August 23rd-26th 2013 :: Theme: 10 Seconds
Ludum Dare 27 — August 23rd-26th, 2013
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A poor automaton is trapped in a temporal nightmare and must escape the terrible factory before his past clones catch up to him.
EDIT: After watching caranha's Lets Play of my game, I finally understand the bug. Clicking the close button was supposed to bring up a prompt asking the player if they wanted to quit were they could select yes and end or no and resume playing.
I have since patched that issue, tested it out, and uploaded a new version (no gameplay changes). Sorry about the problem everybody.
Downloads and Links
Ratings
![]() | Coolness | 100% |
#21 | Theme(Jam) | 3.89 |
#29 | Innovation(Jam) | 3.82 |
#97 | Fun(Jam) | 3.45 |
#115 | Overall(Jam) | 3.51 |
#257 | Mood(Jam) | 3.00 |
#306 | Audio(Jam) | 2.78 |
#397 | Humor(Jam) | 1.97 |
#496 | Graphics(Jam) | 2.53 |
Comments
@tigers: Pressing escape pauses and brings up a menu to return to title. The fifth option down on the title screen is GAME EXIT
That was incredibly good!! Very well made, had a very good feel to it, and actually made you think!!! Props to you!
Great concept, really fun to play. Overall great take on the theme!
Wow brilliant! Top marks for innovation!
It's as if reflecting on how all pain and fear are self-inflicted.
I enjoyed it very much!
The necessary epiphany on the second level is very profound...
It's so good I have to comment again!
Heh, another ghost character entry. I liked the clean, simple graphics style and how you had to dodge your old self. Nice little puzzle, would have liked more levels.
Was confused how to exit for awhile, just make the close button work. Neat concept.
Puzzles are really well-designed.
Graphics are simple but effective.
Good work! :)
Really had a blast with this one. Nice concept and approach to the theme.
That was very nice timing puzzle game, i really enjoyed this one.
It is a very clever game which requires you to come up with a strategy to beat a level rather quickly. The idea that I am my own enemy was awesome.
Cool timing/memory puzzles. I'd catch myself about to take the wrong path sometimes, making me feel more clever than I actually am.
Full marks on innovation! Very nice take on 10 seconds. Graphics could've used improvement, but it didn't matter much, really.
Nice short puzzle game, like the mechanic and the levels do a lot to shown how to us the mechanic.
I had a lot of fun playing this game! The menu screens are super smart, and controls responsive. A very efficient game :-)
Two suggestions:
1- I can't quit the game by closing the window... don't do that man!
2- MOAR LEVELS!
Cheers, and here is a video review:
http://youtu.be/1Iv9myQtZ7E
At first I didn't get the idea but after the first collision it was all clear and pretty clever. What's better, the maps weren't actually as simple as they seemed and I had to retry a few times. The graphics and the screen size somehow reminded me of GameBoy. :P
Alright, honest feedback time!
The music became really irritating quickly, and I wish the controls were smoother (especially the replay). Some kind of visual indicator of paths you've taken might be helpful (comment of a stream viewer - which I agree with!)
Positives: I *love* the concept. Wish there were more levels (although I was relieved to finish it as is :) Really well done, grats!
That's totally cool, well done concept! Loved the minimalism. Also, good job with the difficulty level, it's pretty balanced.
Gameplay is great!It doesn't need to be extended at all, or it will loose some of the prethinking.
The music got repititive after a while.
I really liked this one. Its like a reverse of Chronotron. Clever twist and interesting challenge. The existing levels are good difficulty, would love to see more of the same. My only complaint is that I'd like to see the timer not start until the first move. That way you can check out the level for a bit first without making it way more difficult.
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Interesting game. Had to force shut the exe via the task manager, though.