August 23rd-26th 2013 :: Theme: 10 Seconds

Ludum Dare 27 — August 23rd-26th, 2013
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by Armix - 48 Hour Compo Entry

10 Space is a minimalistic yet increasingly difficult puzzle game in which you have ten seconds to clear stages by charging control points through pressing their corresponding keys. The charge amount has to fit within the two orange rings when the time hits zero; failing to do so results in a loss of a life.

Don't "space out".

Proceed/Next = <SPACE>
Grow Charge = (corresponding letter on keyboard)

Twitter: @armixbear

Language/Framework: LUA / Love2D
IDE/Editor: SublimeText 2
Operating System: MacOSX 10.6.8

Hours Spent: 15 (70% Learning LUA / 28% Developing / 2% Publishing)
Muffins Consumed: 8
Hours of Sleep: 10 (over 48h)

The game's ".love" file, downloaded from the "Source/Love" link;
may be renamed to ".zip" and for extraction and viewing.
As usual, don't exploit the code or claim ownership for stuff that you didn't make.

Downloads and Links




Andrio says ...
Aug 26, 2013 @ 11:06am

Got really difficult once two keys were introduced. My keyboard ghosts, so I'm not sure if I'm able to play this game at all. Seems alright, though!

Aug 26, 2013 @ 11:10am

I really like the design of the game, niceeeeee

HoWseR says ...
Aug 26, 2013 @ 11:12am

I was thinking the whole time, how can this get much harder and then the two circles popped up and i was like oh crap

Komradus says ...
Aug 26, 2013 @ 12:02pm

Oh man that got hard fast, but really fun, well done.

MarekkPie says ...
Aug 26, 2013 @ 11:33pm

Wow, what a mind break you go through when the second key is introduced. Might want to consider adding a level where the two keys move at the same speed first in order to introduce it.

Also, you can rename the 'Source' download to, and people with the LOVE engine can download it and play it directly.

ananasblau says ...
Aug 27, 2013 @ 4:05pm

You could make this a two player game all the way, maybe with free selectable keys as they don't really matter anyways. And it needs more sounds (for shrinking/growing, outside the limit) and graphic effects. then, i think it will be some success.

Teejay5 says ...
Aug 29, 2013 @ 1:25am

Difficult and really addicting!

Thermite says ...
Aug 30, 2013 @ 3:24am

Lovely aesthetic, and a nice idea!

alts says ...
Aug 30, 2013 @ 8:35am

Excellent work. This feels really great. My only suggestions would be to drop the concept of lives, and to change the font in the center. On my first play through, I got the character "O", which in this font is a square. I had no clue what to do.

Also, just so you know, I got to a stage where both circles were the same letter, which made the level impossible.

Excellent game, otherwise. Nice work.

amidos2006 says ...
Aug 30, 2013 @ 9:50am

you should consider making it on touch devices by touching the circles :) I could help u in that :) btw reminds me of Hundreds game

hbocao says ...
Sep 7, 2013 @ 12:34am

So addicting! Lovely art and concept. Great entry!

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