August 23rd-26th 2013 :: Theme: 10 Seconds
Ludum Dare 27 — August 23rd-26th, 2013
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Games is written in HTML5/Javascript and takes a reasonable chunk of inspiration from Pikmin.
Downloads and Links
Ratings
![]() | Coolness | 58% |
#220 | Theme | 3.53 |
#225 | Innovation | 3.47 |
#322 | Overall | 3.30 |
#466 | Fun | 3.03 |
#596 | Graphics | 2.81 |
#620 | Mood | 2.64 |
#853 | Humor | 1.74 |
#976 | Audio | 1.25 |
Comments
Nice mechanics that fits the theme perfectly. The game is a little bit too hard for me. Stuck at level one. :)
The background and tracks are looking nice, the entities are not matching their style though.
Took me a few attempts to work out that my peeps were the red blobs and that they were needed to collect the white circles - after that all groovy though - good game!
Fun game. I finished it! The last level was challenging, and I loved the Pikmin-style gameplay.
Very nice concept! It took a minute or so to figure out that the dots were my people. The mood of this game could really benefit from some sound effects, but I really liked this game. Good job!
Really good idea to put the game in pause by default.
It took me time to figure where were my creatures.
Also, I'd expect a message to congrat me when I take the "artefact".
Interesting and challenging, requires some resource planning. Probably some sounds would make it even better.
Very nice! I really enjoyed this. The only nitpick is you can render a level unsolvable if you let a peep go extinct on the previous level. I didn't realize peeps carry over. At first I was trying to make my missing green peep by sending mixed colors pick up the circles... :)
Am I missing something? When the red dots go under the pink (10) square or under the white dots with numbers, they get stuck there and I can't move them anymore.
You need as many peeps are as written on the tokens in order to collect them. To start you can send your 5 initial peeps to collect a 5 token. That will produce 5 more peeps that will let you pick up the artefact to finish the level.
Cool concept but really complicated. It would have done well with a couple trivial levels as a tutorial. I'm stuck on level 2. I don't start with any green peeps and I see no way to get them. What gives?
I enjoyed the pause and trace paths here, but sometimes the red spheres are kept below the white balls and I cannot ever select them again, it seems o.x
@Cosmologicon You should start the second level with 3 green peeps.
@fgielow Yeah, once the peeps are trying to pick something up they can't be selected again unfortunately. I didn't have time to implement this for the competition but I'm still working on the game and will fix this for a later version.
Very innovative! The selection bug hitted me in the very beginning and got me confused. With that fixed, you have a great game. Great approach to the theme too.
I really enjoyed this game, it took me a while to get the idea - I didn't realise how important shift-clicking was early enough - but once I did I was very impressed with the gameplay in this. a little audio would have rounded it off perfectly but it's still a great entry overall
Like the mechanics, graphics are simple but nice to look at and the pathfinding was superb. Sound would make this promising project into a great game!
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Quite nice looking mechanics of pathfinding and other rts features mixed with time controls!