August 23rd-26th 2013 :: Theme: 10 Seconds
Ludum Dare 27 — August 23rd-26th, 2013
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Guide these creatures to help them fulfill the great goal of their life!
- The blue ones wishes to meet some other creatures,
- The orange ones wishes to build a nest somewhere,
- The pink ones wishes to give birth in a nest.
Beware, each creature have only ten seconds lifespan!
Made in JS/Canvas. Warning, ugly code, this is my third project. :)
Downloads and Links
Ratings
#214 | Innovation(Jam) | 3.15 |
#333 | Graphics(Jam) | 3.11 |
#385 | Theme(Jam) | 2.89 |
#411 | Mood(Jam) | 2.57 |
#500 | Overall(Jam) | 2.63 |
#526 | Fun(Jam) | 2.26 |
#1337 | Coolness | 44% |
Comments
Interesting but a bit hard game for understanding what to do. I like style and concept.
Very nice graphics. The rules are a bit much to take in though, I would've preferred a slower introduction to each type.
Thanks for the feedbacks ! *warm/fuzzy*
@Colapsydo : Each orange is bound to one special area. :) I planned to indicate it but i didn't had the time to make it. So you have to notice which area appears when an orange born. :p
@Nerlin : I understand, i wanted to make some nice interfaces and a little tutorial to facilitate the understanding but i was too slow. ^^
@DaanVanYperen : same here. The first creatures are located and timed to permit to explain the controls, timing and each type of goals with a pause between each task, but at last i had to let the players figure it out... :)
Can't play now but i will check your games asap ! \o/
A good idea, but the "on click" control is a bit tedious, maybe I would have prefer to drag path or something like that. Also, because of the blue aura, the colors of the creature aren't that clear (well, they are, I'm not blind, but it could be clearer). Anyway, congratulations
Thanks Pierrec ! \o/
Yep the controls don't have unanimity. :p Have you tried to enlarge the scope by using the mousewheel ? It facilitate the game a lot. The "drag path" idea sounds nice.
Yes it could have been clearer, i wanted to draw real creatures with their distinctive features, the colors were only placeholders but you know, delays... :p
Thanks alot for your tests, i didn't have time until now but yay that's time to start play your projects. :)
An interesting game. I found it a little confusing telling the blobs apart and quickly forgot the rules and had to re-read them. I think if you added expressions to the blobs to show when they are unhappy or happy it could help fix it in my mind. Also the addition of audio and particle effects would helps with feedback.
There also seemed to be collision issues between the creatures and the middle section of the screen. I would have loved to have seen different stages.
It's a really cute game and well presented. Just needs a bit of tweaking I think.
A nice little game and I like what you did with the theme. The interface and click-move methods weren't the best, but still a good job overall.
Takes time to get used to, specially the controls (even when radius is maxed), but the concept is very nice! Lovely art style as well!
Really cute game, I quite like the graphics and the interface :)
The controls are a little hard to get used to, but I liked the simple graphics and the game mechanic.
Good game! is difficult to start, perhaps with a more intuitive level design where the player gradually learns how the game play, it would flow better. But detail is great game
As Starspell, I think some icons or particles may help to understand what happening. They only live 10 seconds, so players need to fast evaluate each actions.
The graphics bias is very fine and clean. This puts the mechanics of gameplay in the foreground. It makes me think that it could produce several very different games, simply by changing the display.
Thanks very much, all of you. :)
@Starspell : yes you would have the good feedbacks to keep the rules in memory with the finished version.. And I really would like to add sounds and particules but i have no idea how to do this kind of stuff. I'm still a newbee. ^^
Yep my collisions are weak. Have to find a better way to do this. (:
Some different stages, it's a nice idea. :3
@M.O.U : Yes, i abandonned the tuto idea because i lacked of time but it's definitely something i want to bring back in the finished version !
@nSun: in fact i wasn't quite sure about the background, it could have been "flOw"-like ocean's creatures, the initial idea was to dig galleries in earth/sand, i thought a second about aliens in a weird planet, etc. :p
Thanks nice people, i see you tomorrow in your projects' comments. ;)
Interesting game, but it wasn't clear to me what is the real color of the creature at the beginning. It could be a really nice game if you added some sounds to it.
Very interesting!
It could be more lively if the creatures are able to move on their own, even if just randomly in circles, I think.
Great work!
Thanks ! :)
@michail : Yes, i should finish the game with better graphisms and all the stuff. I would like to add sounds / ambiant music but i don't know how to make them nicely.
@theholychicken : I tried but i abandonned because of the lack of time. If i finish the game, i will do it. :)
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What a cute game (maybe because I imagine the fluffy creatures). The mood created by the colors is happy and warm.
Once the rules are assimilated, it becomes a bit of a clickfest to make every creatures happy.
However, it seems that the orange ones have really special needs, the don't like all the orange area the same.