! Nice use of the theme both in the literal sense and the atmospheric sense. Great job!
You must sign in to comment.
TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.
NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.
PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate about 20 games to improve your visibility.
MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up.
MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crash or win condition bugs after the deadline (in a sense, like “porting” to support more players). We also allow “typo” bugs. I.e. A true that should have been a false, a word that should have been a different word, very tiny changes that you would have caught if you had more sleep. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just things you messed up last minute. Typos.
Made it to 21 before dying. Kind of stressful, in a good way though. Music is could be improved. Very cool graphical style and idea in general.