August 23rd-26th 2013 :: Theme: 10 Seconds

Ludum Dare 27 — August 23rd-26th, 2013
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10 Seconds Jump

by Hopps - 48 Hour Compo Entry

I didn't have much time on the weekend, but I still wanted to participate. I tried using Data Oriented Design in this (but mixed it up with OOP, because of time)...

As last time, if you leave a comment here I'll be going to vote your game as well ;)

I noticed that the sounds are maybe a bit loud, so you might want to turn down the volume before you start the game.

Downloads and Links




thesunnyk says ...
Aug 27, 2013 @ 1:32pm

The audio was pretty grating, but overall the game was OK. Had some similarities to Thomas Was Alone. Also used the time mechanic when removing bars at a particular time or when stepped on. Fairly fun too. On the downside not very imaginative -- just a platformer with a 10 second limit.

Vile Smile says ...
Aug 28, 2013 @ 12:42am

The jumping was too floaty. But the idea was fun. Wish there were more obstacles.

Urfoex says ...
Aug 29, 2013 @ 4:05pm

Good platformer.
Nice to have a bit of time to reach the end / not needing a perfect run to finish. Good timing.

Sep 1, 2013 @ 12:52am

Not bad. Dead simple but fun. I never really felt like the time limit was what stopped me though. It was always the red blocks or falling. I do wish that jump was on space instead of W though.

bitowl says ...
Sep 4, 2013 @ 10:38am

It needed a time to get a feel for the jumping, but then it was rather easy. I failed 13 times.

Sep 7, 2013 @ 12:45pm

Great simple game. I featured it in my LD27 video compilation series, if you'd like to check it out :)

Toadpud says ...
Sep 8, 2013 @ 3:03pm

Simple and fun.

Sep 8, 2013 @ 5:13pm

Nice one! Simple but fun, solid mechanics, and the levels are quite good. Lacking in originality, but hey, we can't all not make platformers!

Sep 13, 2013 @ 12:33am

Crashes on OSX 10.8.4

Gidaio says ...
Sep 13, 2013 @ 8:46am

A very simple version of the platform-to-the-goal game, which is generally pretty good. There wasn't a lot going on other than an elemental manifestation of a genre, but I really like that genre, so I enjoyed the game. Could have had more in basically every aspect, but with the limitations of time and platform it was at least a solid version of what it is.

tryzor says ...
Sep 13, 2013 @ 10:07am

Simple but nice ;)
A score would be cool which counts the remaining time.

Sep 13, 2013 @ 10:46am

I really love the level design, though the jumping feels like it could have more weight to it. Great stuff!

Endurion says ...
Sep 13, 2013 @ 12:50pm

I get a

xception in thread "main" java.lang.NoClassDefFoundError: jump/jar
aused by: java.lang.ClassNotFoundException: jump.jar

crazyrems says ...
Sep 13, 2013 @ 3:23pm

A casual entry, but certainly due to your lack of time, as you said.

SmudgedCat says ...
Sep 13, 2013 @ 3:51pm

Short but fun. The controls seemed OK to me but it does that thing where you stop falling just before reaching the platform and then fall down again a little bit.

I'd have happily played a few more levels.

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