August 23rd-26th 2013 :: Theme: 10 Seconds

Ludum Dare 27 — August 23rd-26th, 2013
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by Photon - Jam Entry

I didn't get nearly as far with this as I wanted to, but this is what I got. The concept is there, and it turned out a bit better than I thought it might. Let me know what you think!

The Graycog Robots have polluted the Solarion world. The Solarions are going to fight back, but they are so low on the solar energy they depend on that they only can maintain high activity for 10 seconds max. Not to mention getting hurt by robos! But there are many, so if you manage your forces well, you may just survive!

Click on a bottom tile to select a Solarion, then click a blue space to place it.
P to Pause.
R to Reset and go back to first wave.

-Text turning orange. This appears to only happen once I publish to the web, so I'm not sure where exactly its coming from.

SOLARION SYNOPSIS (Left to right as seen at bottom):
Busterker (Short-range): Average but reliable go-getter
Emerphant (Short-range): Slower, but rapid, strong attack
Stonehedge (Mid-range): Lower speed and power than Emerphant, but better range and defense
Peckaxe (Short-range): Moves and attacks quickly
Fleat (Long-range): Very low power, but surprising range and defense
Belchworm (Mid-range): Below average defense but excellent offense
Neoqui (Long-range): Not fast or rapid, but high power and range
Crocoshar (Short-range): Strongest attack power of all

Downloads and Links




Aug 27, 2013 @ 1:17am

Nice idea, and the game can be handled softly. It was really easy, I won several times, without taking any risks.

Unept says ...
Aug 27, 2013 @ 3:59am

Very fun and clever! I had a bit of trouble at first figuring out what was going on, but once I understood lifespan and reload times and such, then I was able to play a bit more strategically. It's definitely worth refining, I think. Fun.

Satyre says ...
Aug 27, 2013 @ 7:22am

I see how this is inspired by megaman.exe. Your artwork is very nice. It has a really good retro feeling. The gameplay is somehow challenging. Future updates could explain the different monster that the player can use, but it is somehow self explaining now :)

Aug 27, 2013 @ 8:22am

Nice one for getting it finished photon, life/bar timer is a great mechanic.

PixlWalkr says ...
Aug 27, 2013 @ 12:48pm

Nice Mechanic dude.

Photon says ...
Aug 27, 2013 @ 1:35pm

@Satyre: Haha... you caught me. I've wanted to make something similar to the MMBN combat system before, as I think its a pretty clever and well-done system in its own right (despite breaking from traditional MM mechanics). I have some other ideas I might like to try and implement if I decide to go farther with this, but for now it works relatively well.

Aug 28, 2013 @ 12:16am

Good Job. Great art style, good challenge. Well done.

wally2069 says ...
Aug 28, 2013 @ 3:43pm

It was cute but also felt a little off, cant really describe it better than that

Jimanzium says ...
Aug 28, 2013 @ 3:44pm

Really liked the graphics for the creatures. Cool unique idea aswell.

M.O.U says ...
Aug 29, 2013 @ 5:40am

nice gameplay!

Solifuge says ...
Aug 29, 2013 @ 6:59am

Pretty cool little strategy game here. I like your take on the theme!

Vaalen says ...
Aug 30, 2013 @ 4:56pm

It's a good game but it's really easy. Nice concept, though. :)

Makio says ...
Aug 31, 2013 @ 7:12pm

Kinda cool ! I like it but over level 12 it beconme hard, wanna get it on iphone :D

jackyjjc says ...
Sep 3, 2013 @ 2:03am

Good Job! Get a bit lost in the beginning but after I realize what is going on then it turns more fun. It will be good if it can tell what type of enemy the player is facing this wave.

Sep 3, 2013 @ 5:14pm

Surprisingly addictive :P
Could see this as a successful game on smartphones if you did some more work on it!

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