August 23rd-26th 2013 :: Theme: 10 Seconds
Ludum Dare 27 — August 23rd-26th, 2013
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SoulReaver is a game about a cursed barbarian. He must reclaim his soul before it is too late. What little remains of his humanity will vanish in 10 seconds.
13 levels total
Game runs on JRE, you can download the .jar from the homepage. The OS links are bundled versions made with JWrapper.
To see a full run through go to
http://www.youtube.com/watch?v=c0yhnXolGHk
Downloads and Links
Ratings
![]() | Coolness | 100% |
#236 | Fun(Jam) | 3.06 |
#297 | Graphics(Jam) | 3.24 |
#340 | Theme(Jam) | 2.97 |
#340 | Overall(Jam) | 3.01 |
#346 | Humor(Jam) | 2.20 |
#386 | Mood(Jam) | 2.65 |
#414 | Audio(Jam) | 2.40 |
#469 | Innovation(Jam) | 2.49 |
Comments
Good concept, but didn't like the audio that much. Fairly hard though, but good job.
If I get time for killing enemies, but not for the enemy spawners... I don't want to kill the spawners. Maybe if destroying the spawners gave a good chunk of time I would actually attack them.
Very fun game with good looking graphics, a bit hard though XD
My only comment is to use other colors for breakable objects (or a hint like a crack). I'm partially colorblind, and it takes me a while to differentiate your pink and purple.
Oh man, if there wasn't a time limit I'd play the hell out of this (but I know that's the theme). Wish I knew how many levels you made. Hard, but it's got all the right seeds for fun in it.
Pretty cool. The controls felt pretty good. The corridors didn't offer much space for fighting.
A bit too hard, but still quite enjoyable nonetheless. It does become a little memorization-y the more you play, though. But you could have picked better sounds.
quite fun, challenging, but not too much. repetitive, but hey, you made it in 3 days so kudos to you! :)
Very fun game. I like difficult and fast paced gameplay like that. The backstory is very nice too.
Really cool idea. like the fast pace gameplay. so far best game i've played in the comp.
Cool, but really difficult! I think I managed to get to the fifth level before I died. Don't have anything to complain, really solid work. Music would be nice, though, to complete the mood. :)
Ah, it's been a long time since I've played Gauntlet, this is a fun homage! Love the grindhouse aesthetic too. However, the twinstick control scheme on keyboard felt unwieldy.
I really liked this. It took me a while to understand the game but I found it pretty enjoyable once I got going. Enemies spawning ontop of myself was pretty annoying, but I understood why.
First of all, it's quite fun to play because the controls are responsive. Nice work on that.
However, the way you designed your "time bar", it really doesn't look time-related, thus your game feels like it missed the theme : why do white balls would give you time back again ?
Using an hourglass and sand, using a setting closer to the prince of persia series would have made it clear.
Apart from that, the audio is pretty repetitive.
Anyway, I think you got part of the deal nailed there, but not everything yet. Keep it up, next time you'll certainly get there.
Cheers,
Nathan
Cool game. Gameplay was a little too fast - Would have been nice with some more ways to restart the timer.
Also, it gets quite challenging (which is good) but kinda tedious that you have to restart from level one.
Nice graphics, and also nice sounds :)
All in all a pretty good game, and some nice game mechanics!
Quite challenging but at least it's fun! Played it quite a few times already..good job!
Nice game, but when time runs out you should restart on the same floor you were on, not back at the begging of the dungeon, otherwise the game is too hard.
Controls are good and responsive, but the door spaces are bit tight imho :-/
Tough to play, but it is so classic you can't help but love it.
Nice idea and graphics, though I got stuck trying to go from one place to another and I featured it in my compilation video of Ludum dare 27 games, if you'd like to check it out http://youtu.be/PSym67k7zBg
Quite pretty, the colour pallet work very much in it's favour. Nicely done. The game play feels too fast, it's very difficult unless you already know the level and hard to get into.
That being said, the idea of explore fast, kill faster is a neat one. I'd love to see more work done on this, it feels like I'm on the edge of something brilliant when I play this.
Fun game, based on zelda type of dungeon crawling - keep at it guys!
very hard game -- but i liked the graphics and the mechanics -- great job
10-seconds Gauntlet! Haha! I did the same thing as you from a completely opposite angle. Good to see more games representing Gauntlet
10 second Gauntlet is good by my books. Warrior is about to die... every 10 seconds. Lots of levels!
Cool! I love games like Gauntlet! Really tough though! Sound effects were pretty funny.
Neat gauntlet clone. The sounds were...weird. I wish I could restart with a keyboard key. I liked the art/ui graphics.
Very nice Gauntlet clone with a twist! But the time is too limited for this kind of game I think.
The graphics pretty good! I like what you did there with the gameplay, but wow, this is hard - and was permadeath really necessary? I switched to just watching the Playthrough video pretty soon.
Made it to the 3 character level. loved the music, graphics were really well done. extra points for innovation cause you used multiple characters. must have been hard for a jam.
last comment was a mistake.
good graphics, but I was stuck in the first room. also im one of those people can only play if moving is the arrows and wasd are the shooting
Good stuff, definitely had a nice Gauntlet feel to it. It would have been nice if you restarted a level instead of the entire game after dying or running out of time.
Fun Gauntlet-like game. The audio is a bit grating though, and making out the purple tiles among the blue ones is a bit difficult.
Definitely like Gauntlet with a few changes. Ideally, the 10 second timer. The timer adds more difficulty to the game, but it's not too bad.
Nice graphics, but very frantic gameplay. Feels like the game is running at twice the speed it should.
Game is quite fun with good graphics. It's very hard as well!
I'd like monster dying animations! :)
On Arch Linux 64 bit I'm getting an "Error: Could not find or load main class SoulReaver-1.0.jar" for the jar.
For the binary it gets stuck at "[OS] Detected Linux (linux, 3.10.3-1-arch)"
:'(
What did you make/build this with?
It took me a little to figure out that some block are actually breakable, and limiting the gameplay to ten second make this game too hard for me :(
The graphics reminded me a bit of the good ol' C64 game Gauntlet. The game was a bit hard though.
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Very fun game, good graphics, nice sfx, but pretty hard. Good job !