August 23rd-26th 2013 :: Theme: 10 Seconds

Ludum Dare 27 — August 23rd-26th, 2013
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Groceries Madness

by iFred_QC - 48 Hour Compo Entry

WASD/ZQSD/Arrows: Move
Space/Enter/F: Pickup item
Escape: Pause/Quit
M: Toggle music

There is a lighting engine in the game and I noticed at the last second that it doesn't work in the HTML5 version of the game. If you can, please use the Windows version.

Downloads and Links




Hypnohustla says ...
Aug 26, 2013 @ 2:39pm

Fun concept. It could really be a great game with a bit better graphics and overall polish :)

sanojian says ...
Aug 26, 2013 @ 6:33pm

I really like this idea. Its a little too hard since I have no idea what item is what.

dekart says ...
Aug 26, 2013 @ 6:35pm

I like it. Controls could be better I think, but anyway it's a pretty solid game.

davidwparker says ...
Aug 26, 2013 @ 7:13pm

It's like a super hard racing game... it's a bit hard to get around in time, but definitely a cool start. Great music/audio.

Cosmologicon says ...
Aug 29, 2013 @ 8:52pm

Pretty well executed. It was definitely worth sticking with it for the first couple levels. Once you get a feel for where all the items are, it really picks up. I got really frustrated when I would successfully get 8 items and then get stuck on the corner just in front of the cash register, unable to move either forward or back. I know that's part of the challenge, but geez.

iFred_QC says ...
Aug 30, 2013 @ 5:40pm

Cosmologicon: Actually this is a glitch that I couldn't fix in time. It's due to how I coded the collisions.

zatyka says ...
Aug 31, 2013 @ 12:38am

Cool idea. I liked the graphics. It's way too hard at the moment through. If you make a few adjustments, this could be most awesome.

flavio says ...
Sep 8, 2013 @ 6:00pm

Sweet ! Great supermarket atmosphere ^^ Kind of hard when you don't understand all the words in english, but really fun !

manuq says ...
Sep 13, 2013 @ 1:26am

Sometimes the car gets stuck. It could have more acceleration. You know how we perform in the supermarket when we are in a hurry :) And could bounce when it hits something, maybe throwing away products :P I encourage you to polish the controls to make the user experience more believable. Hitting other people was fun :)

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