August 23rd-26th 2013 :: Theme: 10 Seconds
Ludum Dare 27 — August 23rd-26th, 2013
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Defused!
YOU HAVE 10 SECONDS TO PULL THE RIGHT WIRES AND DEFUSE THE BOMB!
BUT... HOW LONG DO YOU HAVE UNTIL YOUR LUCK RUNS OUT? HOW LONG UNTIL YOU PULL THE WRONG WIRE FIRST? GOOD LUCK!!!
NOTE: If playing the HTML5 version, you can open it on your iPad, press the Bookmark button, save it to your home screen, and then you can play it full-screen. On iPad, music doesn't work, and sounds are slow the first time they are played - but I think that's HTML5's fault :)
Pull wires by clicking them, and click "Enter" or hit [ENTER] on your keyboard to check the reults. It will say how many you have correct.
I have lots of ideas for this game, but no time left :)
v1.3a-e 25-8-2013 12:14pm PST
- Added more sounds
- Added Defused and Boom messages to make game play more
clear.
- Added Best Score
- Bug fixes. Can't believe how many there are for such a SIMPLE little game.
- Fixed loading screen to support HTML5 release coming (hopefully)
v1.2 Updates:
- Added music and sounds!
- Randomly generated music with autotracker.py
v1.1 Updates:
- Made it full size 1024x768
- Added text to the Wins meter to explain it better.
- Made the rules more clear.
- Changed some graphics slightly, like Check Now button.
- Added Flash Preloader
- Fixed loading screen display time
Downloads and Links
Ratings
![]() | Coolness | 61% |
#150 | Audio | 3.30 |
#175 | Graphics | 3.62 |
#188 | Theme | 3.59 |
#517 | Humor | 2.28 |
#580 | Fun | 2.90 |
#700 | Overall | 2.93 |
#748 | Mood | 2.48 |
#818 | Innovation | 2.62 |
Comments
Not really. I have more planned on creating other variations of defusing the device in the game. Like unplugging leads in certain orders, etc.
I've seen multiple variations of this game being submitted already, the main reason I tried yours was because the graphics looked really good. The wire checking portion is neat. Problem is 10 seconds is way too short for this kind of thing. :/
I am definitely not switching ma job to bomb technician! Feels good, graphics & music fit well together. A bit too much luck for my taste.
Getting 0 correct is equivalent to a boom, so there is a 1/16 chance of breaking your score combo.
10 seconds really put me on the challenge, however, once mastered, I think it's going to be boring.
The game is actually good in terms of graphics and music.
Hehe liked it :D. Cool idea, good art, nicely done. Though to easy
This is nicely polished, good job! Would've been a lot more fun with multiple levels.
I liked it, but the algorithm for solving the puzzle is too easy and the fact that you can just randomly lose through no fault of your own is frustrating.
@optimality :) Unfortunately, what frustrates you is the core of the game. Yes, it's technically easy to solve the little puzzles, but the luck factor is supposed to play into the "defuse the bomb" scenario. Which wire do you pull first? What if you're wrong? How long can you survive defusing bombs before your luck runs out?
Maybe I should add that to the description so people know that it's coming, they know that their luck is going to run out. Thanks for the feedback, I'll change the description a bit.
I love the art, but the gameplay is not clear for me. Didn't manage to disarm it.
It really reminds me of inverted mastermind.
You could really extend this after the comp by ramping the difficulty with more components to experiment with.
nice game! I also like the art and boom effect.
Nice fast bomb difusing gameplay. Good implementation of the instructions as a note as a background element, and nice idea with the check button.
Brilliant. Great presentation and feels suitably tense. Literally managed it once with 1 on the clock! Good idea for the puzzle too.
Interesting game but you too quickly reach the level where you either die on the first move or win every time. Something need to be added to give the game more depth.
Great looking game, fun to play, nice mix of difficulty and doableness.
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The clear feedback made me feel aware. If you continue to develop this, have you considered how to vary the mechanism of checking the state?