August 23rd-26th 2013 :: Theme: 10 Seconds

Ludum Dare 27 — August 23rd-26th, 2013
[ Results: Top 100 Compo, Jam | Top 25 Categories | View My Entry ]
[ View All 2213 Games (Compo Only, Jam Only) | Warmup ]

IMPORTANT NOTE: If you want to place in the final results, you NEED votes. The easiest way to get votes is by rating other games. Judging lasts for 3 weeks following the end of Ludum Dare. For best effect, rate 20 games as soon as possible. Rating more games is encouraged.

MORE TIPS AND DETAILS AT THE BOTTOM OF THIS PAGE

Back to Browse Entries

Ten Sec Ken Do

by Tinco - 48 Hour Compo Entry

Hi,

Ten Sec Ken Do is a basic fighter game. Two players walk towards eachother and try to hit eachother with their kendo sticks. If they hit at the same time, a rock-paper-scissors mechanic decides who wins.

I ran out of time, and couldn't add sound :(

Hope you enjoy :) Play with a friend, or left hand versus right hand :P

Cheers,
Tinco

Downloads and Links


Ratings

#726Innovation2.75
#751Graphics2.58
#987Theme2.60
#1033Mood1.88
#1128Overall2.24
#1151Fun1.85
#1563Coolness32%

Comments

Idovoodoo says ...
Aug 26, 2013 @ 9:20pm

My left hand is better than my right hand even though I'm right handed.

Cool title. A little difficult to play on your own but well done :)

esayitch says ...
Aug 26, 2013 @ 10:09pm

Controls were pretty non-responsive (characters would only move towards each other, nowhere else)... kinda hard to tell that a round ended even though it is clearly reset... attack animations could use some polishing too...

I'm a sucker for duel games so I liked this, but I think it still needs some work/polishing. Good luck!

Tinco says ...
Aug 26, 2013 @ 10:17pm

Hi thanks for the kind words :) I made it so that the characters can only move towards eachother because the timer substracts a point from both players. If you would be able to flee, you could just run away anytime your opponent has the advantage.

designatius says ...
Aug 27, 2013 @ 11:05pm

I found it quite difficult to handle. But if you work on controls I'm sure you can achieve a nice duel game. Keep it up! ;)

You must sign in to comment.


TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate about 20 games to improve your visibility.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up.

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crash or win condition bugs after the deadline (in a sense, like “porting” to support more players). We also allow “typo” bugs. I.e. A true that should have been a false, a word that should have been a different word, very tiny changes that you would have caught if you had more sleep. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just things you messed up last minute. Typos.


[cache: storing page]