August 23rd-26th 2013 :: Theme: 10 Seconds

Ludum Dare 27 — August 23rd-26th, 2013
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by RobotAdventure - 48 Hour Compo Entry

A memory.
No matter how you look at it, it will never change.
Just experience the moment.

Downloads and Links




hoqjed says ...
Aug 28, 2013 @ 12:20am

It starts strong. As you move away from her it gets fuzzier, perhaps meaning you need her guidance. But it suddenly ends and keeps repeating, so i kept getting detached and losing interest.

Super Hamster says ...
Aug 28, 2013 @ 12:24am

I don't really understand what the goal of the game is and no matter what it seems like you lose.

Aug 29, 2013 @ 5:07pm

Interesting one here, not sure how to rate it. I liked the idea, just wish there was some way to progress in the game, or a way to get more of the story than just these few seconds.

Aug 29, 2013 @ 11:26pm

I wasn't entirely sure how to preface the game without framing the experience. The goal is to just experience the game and take what you will from it.

@BipolorDesign I considered adding more to the story, but there was a lot to do in 48 hours :P

brobutter says ...
Aug 29, 2013 @ 11:43pm

I actually laughed out loud at the quotes that were thrown in there randomly. It seems like all you can do is either stand there and wait for it to end, or move around and wait for it to end faster. Pretty amusing

LordHellMaX says ...
Aug 29, 2013 @ 11:43pm

Hmmm, story sounds like it could have been developing into a deep experience, but that's all there is really. I do like the idea of having a fuzzy view when you move away from the girl. As the others have said, this has some potential. Make sure you continue it, give a texture to the room, elaborate on the storyline and you may get something very special.

Aug 30, 2013 @ 12:05am

Really nice idea, good storytelling

mutilator says ...
Aug 30, 2013 @ 12:27am


Aug 30, 2013 @ 12:32am

Good start but feels like it needs something more... either that or I'm not artsy enough to appreciate it :)

Lokarunith says ...
Sep 3, 2013 @ 11:28pm

Powerfull. The aesthetic is great, it has an eerie atmoshpere which puts the player in unexpected kinds of mood and the game does an incredible job portraying the protagonist's mind.

The experience of playing this game reminds when I was a kid, when there was a scene I didn't like in a movie the 2nd and 3rd times I saw the film I had hope things would be different this time but of course the story allways followed the same path. I bet the protagonist in the game also wanted to change that memory, neverteless it's beyond his reach, as the woman in the room.

Sep 5, 2013 @ 2:55am

I liked the idea, but in the end it started to feel repetitive. Maybe a bit shorter would be better, and cause the same impact.

gravyhands says ...
Sep 5, 2013 @ 3:05am

Cool idea, being stuck with a memory you can't let go of. But since there are no words exchanged between characters in the 10 seconds, I think it would have been more powerful if the environment told the story of what happened. Maybe a fight? Maybe he/she had a drinking problem?
Although, maybe the only interaction being able to look at your watch tells the story - she felt like you didn't have time for her?

garygreen says ...
Sep 11, 2013 @ 7:55pm

As a piece of micro-storytelling I thought it was interesting and atmospheric, especially the changing comments at the end and I liked the graphics, but as game it might have worked better with a series of 10 second scenes that you piece together... although I'm not sure that would have been your intention.

angrygeometry says ...
Sep 12, 2013 @ 12:39am

i like games like this. good work.

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