August 23rd-26th 2013 :: Theme: 10 Seconds
Ludum Dare 27 — August 23rd-26th, 2013
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Destroy the bombs before they explode by clicking on them.
(Click on the green flag to start)
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The game was created in 4,8 (4:48) hours (the heading above is lying).
Downloads and Links
Ratings
![]() | Coolness | 78% |
#426 | Audio | 2.76 |
#857 | Humor | 1.73 |
#947 | Graphics | 2.21 |
#978 | Fun | 2.36 |
#1018 | Mood | 1.94 |
#1042 | Overall | 2.48 |
#1085 | Theme | 2.36 |
#1187 | Innovation | 1.68 |
Comments
Pretty addicting. I got to 1337 then got tired of it. Definitely great for having so little development time, though the difficulty could ramp up just a bit over time. Although, as an endurance game, it works well...
That was a lot of clicking. Could have used some variety.
That sure is a hail of bombs alright. Nicely executed for such a quickly developed game, works really well.
It gets pretty tedious after a while, other than that nice work! I used to use scratch a few years ago. ;)
@RHY3756547 Scratch isn't what I'm normally using. I used it, because it's pretty good for creating rapidly prototypes. Otherwise in terms of customization, distribution and performance, I can't recommend it.
The link is asking for login credentials, unsure if I'm the only one seeing that or not.
The music is fun arpy stuff. I clicked some bombs. I would click more bombs if the bombs had some kind of "you clicked me" visual effect.
@DigiTec The service requires that for saving highscores and commenting. Everything else works without logging in, though.
I couldn't see where you use the 10 seconds. Anyways the sounds are a bit repetitive, graphics simple but overall not bad for a Compo.
Good music! ;-)
The bombs look more like cherries than bombs tho. Would be nice if the landing spot weren't always on the floor, for more diversity.
Now I want to work with Scratch, too! It's really fun when it is getting faster.
Some more colours would be great and more diversity in the behavior of the bombs. Bouncing or big bombs, that explode faster.
Nice clicker! suprisingly addicting. The feel is good, as is the music :)
It's a nicely skinned wack-a-mole, but I would have liked to have seen a few more ideas in there. Audio was nice.
I really liked the background music, froze on me a little at the end though
Oh man, haven't play a whack a mole style game in ages. Though the 10 second timer on the bombs fit with the theme : ).
Great simple game. Good graphics and great sound. Awesome work for such a short time!
Got to 1347 then got bored of it, the audio is a bit repetitive and the bombs look like cherries, but it's pretty addicting !
It's short, simple and works great. A solid entry, ESPECIALLY for 4,8 hours!! We all know how impossible it is to finish a game in such a short amount of time.
Oh and I don't know if anyone else noticed or if it even was on purpose, but: 48hours / 10(sec) = 4,8hours
Brain exploded
@TijmenTio I'll probably write a post-mortem how it was possible in such a short amount of time.
Great find with the calculation! It wasn't intended, actually :D
Nice job for such a short development time. Things get awfully crazy very quickly. Not much to it, but whats there is quite enjoyable.
Very polished for a quick development. Good job, i hope you'll try a real 48 hours game next Ludum. :)
Well, pretty simple and monotone, but I suppose your time constraints are an excuse for that. Thought the music fit very well with the frantic pace.
Cute and simple. I think a good next step would be having the bombs indicate that they're about to explode.
Well that was somewhat enjoyable. I started out really bored, wondering what the point was... but then I'm sure you know what happened. I got up to about 850 before accidentally clicking the copyleft symbol :(
Well done for less than 5 hours! Went up to 330-something before I lost. The music was very nice, and kept your interest up!
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Pretty cool for such a short amount of time. The concept is about as simple as it could get, but the bouncing and the music made it pleasing to play. Good work!