August 23rd-26th 2013 :: Theme: 10 Seconds

Ludum Dare 27 — August 23rd-26th, 2013
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by DeadlyFugu - 48 Hour Compo Entry

Hey! Read this! Please?


You must run! But you only have 10 seconds! There are
conveniently placed watches everywhere. These watches give
you the power to turn the clock back and give you TEN MORE


<SPACE> Jump!
<SHIFT> Crouch/Stomp
<ENTER> Pause!
M Mute the godawful music!

Downloads and Links




Steve says ...
Aug 26, 2013 @ 7:48am

Sweet game. Sometimes clocks don't get generated for a long time, which makes it impossible to continue. Nice animation o/

Baburo says ...
Aug 26, 2013 @ 7:50am

Simple, but nice concept. I liked the changing level design. The "speed up" text was a bit on the way, maybe it could be on the bottom of the screen or something.
Good job. :)

tomsik68 says ...
Aug 26, 2013 @ 8:22am

This game is perfect for 10 seconds theme!
I managed to die in the cemetary zone :D

Empyrealhell says ...
Aug 26, 2013 @ 8:24am

Despite the graphics and loose controls, this is actually one of the better games I've played. It's simple, but it does what it does well, and the stages were interesting to see.

Rick Hoppmann says ...
Aug 26, 2013 @ 8:29am

Didn't start using Linux Mint 15 64bit with Java 7.

okmmjyygv says ...
Aug 26, 2013 @ 9:25am

It says a Java exception has occured.

Crowbeak says ...
Aug 26, 2013 @ 9:51am


DeadlyFugu says ...
Aug 26, 2013 @ 10:07am

@Rick_Hoppmann @okmmjyygv run it from the console and send me the output (pastebin it preferably)

DaVince says ...
Aug 26, 2013 @ 6:03pm

Neat game! Very stressful to play. Worth playing over and over just to listen to how the music continues. Gameplay is nothing too special compared to other running games, but the timer certainly adds another layer of challenge to it all.

By the way, it has a muting bug? Every time I die, the music mutes for good, until I press M myself, of course.

qrunchmonkey says ...
Aug 27, 2013 @ 8:44am

Nice concept. I like the game. Seems like your procedural generation could use a little tweaking - occasionally there will be long stretches with no clocks (I even had a few runs with no clocks in the first 10s)

Also the text sometimes covers the obstacles which caused me to lose a few times.

And one very minor quirk: the height of jumps seemed somewhat random. I couldn't tell if it was linked to the length of the key press or the speed I was going (or perhaps framerate dependent). This didn't really effect gameplay, but it made the controls feel less responsive.

AGDG_REJECT says ...
Aug 28, 2013 @ 7:56am

Simple but fun game. I like the humorously animated stick figure.

Sanguine says ...
Aug 28, 2013 @ 10:39am

I liked how the seagulls yelled things when you ran past them. I couldn't get further than the sea level though, it was quite hard to get past there.

haxpor says ...
Aug 29, 2013 @ 12:10am

Nice graphics! Best match with the theme. It takes time to master timing in jumping :) Another thing, while you're jumping you can crouch at the same time which may lead to cheating in some ways I guess.

Typedeaf says ...
Aug 29, 2013 @ 8:51am

A little game that is actually funny :) Stressfull, simple to play and entertaining. you should work on the graphics, especially the main character. hihi!

Crowbeak says ...
Aug 29, 2013 @ 12:33pm

Video of when I streamed your game:

Aug 29, 2013 @ 9:47pm

This surprised me with its polish. Varied terrain, birds, fish, score logging. Great work!

I really like your "godawful" music. :)

DeadlyFugu: You requested a Linux build of my game. It's now available!

ZYXer says ...
Sep 2, 2013 @ 9:07pm

Nice use of the theme for a jump 'n' run game. I also like that the level is randomly generated, though the clocks are sometimes places so far apart that it becomes unbeatable. Well done!

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