August 23rd-26th 2013 :: Theme: 10 Seconds
Ludum Dare 27 — August 23rd-26th, 2013
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Off and On.
A game involving pressing buttons according to lights on a screen in a ten second time frame.
Requires Java.
The source is included inside.
Read the readme.
Made using Processing.
If you have an error like:
Exception in thread "Animation Thread" java.lang.RuntimeException: java.lang.RuntimeException: Framebuffer objects are not supported by this hardware (or driver)
Then try running the Older Graphics download. Those ones will run slower, but they should work more consistently.
Downloads and Links
Ratings
#735 | Innovation | 2.74 |
#828 | Theme | 2.85 |
#1011 | Fun | 2.30 |
#1027 | Overall | 2.50 |
#1157 | Graphics | 1.65 |
#1452 | Coolness | 37% |
Comments
Nice, simple game.
Although, there might be a problem for users whose keyboards do not allow more than 3 key presses at the same time. Oddly enough, there are keyboards like that.
If you had a problem and you have a 64bit machine, I've uploaded a version that should help with that.
As for the limited keyboards, there's not much I can do. I guess I could make a 3 button version of this, but that wouldn't be too much of a game :/
It's alright. For this kind of problem I just bring my USB keyboard out XD
Ok, I changed it some graphically, but because the 48 hours are up, I put the source for the new version on Github.
My keyboard doesn't support multiple keypresses, so this game's quite problematic on my system. Seems like a neat idea, though.
Great idea. This really needs to play music though. Also, platform. iPad, perhaps?
Nice game. It was a bit hard to see when one pattern was finished and switched to the next one. Also the download size is a bit large for this little game.
A simplistic game that's actually quite addictive!
Also great job on making so many various builds so more people can enjoy it.
Music: I needed to do it, but I forgot :/
Download Size: it's 10 versions of the game (5 os's, 2 modes for each OS), I should separate it out.
Multi-Keypresses: Yeah, it's too bad about that. Can't really do anything for it though.
Just played the windows version and I can confirm it works.
The game was very simple, too simple for me. It's alright in a small burst but I really would want more content or mechanics added to it, but that's just me.
Neat little idea. I feel like this type of game would benefit from being on tablets and perhaps with some moving buttons for even harder hand movements!
The 3 keys limit hitted me in the 5th round :/ I like simple games.
A nice, simple concept. The lack of audio and a timer is a problem though.
It was interesting to see how bad my brain was at connecting the screen output to pressing the right buttons.
Although extremely simple, it's a bit entertaining.
Simple, but first I missunderstood and tried to turn them alll white!
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Windows Version Doesn't Work