August 23rd-26th 2013 :: Theme: 10 Seconds

Ludum Dare 27 — August 23rd-26th, 2013
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Ten Seconds Second

by soulrot - Jam Entry

A 'puzzle' game by OxySocks and Soulrot, created with Unity.

Get the special 'Second' unit to the exit within 10 seconds and more importantly: keep him alive!

Unfortunately we ended up with only 2 levels and less mechanics than we had hoped, but.. have fun!

EDIT: In response to feedback in the comments, the web version of the game now uses "SPACE" to place waypoints instead of RMB!

Downloads and Links




Feysoura says ...
Aug 27, 2013 @ 1:58am

Controls jammed on web version due to right clicking.

CarbonCoder says ...
Aug 27, 2013 @ 2:00am

Nice idea, but the yellow square seems to fall through the floor when you commence your plan of attack..

soulrot says ...
Aug 27, 2013 @ 9:02am

Feysoura: selecting "fullscreen mode" on the first right click prevents getting more of those context-menus. At least it did for us :/

Ghostik says ...
Aug 27, 2013 @ 1:16pm

Nice idea! But you should change RMB input because of web version

john_conder9 says ...
Aug 27, 2013 @ 6:37pm

I think the game is glitched, I've tried a ton of different ways but the yellow guy just randomly dies before he reaches the end. I have no idea how to stop that from happening :x Nice concept though, could be fun to see more if it explained itself a little more.

blackotus says ...
Aug 29, 2013 @ 7:33pm

I couldn't get my cubes to the exit, they always died :(
Also, having buttons more closely together (like enter and backspace instead of space and del) makes the game smoother to play.

I think the concept is pretty neat and can be expanded upon!

KeithE. says ...
Aug 29, 2013 @ 7:39pm

Wasn't able to get the first level unfortunately. Tried a bunch of times but I must kind of suck. :) I like the idea of planning my path through the space.

hbocao says ...
Aug 31, 2013 @ 1:37pm

Kinda confusing to start, but the idea behind it sounds great. Try working in a post-compo version, guys.

Sep 7, 2013 @ 3:55pm

I was confused about how to do it, but I got it in the end, nice idea :)

Sep 15, 2013 @ 1:00am

Interesting concept... I think you guys should keep developing this!

Cryovat says ...
Sep 16, 2013 @ 10:48pm

I like the concept a lot. I wish the walls were transparent or that you could rotate the camera; it was kind of a pain to get to some of the units and see some of the traps. I'm also not 100% sure I finished the second level like it was supposed to. (I just made an all-out charge for the exit)

Niggles aside, I think you made a great entry. There's variety in terms of obstructions, and there were interesting level design elements. It's a bit rough, but I think it got potential.

Looking forward to see what you guys come up with in future jams! :D

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